Changed load order, saved game won't load

Post » Wed Oct 20, 2010 2:01 am

I just downloaded a few new mods and the new masterlist for BOSS, installed them all, used BOSS, and then rebuilt my bashed patch. And now I'm getting a CTD when attempting to load my saved games. It gets about halfway through then crashes. All the saved games when viewed in Wrye Bash are orange, which, IIRC, has something to do with load order conflicts.. right? I think so..

But anyways, here's my load order. I think its more a general problem rather than directly mod related but I might as well post it still. The mods I installed when this started happening are Lithian's Nature of the Beast, WHOOSH, Tales from Elsweyr Anequia, Daedric Shrine Ruins, Vampire Hunting, and Never Die.



Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.9.5]02  Francesco's Leveled Creatures-Items Mod.esm03  Francesco's Optional New Items Add-On.esm04  Cobl Main.esm  [Version 1.72]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  Enhanced Daedric Invasion.esm08  TamrielTravellers.esm  [Version 1.39c]09  FCOM_Convergence.esm  [Version 0.9.9MB3]0A  Armamentarium.esm  [Version 1.35]0B  Artifacts.esm  [Version 1.1]0C  Better Cities Resources.esm0D  CM Partners.esm0E  Lattamerv3.esm0F  HorseCombatMaster.esm10  Unofficial Oblivion Patch.esp  [Version 3.2.7]11  Oblivion Citadel Door Fix.esp12  DLCShiveringIsles.esp13  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]++  Shivering OOO.esp14  Better Cities .esp15  Francesco's Optional Chance of Stronger Bosses.esp16  Francesco's Optional Chance of Stronger Enemies.esp17  Francesco's Optional Chance of More Enemies.esp18  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]19  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1A  Fran Armor Add-on.esp1B  Fran_Lv30Item_Maltz.esp1C  LoadingScreens.esp1D  All Natural - Real Lights.esp  [Version 0.9.9.5]1E  All Natural.esp  [Version 0.9.9.5]1F  All Natural - SI.esp  [Version 0.9.9.5]20  Enhanced Water v2.0 HD.esp++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]21  WindowLightingSystem.esp++  BrighterTorches_v1.2.esp22  Display Stats.esp  [Version 1.2]++  Item interchange - Extraction.esp  [Version 0.78]23  Never die.esp24  Portable Campsite.esp25  Willful Resistance.esp  [Version 4.0]26  Living Economy.esp27  Living Economy - Items.esp28  Enhanced Economy.esp  [Version 4.2.1]29  Map Marker Overhaul.esp  [Version 3.5.2]2A  Map Marker Overhaul - SI additions.esp  [Version 3.5]2B  DLCHorseArmor.esp2C  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]2D  DLCOrrery.esp2E  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]2F  DLCVileLair.esp30  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]31  DLCMehrunesRazor.esp32  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]33  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV4.esp**  EVE_StockEquipmentReplacer.esp34  Dreadweave Complete_Light.esp35  EY_Vampirehunter.esp36  Lich King's Helm v1_0.esp37  New Frostmourne Sword by Jojjo v1_0.esp38  PTArtifacts.esp39  tda_Armoury.esp3A  Warglaive - EV.esp3B  XiaNewAmuletsV1.esp**  Armamentium female.esp3C  AL_AuroranBattleSteed.esp3D  DLCThievesDen.esp3E  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]3F  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]40  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]41  Slof's Oblivion Robe