psh, i will master all elements since they seem to be equally useful.
Oh and heart was probably the most powerful power in the show, that little indian kid could have controlled minds if he weren't such a goody goody
Keep in mind that this is the same show that casted Whoopi Goldburg as God, Lol.
You said you'd master all elements, which reminds me of something I forgot to mention in the original poll/topic: Perks. What we've heard so far has indicated that you can choose perks that will enhance Fire, Ice or Lightning. With that it seems more difficult to be equally proficient with all 3, encouraging specialization - unless you were commited to spending enough perk points there to ensure that.
I'm personally hoping for more interesting perks than "Fire does 1% more damage, huzzah."
Here's some examples of what I personally would like to see as far as perks that have to do with the elements:
-Firestarter: Your surroundings - and your enemies - will be more easily set ablaze.
-Puncturing Ice Spikes: Throwing Ice Spikes now incurs physical damage as well as frost.
-Electrocution Solution: While channeling lightning at your target, if other enemies are too close some lightning will arc out to them as well.
-Its a Trap! Well...actually Its A Rune: Your Fire Runes, Ice Runes, and Lightning Runes have a larger detection and detonation radius.
-Frostbite (if limb damage is in, a'la NV): Your Frost spells are far more likely to damage/disable your foe's extremeties.
-Plenty of Fuel in the Tank: Using the flamethrowing-esque version of your fire spells drains less mana per second during use.
-Shocking. : Lightning strikes will now occasionally stun your opponent.