» Fri Oct 15, 2010 4:21 pm
Probably it's just a deeper implementation of a subject that is, in most ES games, just glossed over with a really basic system. Like, theoretically, some characters in ES games could be using "shadow magic", but the game system doesn't differentiate between different types of casters. (For another example, Necromancers don't, in-game, have any special game systems to implement anything different about their magics, despite the institutional divide.) Of course, where Shadow Magic is concerned, I speak from ignorance.