Trader.esp42  Cobl Glue.esp  [Version 1.72]43  Cobl Si.esp  [Version 1.63]44  Bob's Armory Oblivion.esp45  FCOM_BobsArmory.esp  [Version 0.9.9]46  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]47  Oblivion WarCry EV.esp48  FCOM_WarCry.esp  [Version 0.9.9MB3]49  Oscuro's_Oblivion_Overhaul.esp  [Version 1.33]4A  OOO-Map_Markers_Stock.esp  [Version 1.33]++  OOO-DLT_Remover.esp  [Version 1.33]++  OOO_XiaNewAmulets Addon.esp  [Version 0.5]**  OMOBS.esp  [Version 1.0]**  OMOBS_SI.esp  [Version 1.0]++  ArmamentariumLLVendors.esp  [Version 1.35]4B  ArmamentariumArtifacts.esp  [Version 1.35]4C  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]4D  FCOM_Convergence.esp  [Version 0.9.9Mb3]4E  FCOM_RealSwords.esp  [Version 0.9.9]4F  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  FCOM_LessRats.esp  [Version 0.9.9]++  Mart's Monster Mod - No Pests.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Swarms.esp  [Version 3.7b3p3]50  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]51  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b3p3]52  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]53  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]54  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]55  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot.esp  [Version 3.7b3p3]++  TamrielTravellerAdvscript.esp  [Version 1.39c]56  TamrielTravellers4OOO.esp  [Version 1.39c]57  TamrielTravellersItemsCobl.esp  [Version 1.39c]58  ShiveringIsleTravellers.esp  [Version 1.39c]++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]**  FCOM_Archery.esp  [Version 0.9.9]**  FCOM_FriendlierFactions.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]**  Fransfemale.esp59  SSEE-OOO.esp**  EVE_StockEquipmentReplacer4FCOM.esp**  EVE_StockEquipmentReplacer for OOO.esp**  EVE_StockEquipmentReplacer4MMM.esp5A  Artifacts.esp  [Version 1.1]**  ArtifactsFemaleArmor.esp5B  BravilSeaDomes.esp5C  BrotherhoodRenewed.esp  [Version 1.0.3]5D  Kragenir's Death Quest.esp5E  KDQ - Rural Line Additions.esp5F  Vampire Hunting - Order Of The Virtuous Blood.esp60  Return Of Shadows.esp  [Version 1.06b]61  Side's Sailing Ships.esp++  Side's Sailing Ships (COBL).esp62  24HrArenaAliveLow.esp63  DLCFrostcrag.esp64  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]65  Knights.esp66  Knights - Unofficial Patch.esp  [Version 1.0.9]**  EVE_KnightsoftheNine.esp67  Weye.esp68  Mighty Umbra.esp69  MannimarcoRevisited.esp6A  MannimarcoRevisitedOOO.esp  [Version 0.1]6B  MannimarcoWardrobeChest.esp++  FCOM_MightyUmbra.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]6C  Enhanced Daedric Invasion.esp++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]6D  Hammerfell_HighRock.esp6E  Blackmarsh.esp6F  Valenwood.esp70  Summerset.esp71  ElsweyrAnequina.esp72  Tales from Elsweyr Anequina.esp73  Valenwood_Anequina_Patch.esp74  Daedric Shrine Ruins.esp75  xuldarkforest.esp  [Version 1.0.5]76  xulStendarrValley.esp  [Version 1.2.2]77  xulTheHeath.esp78  MMMMWL-TheHeath patch.esp79  XulEntiusGorge.esp7A  xulFallenleafEverglade.esp  [Version 1.3.1]7B  Anequina-Fallenleaf-Patch.esp7C  xulColovianHighlands_EV.esp  [Version 1.2.1]7D  xulChorrolHinterland.esp  [Version 1.2.2]7E  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]7F  xulBravilBarrowfields.esp  [Version 1.3.2]80  Tales Elsweyr Anq Bravil Barrowfields Patch.esp81  