Cure Disease Overhaul - Disease Submission

Post » Sun Oct 17, 2010 10:08 am

Here you can submit ideas for Dane's and Lemon's mod, the http://www.gamesas.com/index.php?/topic/1100301-cure-disease-overhaul-deadly-diseases/

I can not tell you what we will do with your submissions UNLESS they are used in the mod. If they are used, you will be contacted by Dane (XengYou), or Lemon. You will also be listed in the credits.

Here is the form:

NAME: (Name of the Disease)EFFECT: (Please list as "EFFECT - MAGNITUDE")COMMENTS: (Add some lore to the disease :) )CONTRACTING: (what should carry it. or how to get it otherwise)


Thank-you, all
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Josh Trembly
 
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Post » Sun Oct 17, 2010 8:30 am

-SNIP-

Remember everyone, what creatures should carry your diseases? :)

(add that into the form, Dane)
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D IV
 
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Post » Sun Oct 17, 2010 8:40 am

NAME: Boreili Serpiginous

EFFECT: Stunted Magicka (if possible just pull 10% of total - maybe OBSE can do that :) ) and Drain INT 3 points

COMMENTS: It's a brain fever. Actually it is two fold, either you get the slight penalties of stunted magica and some slower wit or it might lead to death, but let us just do the lighter one. Folklore see it as a bad wind from Chimera of Desolation (a deadric plane for you lore challenged :P ) the mages guild has somewhat the right of it and says it is sick animals in summer; although any farmer would know they wont get sick from sick animals and eyes the tick with suspicion.

CONTRACTING: Carried by ticks, thus one could contract it from Deer, wolfs even dogs. Animals that has fur and live in the woods or high grass. Temperate zones, summer.




EDIT - Every sickness should drain fatigue! Like 5% or more - you know how tired you get with a simple cold!

I haven't tried the new Overhaul yet - I just want to add that having every single animal carrying a disease would get frustrating. I don't know how you set it up but a max of 10% of the animals you meet should actually be sick. Can one have an adjustable value of this maybe?

edited for clarity
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Jessica Phoenix
 
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Post » Sun Oct 17, 2010 2:15 pm

Well there is the idea that some bacteria and critters that live on certain animals may not really effect those animals too negatively but would be hazardous to the player character.

I can only think of one mod that has you actually cooking meat (kuertee eat and sleep) but it would seem that flat worms and other meat parasites would be a hazard.
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[ becca ]
 
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Post » Sun Oct 17, 2010 3:54 am

We still need more ideas :D
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Danger Mouse
 
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Post » Sun Oct 17, 2010 2:38 pm

We still need more ideas :D


Indeed. We can not release the next update without your submissions :shakehead:
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Nadia Nad
 
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Post » Sun Oct 17, 2010 8:25 am

Can I ask how far you are ready to go? Scripting specific disease effects for example. Using the new Oblivion Magic Extender http://www.gamesas.com/index.php?/topic/1099722-relz-oblivion-magic-extender-v1beta1/ maybe.
I'd like progressive disease effects and screen fx like bob and weave, shaking, toning and tunnel vision.

Cheers!
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GEo LIme
 
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Post » Sun Oct 17, 2010 5:32 am

Can I ask how far you are ready to go? Scripting specific disease effects for example. Using the new Oblivion Magic Extender http://www.gamesas.com/index.php?/topic/1099722-relz-oblivion-magic-extender-v1beta1/ maybe.
I'd like progressive disease effects and screen fx like bob and weave, shaking, toning and tunnel vision.

Cheers!


For THIS update (not including future updates) we are trying to limit to just the basic OB Disease system. Scripting effects will be in the future updates, and I (Lemon, not Dane) have been playing around with OBME, and I've been thinking about it.

But for now, let's keep this update basic.
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Spaceman
 
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Post » Sun Oct 17, 2010 1:20 am

NAME: Balgravia

EFFECT: Drain Personality 30-40

COMMENTS: It was a dreaded disease in the old Ayleid Empire. As more and more care was put into mausoleums for the dead, the unrestive dead tormented by their deeds spread a numbing and nerve chilling mist of mind subjugating vapour.
The effect of the disease is twitching of the face muscles, eyes rheumy and a shambling gait; words slurred, the tongue feels lika an old dry rubber club. Slobbering and a generally disgusting behaviour :hehe:
(Balgravia means something like Stoneugly in the old language, yes it is Lore correct spelling but I don't know if the grammar would turn out like this)

CONTRACTING: Ayleid ruins 2%, check every 10min gametime in ruin. Or if a place can't be used 10% - the residents of Ayleid Ruins (Skeletons, zombies, liches)
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Cheville Thompson
 
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Post » Sat Oct 16, 2010 11:27 pm

we still need more before we can release anything new
and please no diseases that require scripting or other modules
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Rachel Hall
 
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