Again that is realism thing. Every Character would have to do that. It has nothing to do with building a character. 1950s America, smoking was a big thing. Fallout has the 1950s mindset as a back drop. If I want a character to smoke I should have one. It would have take no time at all for the Devs to program.
That's a very valid point. You see lots of other characters doing it, you see some of the fallout boy icons holding a cigar.
I used to be a smoker and I'm glad I quit. But I'll tell you what, if everything got nuked and I found a carton of ciggs I'd definately light up.
To me it's a role playing element that shouldn't be left out. It's further magnified because it's already HEAVILY in game (NPC's smoking, and a cigarettes are found in every other desk draw / mail box / trash can across the capital wasteland) and it's just PART of the fallout 3 universe. It's like... I can hold a carton of ciggs in my hand but I don't have the option to smoke? I know you'll bring up the bathroom thing again. Yes there are toliets in Fallout but you can't take a dump. But it's different, that's a basic bodily function that EVERYONE must do. It's not a choice with pros and cons. Choices are what makes RPGs interesting.
There's alot of people who don't care about smoking and wouldn't use it so they're saying. meh. On the same note: Should Psycho or Stealth Boys be left out of the game just because you're not interested in using them?