Save points

Post » Sat Nov 06, 2010 8:30 am

Save points are for Linear RPGs, not open world.


I agree with this point. With the vast open-ended-ness of Skyrim, it would very difficult to make save points available enough that no matter how you play the game, there's going to be a save point close enough that you can save every 20 minutes or so. I could imagine myself playing through and doing total freelance dungeon-crawling and not having save-points close at hand. I definitely think they should keep the 'save whenever you want' style in the game.
User avatar
Milagros Osorio
 
Posts: 3426
Joined: Fri Aug 25, 2006 4:33 pm

Post » Sat Nov 06, 2010 7:23 pm

You can achieve the same by enforcing it yourself, if that's really what you want then ypu'll have no trouble with that. I'd rather see them keep the system they've always had.

This. Choose where you want to save and exact specifications. Like only saving in major cities and friendly settlements, or saving on major roads, or ANYTHING besides forcing this idea on us.
User avatar
Charlotte Buckley
 
Posts: 3532
Joined: Fri Oct 27, 2006 11:29 am

Post » Sat Nov 06, 2010 11:27 am

If no one wants save points then why keep the thread continuing?
User avatar
RUby DIaz
 
Posts: 3383
Joined: Wed Nov 29, 2006 8:18 am

Post » Sat Nov 06, 2010 9:12 am

No. Not now, not ever.

I like a good challenge, but I like immersion more. I want to spend my game time worrying about things like getting attacked by undead and finding new locations. If I'm worrying about things like save points or controls or any other game mechanic, I am no longer in Skyrim. I'm in my room, playing a video game.
User avatar
Hazel Sian ogden
 
Posts: 3425
Joined: Tue Jul 04, 2006 7:10 am

Post » Sat Nov 06, 2010 12:09 pm

I have the PS button which lets me access the XMB while my game is running. Nothing crashes. :shrug:

On the topic of Skyrim, while I don't support the idea of save points, we don't really know how stable the new engine is, and then why bother clicking alt+tab when a game that crashes when you do so is running, anyway?


It's a fundamentally different thing - XMB is an overlay, it runs as well as skyrim, alt tab is context switching, things run *instead* of skyrim. This means the game doesn't get a say, it's losing focus and the majority of its say in who gets what resources, some games handle this well, and some are oblivion, which don't handle it very well at all.
User avatar
Alex Vincent
 
Posts: 3514
Joined: Thu Jun 28, 2007 9:31 pm

Post » Sat Nov 06, 2010 11:24 am

If no one wants save points then why keep the thread continuing?


Firstly, welcome to the forums- have a http://images.uesp.net//c/c4/Fishystick.jpg!

Now, as to your question. See, "logic" around here works differently than in the real world- just like TES games are different from the real world. Around here we get vague information about Skyrim dribbled out in tiny servings, and occupy ourselves between courses by rehashing the same dozen topics over and over and over and over even though we know how they're going to turn out. Printing out every "Should there be guns in TES" thread alone, for example, would use roughly the same amount of paper as is contained in the Library of Congress. And someone will start another topic about it any time now, knowing the answer to the question will be an overwhelming "no."

So...enjoy your stay here in Bedlam! :D
User avatar
El Goose
 
Posts: 3368
Joined: Sun Dec 02, 2007 12:02 am

Post » Sat Nov 06, 2010 11:08 pm

I feel RDR did the whole saving thing right. If its similar to that I would be happy. Plus it feels right ending a session by either laying down on a bed or by making a camp site.

I never have played RDR. Can you please explain how thier system works please.

So someone wants save points. I said it once, I will say it agian. Do it yourself. If you don't have the will power to do it, you have no one else to blame but yourself. What is next?
People will be askin for guns in Skyrim now. :flamethrower:
User avatar
Sabrina Steige
 
Posts: 3396
Joined: Mon Aug 20, 2007 9:51 pm

Post » Sat Nov 06, 2010 9:54 pm

If no one wants save points then why keep the thread continuing?


I want save points. :wink_smile:

The standard reasons for it not working dont really hold up.

Saying, "just dont save" doesnt really work as an option, because the difficulty spikes tend to be adjusted so that some areas you pretty much need to quicksave.

Equally, the save on quit option takes care of those who want to be able to stop playing at any time.

In terms of location, theres always the GTA option, that would allow you to only save at houses you own, or pubs.

