Concerns with changes in melee combat in Skyrim.

Post » Fri Oct 15, 2010 12:20 am

lets hope its not necesary due to poor fps
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john palmer
 
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Post » Thu Oct 14, 2010 10:00 am

I'm fairly certain when they say ''slightly magnetised'' , they are refering to consoles.
Since there would be absolutley no beneficial use for it to be on the PC at all.

More than likely. Magnetism typically is a system associated with consoles and helping increase accuracy and reaction time.
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Brentleah Jeffs
 
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Post » Thu Oct 14, 2010 9:48 pm

I really hope a lot of the stuff I've heard said in that magazine isn't true. The more and more stuff I here from it the less excited I feel about Skyrim. All this is making Oblivion seem greater and greater. Oblivion is starting to seem much better than Skyrim.
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Lynette Wilson
 
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Post » Thu Oct 14, 2010 7:39 pm

i like it it helps avoid any unnecisary cut marks on any followers besides im sure the magnetism isnt all that much
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priscillaaa
 
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Post » Thu Oct 14, 2010 9:46 pm

We don't need auto-aim, who cares about dead companions?

Or companions in general for that matter...
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des lynam
 
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Post » Thu Oct 14, 2010 9:23 pm

This may have been posted and I didn't see, but the Official Playstation Magazine in France I believe was just released not too long ago. Gameranx recently did an article about the contents of the magazine and what they learned about Skyrim.

http://www.gameranx.com/updates/id/1407/article/bethesda-reveals-new-skyrim-facts/

There is some interesting new information that I hadn't heard about before, but my main focus is in regards to this new "Magnetism" system. I believe this is the first time it has been mentioned by any magazine publisher, and BGS sure hasn't talked about it.

* Unlike the previous games where melee combat were free-for-alls prone to friendly fire, “Skyrim” will feature a context-sensitive melee system described as “Magnetism” in the French PSN, where your melee attacks will automatically target foes instead of slashing everything in your path. This is somewhat similar to the autotargeting system in “Assassin’s Creed Brotherhood.”

What are your thoughts on Magnetism? I personally am somewhat concerned as to how it will exactly work. While I do not want to hit my allies and have them turn on me until I'm dead (you have to block and do something to make them stop right?), I am concerned this could limit combat too much. Part of what makes TES combat so fun is how free-style it really is and it really gives control to the player. Maybe it's just the mentioning of Assassin's Creed Brotherhood that has me bugged, but what are your thoughts?


Will be good to see what they are going to do
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cosmo valerga
 
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Post » Thu Oct 14, 2010 8:03 pm

Its so ridiculous how people are talking about " the freedom of the combat" in past games. haha That makes absolutely NO sense. Say you dont like magnetism for a real reason, not some made up melancholy.
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Baby K(:
 
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Post » Thu Oct 14, 2010 10:59 am

Yeah we've heard about this, and I have to say it's a blatant NO if it applies to PC, as we're surely capable of striking our foes where we want.
It might be good for consoles as aiming appears to be harder, but it shouldn't be too strong.
It's also given rise to other questions and inquiries, such as if arrows fired from bows would apply to this rule of Magnetism, or if it then becomes impossible to hack down an ally if an enemy is nearby.
For example, an arrow might target an enemy due to this Magnetism, but when the enemy moves the arrow will miss because it targeted the enemy itself rather than where you might have anticipated he may have moved yourself.
If that makes sense. :S


It might sound somewhat strange, but I actually think that the magnet system could open up possibilities for sophistication in the combat system. To be honest, I found that the combat in Morrowind and Oblivion was very bland even if I was allowed to target my weapons at whatever I wanted. There was practically no strategy involved beyond simple hit and run tactics, and everything was very 'gut' oriented. In summary, I never actually felt like my character was getting any better at combat as the game progressed, because I still attacked in the same slow and relatively clumsy fashion.
Note that combat in Skyrim is supposed to be lethal, in contrast to the swing-fest that characterized combat in Morrowind and Oblivion. It could be very frustrating for players if Bethesda implemented a "western duel' style of combat, in which the first person to land an attack gets a permanent advantage as the target of the abuse is constantly pummeled beyond hope of retaliation. Maybe the 'magnet' system is a symptom of a more sophisticated combat system that involves more strategy and, ultimately, player interaction.
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Kevin S
 
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Post » Thu Oct 14, 2010 12:27 pm

I like the magnetism idea. It's extremely frustrating trying to kill a baddie when you accidentally attack or kill a guard, thus gaining everyone's ire. Its even more frustrating when you see two guards killing something and then they try to kill eachother.
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Guy Pearce
 
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Post » Thu Oct 14, 2010 5:39 pm

I like it because I only play melee characters and YOU DONT EVEN KNOW how many times I have accidentally killed my team-mate "Bravil Guard"
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Terry
 
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