» Wed Nov 03, 2010 10:27 pm
Just because the problems are occurring while you are playing HOD does not mean that it is to blame. Sit right back and let me tell you a tale...
This actually involves Fallout 3 and not Oblivion, but they're similar enough. I was hunting around for new quest mods to try out, and found one called "The Librarian" that sounded interesting. A fun quest mod, a little different, in the style of Indiana Jones it claimed. Sign me up! However, when I installed it, strange things happened. Meshes disappeared for no reason. The mod didn't even touch the meshes. Strange, unexplained crashes started occuring in certain, and predictable, portions of the game. Then, if I deactivated the mod and ran without it, all my problems went away. I figure that is good enough cause and effect for me, so I uninstall it and go on my way. Everything is fine and dandy.
Later, I am just going through the mod-list at the Nexus and I install about 13 new mods. I get the exact same problems as before. Missing meshes. Unexplained crashes. All sorts of new and crazy problems. I start thinking, well I just have to have had a conflict elsewhere in my mod list that I didn't catch before. I go nuts playing with the load order, this time loading these mods, that time loading those mods. The problem never recurs while I have just a few mods active. I can literally run every mod in there without a problem, but I can't do them all at once. So, I narrow that idea down to this: I could only run 140 mods at once. I know, and confirmed with others, that Fallout 3 had a limit at 255 active mods at once. And a further ESP/ESM/BSA limit around 350-400. These are the same as Oblivion. I am nowhere near either of those. But no matter what I activate, any mod beyond 140 gave me the same strange problems.
I think to myself, okay, surely I still have a conflict that I just can't find. I created a blank.esp and activated it in my load order. 141 mods, but only 140 of those are real. One does absolutely nothing at all. And you know what? I get the problems again. Maybe I was still missing some bizarre conflict in the load order, but I can't imagine what it might have been.
The moral of the story? These games are very twitchy sometimes.
Here's another one!
After a mod-bender in Oblivion where I install about 30 mods at once (big mistake, generally), I'm playing around, and I make my way to the Arcane University. Crash. No big deal, these things happen. I load up and head there again. Crash. Two times could still be a coincidence. One more time! Crash! Time to start hunting that down in my load order. I turn off anything I have that even remotely modifies the imperial city or the arcane university. Still crashes. Huh. I turn off every new mod I got in my bender. Still crashes. Now I'm down to systematically turning off the mods a few at a time, and trying it out. Crash. Crash. Crash. Finally I find the problem. Mayu's Animation Overhaul. Something that has nothing to do with the Arcane University had a crash there every single time. Thankfully that crash has been fixed. But still.
Specifically to your situation, I have played HOD top to bottom and had none of the problems you are describing. I just checked it again, and I have no issues with it. But everyone on the Fallout 3 forums thought I was crazy. No one had ever had that problem before, and it was very frustrating that there was no way to fix it. I'm sorry that you won't be able to finish HOD, I enjoyed it.