With all that said, it aint gonna happen, simply because the majority of gamers dont want it.
User avatar
Loane
 
Posts: 3411
Joined: Wed Apr 04, 2007 6:35 am

Post » Sat Nov 06, 2010 7:08 am

Save whenever I want, where ever I want, but dying shouldn't always lead to "reload you save -.-", it could for example work like this:

You get guards after you, you resist arrest and try to fight them of, only to get badly wounded "dead". You end up straight in jail, or if you had the money to pay for your crime on you, in addition to assault and resisting arrest, you could be found in the chapel, taken care of by the healers there. This would only be realistic, I mean is there really only to possibilities: To walk and be alive or be dead? Why can't we pass out and awake in a situation that would seem realistic? It would add so much to the game, imagine getting "killed" by bandits, some other explorer could come and rescue you where you are tied down, freeing you and returning you gear to you, some might get lost on the way but hey, that's the fee for dying :) Getting killed by a hungry greature however would cause your death, permanently. Or if the bandits just feel like it, they could dismember your head, causing you to having to re-load the old fashioned way like in Morrowind and Oblivion.
User avatar
Dylan Markese
 
Posts: 3513
Joined: Sat Dec 01, 2007 11:58 am

Post » Sat Nov 06, 2010 7:54 pm

Well better prefer save outside of combat when go sleep with no enemies around, so safe places like Inns become similar to save points but fearless adventures can still save in dungeon if find place without danger and have bedroll or can make campsite.
Sleep to Save
http://tesnexus.com/downloads/file.php?id=11673
Good idea for hardcoe mode option trough.
User avatar
Czar Kahchi
 
Posts: 3306
Joined: Mon Jul 30, 2007 11:56 am

Post » Sat Nov 06, 2010 9:45 am

I dont think thats a good idea, although i like that in some games it doesnt match with my experience of playing tes.
I think it should stay old school with the possibility of saving anywhere as TES is really complex,large and demanding rpg where saving points just wouldnt fit well as in other fps-rpg and co-op games where it is a nice feature
User avatar
Lyndsey Bird
 
Posts: 3539
Joined: Sun Oct 22, 2006 2:57 am

Post » Sat Nov 06, 2010 5:46 pm

I want save points. :wink_smile:

The standard reasons for it not working dont really hold up.

Saying, "just dont save" doesnt really work as an option, because the difficulty spikes tend to be adjusted so that some areas you pretty much need to quicksave.

Equally, the save on quit option takes care of those who want to be able to stop playing at any time.

In terms of location, theres always the GTA option, that would allow you to only save at houses you own, or pubs.

With all that said, it aint gonna happen, simply because the majority of gamers dont want it.


And which of these universal answers solves the problem of losing an hour or more of progress due to the random CTDs that have been a standard Bethesda feature for years, hmmm?

It ain't gonna happen because Bethesda knows better...not because "the majority don't want it." (There are other subjects out there which can be used to prove that Bethesda cares bugger-all about what "the majority" wants.)
User avatar
Honey Suckle
 
Posts: 3425
Joined: Wed Sep 27, 2006 4:22 pm

Post » Sat Nov 06, 2010 10:08 am

And which of these universal answers solves the problem of losing an hour or more of progress due to the random CTDs that have been a standard Bethesda feature for years, hmmm?

It ain't gonna happen because Bethesda knows better...not because "the majority don't want it." (There are other subjects out there which can be used to prove that Bethesda cares bugger-all about what "the majority" wants.)


I guess the issue is with the reliability of the game. If the game could reliably not crash, would it be ok to implement a new save system, or would you still be against it - and if so....why?
User avatar
Jonathan Windmon
 
Posts: 3410
Joined: Wed Oct 10, 2007 12:23 pm

Post » Sat Nov 06, 2010 11:22 am

NO NO NO NO NO!!!!!!!!!!!!!!!!!!!!!!!!!!
User avatar
Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am

Post » Sat Nov 06, 2010 8:53 pm

And which of these universal answers solves the problem of losing an hour or more of progress due to the random CTDs that have been a standard Bethesda feature for years, hmmm?

Am I weird in that I'd like it if Bethesda gave us a mostly crash free game FOR ONCE?

Besides save system and autosaves continue to work for crash situations. Just don't expect to reload a quicksave because you made a mistake unless you are ready to force kill the game to prevent it from erasing your quicksave on death :P
User avatar
Kathryn Medows
 
Posts: 3547
Joined: Sun Nov 19, 2006 12:10 pm

Post » Sat Nov 06, 2010 1:15 pm

I guess the issue is with the reliability of the game. If the game could reliably not crash, would it be ok to implement a new save system, or would you still be against it - and if so....why?


If reliability was a non-issue, I still wouldn't want it myself. I just don't see the necessity, or what it would add. :shrug:

And before The Inquisition starts- that's called an "opinion," and those don't have to be supported by 6 pages of empirical evidence- I like it that way, and that's all there is to it.



Am I weird in that I'd like it if Bethesda gave us a mostly crash free game FOR ONCE?


Nope, I'd love to see it myself- but so far their aptitude seems to be...ah..."in the other direction."

Besides save system and autosaves continue to work for crash situations.


Sometimes. Go look around here, and see how often deactivating autosaves is recommended to prevent autosave corruption from the system trying to render the game and write a save fiule simultaneously. Corrupt autosaves induce stress when relied on. ;)
User avatar
~Amy~
 
Posts: 3478
Joined: Sat Aug 12, 2006 5:38 am

Previous

Return to V - Skyrim

cron