xulLushWoodlands.esp  [Version 1.3]82  xulAncientYews.esp  [Version 1.4.2]83  xulAncientRedwoods.esp  [Version 1.6]84  xulCloudtopMountains.esp  [Version 1.0.3]85  xulArriusCreek.esp  [Version 1.1.3]86  xulPatch_AY_AC.esp  [Version 1.1]87  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.2]88  MMMMWL-RollingHills patch.esp89  xulPantherRiver.esp8A  xulRiverEthe.esp  [Version 1.0.2]8B  xulBrenaRiverRavine.esp  [Version 1.0.2]8C  xulImperialIsle.esp  [Version 1.6.5]8D  xulBlackwoodForest.esp8E  xulCheydinhalFalls.esp  [Version 1.0.1]8F  xulAspenWood.esp  [Version 1.0.1]90  xulSkingradOutskirts.esp++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]91  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]92  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]93  Automatic Difficulty Increaser.esp94  Birthsigns Expanded.esp  [Version 3.11.]95  WHOOSH.esp96  EVE_ShiveringIslesEasterEggs.esp97  Dungeon Actors Have Torches 1.6 DT.esp98  Exterior Actors Have Torches 1.3 DT.esp99  SleepRestAnyTime.esp9A  P1DkeyChain.esp  [Version 5.00]9B  Alternative Start by Robert Evrae.esp9C  MQSDone.esp9D  LTDVampireOverhaul.esp9E  SpreadingVampirism.esp9F  LithiansNatureOfTheBeastModBeta.espA0  ConduitMagic.espA1  Madgod Powers.espA2  SpellSinger.espA3  SupremeMagicka.esp  [Version 0.90]A4  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.espA5  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_NoSpellLights.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]A6  SM_SigilStone.esp  [Version 0.83]A7  Enchantment Enhanced.espA8  attack and hide easier v2.1.espA9  Deadlier Sneaking 1.1.espAA  RenGuardOverhaul.espAB  TRN One of the Gang.espAC  DeadlyReflex 5 - Combat Moves.esp++  SM_DeadlyReflex.esp  [Version 0.86]AD  CLS-OldFriends-OBSE.espAE  Oblivion XP.esp  [Version 4.1.5]++  DMC Stylish - Specialanims.espAF  Let There Be Darkness - Cyrodiil + SI.espB0  Let There Be Darkness - Knights.espB1  Let There Be Darkness - Mehrunes Razor.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]++  EVE_KhajiitFix.espB2  Moonshadow Elves - Sc.espB3  Capucines Character Expansion - No NPC Change.espB4  LattamerV3_P-rrtyCure_Hair_Module.espB5  Ancient Elven Sorcerer - EV.espB6  CM Partners.espB7  CM Partners NPC.espB8  CM Partners More NPCs NE.espB9  CM Partners Extra NPCs.espBA  Better Cities - Full City Defences.espBB  Better Cities Full.espBC  BCBravilFULL-Barrowfields patch.espBD  Better Cities - Unique Landscape Barrowfields.espBE  BCChorrol-ChorrolHinterland fix.espBF  Better Cities - Unique Landscape Chorrol Hinterland.espC0  BCCheydinhalFULL-CheydinhalFalls patch.espC1  Better Cities - Unique Landscape Cheydinhal Falls.espC2  BCSkingrad-SkingradOutskirts patch.espC3  Better Cities - Unique Landscape Skingrad Outskirts.espC4  Better Imperial City.espC5  Better Imperial City FPS Patch.espC6  Better Cities - COBL.esp  [Version 2]C7  Better Cities Full FPS Patch.esp++  Francesco's day lenght rescale 1-16.esp++  X-Ray Detect.esp**  Enhanced Economy - Soulgems.esp  [Version 4.2.1]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]C8  Bashed Patch, 0.espC9  FormID Finder4.espCA  Streamline 3.1.espCB  ZOMBIES! -  28 days and a bit V2.espCC  Grey Elf Race.esp++  PW_MorrowindFog.espCD  Celestiel - EV.espCE  All Spells Avalible for Enchanting and Spell Making.espCF  Brena River Ravine Daedric Shrine Ruins Patch.espD0  Alleffectonespell.esp

User avatar
latrina
 
Posts: 3440
Joined: Mon Aug 20, 2007 4:31 pm

Post » Wed Oct 20, 2010 7:50 am

Not sure about the load order, I usually just tell people to "BOSS it" .... but you already have.

The color codes though: (From the page I linked)
Orange: "Orange: Some mods have changed order. Oblivion and TESCS will adjust for this when you load. However, if some of the mods that you depend made conflicting changes to the same item, a different mod may now dominate because of the reordering."

http://wryebash.netai.net/#SavesList

A little less than half way down the page (if it doesnt load straight to the color code section) has a description of the color codes.
User avatar
matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm

Post » Tue Oct 19, 2010 9:03 pm

Not sure about the load order, I usually just tell people to "BOSS it" .... but you already have.

The color codes though: (From the page I linked)
Orange: "Orange: Some mods have changed order. Oblivion and TESCS will adjust for this when you load. However, if some of the mods that you depend made conflicting changes to the same item, a different mod may now dominate because of the reordering."

http://wryebash.netai.net/#SavesList

A little less than half way down the page (if it doesnt load straight to the color code section) has a description of the color codes.


Ah thank you. I knew I could find them somewhere but I was fairly sure I was correct so I didn't bother.

Also, I forgot to mention in the first post that I tried deactivating the new mods I installed, rebuilding my patch, running BOSS, and loading, but I still got a CTD. So I'm pretty confused as to the problem here.
User avatar
FoReVeR_Me_N
 
Posts: 3556
Joined: Wed Sep 05, 2007 8:25 pm

Post » Wed Oct 20, 2010 10:39 am

I hate to bump, but I'd really hate to start a new game, I was actually getting pretty into this character.
User avatar
Portions
 
Posts: 3499
Joined: Thu Jun 14, 2007 1:47 am

Post » Tue Oct 19, 2010 10:11 pm

Have you read through your BOSS log? It often has interesting hints. http://sites.google.com/site/oblivionpoinfo/troubleshooting.
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Jani Eayon
 
Posts: 3435
Joined: Sun Mar 25, 2007 12:19 pm

Post » Wed Oct 20, 2010 12:45 am

Have you read through your BOSS log? It often has interesting hints. http://sites.google.com/site/oblivionpoinfo/troubleshooting.


I have read through my BOSS log, I do it anytime I reorder and have new mods. And thanks, I forget TESPOSItive has all that.

I just don't get what the problem is here. I also used "Load Masters" on the save but that didn't change anything. Its literally every save I have that is orange now. Before my most rcecent ones were purple, and the rest were green.
User avatar
Del Arte
 
Posts: 3543
Joined: Tue Aug 01, 2006 8:40 pm

Post » Wed Oct 20, 2010 1:13 am

You could always revert to how it was before. Remove the mods you added and revert to the load order you had (check the saves). If that load order was faulty, try to fix it from a save in a secluded cell (i.e. so you have as little as possible that can be affected by the load order change).
User avatar
Steve Smith
 
Posts: 3540
Joined: Sat Jun 30, 2007 10:47 am

Post » Wed Oct 20, 2010 7:23 am

You could always revert to how it was before. Remove the mods you added and revert to the load order you had (check the saves). If that load order was faulty, try to fix it from a save in a secluded cell (i.e. so you have as little as possible that can be affected by the load order change).


Ah, thats what I tried. I unchecked the mods I activated when it started crashing and it didn't solve anything. I dunno how my load order was before this, though :/

So I guess this is related to BOSS' new master list? I'm guessing it made a change to my load order that my saved games didn't like.
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Jeff Tingler
 
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Joined: Sat Oct 13, 2007 7:55 pm

Post » Wed Oct 20, 2010 2:02 am

I dunno how my load order was before this, though :/

So I guess this is related to BOSS' new master list? I'm guessing it made a change to my load order that my saved games didn't like.


Just check the "List masters" for a save before you changed the load order.

If you have a completely different load order in a save than the one BOSS recommends I'm sure it can be problematic to switch.
User avatar
Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am

Post » Wed Oct 20, 2010 9:41 am

What are the new mods?
You have to pinpoint the cause.
Try to uninstall them one by one with rebuilding the patch after every removal of mod and updating the NPC levels of the save
Try to go back to your stable load order, then add them one by one, find what causes the problem, deal with it.
Patience isn't exactly virtue but helps.

Some notes about your mods (the ones I know about):
Redundant mods:
11 Oblivion Citadel Door Fix.esp

If you install the HDMI version of the enhanced water, it includes SI in it. So, you save a slot
20 Enhanced Water v2.0 HD.esp
++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.1]

Enhanced Economy beats by far this:
26 Living Economy.esp
27 Living Economy - Items.esp

Are you sure you play OOO full esp? FCOM works only with it. Anyway, you must update your OOO to 1.34beta5
49 Oscuro's_Oblivion_Overhaul.esp [Version 1.33]
4A OOO-Map_Markers_Stock.esp [Version 1.33]
++ OOO-DLT_Remover.esp [Version 1.33]

There is version 1.40 for
++ TamrielTravellerAdvscript.esp [Version 1.39c]

If you use ** EVE_StockEquipmentReplacer4FCOM.esp, then you must remove
** EVE_StockEquipmentReplacer for OOO.esp
** EVE_StockEquipmentReplacer4MMM.esp

If you play Frostcrag Reborn, you must remove this:
64 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]

Have you updated your FCOM with uFCOM?
Have you updated your UOP with 3.2.7 expansion?

If you have this:
42 Cobl Glue.esp [Version 1.72]
43 Cobl Si.esp [Version 1.63]
where is the FCOM support patch?

Hm, there are many minor things that could be improved. Why don't you click on the FCOM tread in my sig, there are some good tips and ideas there. Might help.

And a question:
Which mod is this from?
CE All Spells Avalible for Enchanting and Spell Making.esp
User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Tue Oct 19, 2010 8:29 pm

The load order you had is the one listed in save game. Just look at the save game and on the right hand side all the mods that were active in that save are listed in load order under MI. Just revert to that and then if that works try adding just one mod at a time of the new ones. If any of the new mods you installed made changes to your .ini that could be problematic too, Deleting should work but if any of your old mods made changes as well that will be lost.
User avatar
sexy zara
 
Posts: 3268
Joined: Wed Nov 01, 2006 7:53 am

Post » Wed Oct 20, 2010 3:33 am

What are the new mods?
You have to pinpoint the cause.
Try to uninstall them one by one with rebuilding the patch after every removal of mod and updating the NPC levels of the save
Try to go back to your stable load order, then add them one by one, find what causes the problem, deal with it.
Patience isn't exactly virtue but helps.

Some notes about your mods (the ones I know about):
Redundant mods:
11 Oblivion Citadel Door Fix.esp

If you install the HDMI version of the enhanced water, it includes SI in it. So, you save a slot
20 Enhanced Water v2.0 HD.esp
++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.1]

Enhanced Economy beats by far this:
26 Living Economy.esp
27 Living Economy - Items.esp

Are you sure you play OOO full esp? FCOM works only with it. Anyway, you must update your OOO to 1.34beta5
49 Oscuro's_Oblivion_Overhaul.esp [Version 1.33]
4A OOO-Map_Markers_Stock.esp [Version 1.33]
++ OOO-DLT_Remover.esp [Version 1.33]

There is version 1.40 for
++ TamrielTravellerAdvscript.esp [Version 1.39c]

If you use ** EVE_StockEquipmentReplacer4FCOM.esp, then you must remove
** EVE_StockEquipmentReplacer for OOO.esp
** EVE_StockEquipmentReplacer4MMM.esp

If you play Frostcrag Reborn, you must remove this:
64 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]

Have you updated your FCOM with uFCOM?
Have you updated your UOP with 3.2.7 expansion?

If you have this:
42 Cobl Glue.esp [Version 1.72]
43 Cobl Si.esp [Version 1.63]
where is the FCOM support patch?

Hm, there are many minor things that could be improved. Why don't you click on the FCOM tread in my sig, there are some good tips and ideas there. Might help.

And a question:
Which mod is this from?
CE All Spells Avalible for Enchanting and Spell Making.esp


I do have uFCOM and the UOP expansion as well. That last mod makes it so that all effects are available for enchanting/spellmaking. As for COBL, I was told a while ago that FCOM_Cobl shouldn't be used because of the MMM version and it creates a doubling effect (or something like that, I can't remember). And I was fairly sure I was using the latest version of OOO. Huh. I have the files for 1.34 right here so I'll go ahead and try updating it again. The other problems are just mistakes or things I forgot to remove, thanks for pointing them out.

And in the first post I listed the mods that I installed before this started.
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REVLUTIN
 
Posts: 3498
Joined: Tue Dec 26, 2006 8:44 pm

Post » Tue Oct 19, 2010 9:05 pm

Argh. Again, it kills me to do this, but here's one final bump. Hopefully someone can help me here.

I have a feeling this is a really common problem with an extremely simple fix that I'm just not remembering.
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Amy Gibson
 
Posts: 3540
Joined: Wed Oct 04, 2006 2:11 pm

Post » Wed Oct 20, 2010 1:32 am

Tried launching without the Bashed Patch active just to see what happens?
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Oceavision
 
Posts: 3414
Joined: Thu May 03, 2007 10:52 am

Post » Tue Oct 19, 2010 11:41 pm

Tried launching without the Bashed Patch active just to see what happens?


Just tried it, nothing.

I suppose I can man up and just start a new game if nobody can solve this problem, but this was my first serious attempt at actually enjoying the game in a long, long time and I was getting pretty far into the game.
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Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Tue Oct 19, 2010 11:20 pm

It tears me apart to do this, but.. bump D:
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Anne marie
 
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