Top Ten Worst Ideas For Skyrim

Post » Thu Nov 11, 2010 8:57 am

Probably simulated body functions. I don't play the game do have a body simulator with my character, like having to go to the bathroom. It doesn't need everything from the real world. Imagine spending a whole play session using the bathroom or throwing up cause your character is sick or something.

Second- game has an ending
This is an open world RPG so that obviously doesn't work

Third- Save Game Erasure on Death
Too many random things that can happen to get yourself killed. It's okay for a game like Diablo because it's straight forward hack n' slash.
User avatar
Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm

Post » Wed Nov 10, 2010 11:17 pm

Er...we got two options here. If you get to use the gear you get in game...it would result in both sides having over 100% reflect armor. You'd be playing ping pong with the damage, and no one would die so no one could win.

If they took away all your cool gear to fight each other...then what's the point of fighting each other in the first place? Woudln't you want to see the cool armor your friend has in comparison to you?

Either way...it just wouldn't work. Its not just that people don't want it...it physically can't be done with the way TES is made. TES is geared for single players. At the end game, when you've hit the soft level cap, you are all but a devine. You're basically a god among mortals. Turn this around, and have two demi-gods duke it out...its just not built for multi-player. TES would need to make a game 100% devoted to mulitplayer, balancing stuff would need to be done, and at the end of the day it just wouldn't be popular. It would have to be the king of games for it to sell, because right off the bat they'll be fighting bad press with their fan base. It doesn't make business sense.



Hate to say it, but they're all ready in under the name staffs. Scratch that, I don't hate saying it. I rather like it, just wish I could change how I hold it so aiming makes sense.



I do not get why singleplayer has to be a "OMG I SHOULD ! HIT KILL EVERYTHIGN AND NEVER DIE" game. That is boring as heck.
User avatar
Trent Theriot
 
Posts: 3395
Joined: Sat Oct 13, 2007 3:37 am

Post » Thu Nov 11, 2010 6:24 am

Probably simulated body functions. I don't play the game do have a body simulator with my character, like having to go to the bathroom. It doesn't need everything from the real world. Imagine spending a whole play session using the bathroom or throwing up cause your character is sick or something.

Second- game has an ending
This is an open world RPG so that obviously doesn't work

Third- Save Game Erasure on Death
Too many random things that can happen to get yourself killed. It's okay for a game like Diablo because it's straight forward hack n' slash.



It is WAAAAY easier to die playing Diablo because it is designed to be at least somewhat challenging. It does not take long to be virtually immune to all damage in TES.
User avatar
Anthony Rand
 
Posts: 3439
Joined: Wed May 09, 2007 5:02 am

Post » Thu Nov 11, 2010 6:51 am

It is WAAAAY easier to die playing Diablo because it is designed to be at least somewhat challenging. It does not take long to be virtually immune to all damage in TES.

I play my game with mods that make everything more dangerous, so I guess that makes a difference.

Also, I'm hoping for more of a challenge in Skyrim. With how the combat sounds, it should be more dangerous, especially with how archery is.
User avatar
Sheila Esmailka
 
Posts: 3404
Joined: Wed Aug 22, 2007 2:31 am

Post » Thu Nov 11, 2010 2:10 am

This is about game play features not DRM. Please vote for or suggest the one game play feature you'd least like to see added to TES.

You keep getting zing'd by not having Steam on there. You should change the wording in the topic. Top ten worst ideas for Skyrim...never says "in game play". If you want it to be about game play, you should pose the proper question. Just a suggestion.
User avatar
Jessica Colville
 
Posts: 3349
Joined: Wed Oct 18, 2006 6:53 pm

Post » Thu Nov 11, 2010 2:17 am

I do not get why singleplayer has to be a "OMG I SHOULD ! HIT KILL EVERYTHIGN AND NEVER DIE" game. That is boring as heck.


Im not saying that. Where did I say that? With the rare items, and other thigns we can enchant to kingdom come, an online arena would be rediculous. How on earth would you fight someone with 100% chamelion? Spin around while slashing your sword? What if both sides have 100% chamelion? The game itself is geared for single players, so turning around and adding a multiplayer expantion would make the multiplayer extremely unballanced. On the flip side, balancing things for multiplayer would kill the single player experience, which would hurt sales...like a lot.

And further, what else would you do with your friends? Invite them to your world to make potions and armor together? Fighting with or against your friends is all you can really do that would be fun...the game would need a way to balance for two dragonborn then. There would need to be a challenge to it.
User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Thu Nov 11, 2010 8:45 am

You keep getting zing'd by not having Steam on there. You should change the wording in the topic. Top ten worst ideas for Skyrim...never says "in game play". If you want it to be about game play, you should pose the proper question. Just a suggestion.

Pretty obvious from the choices really.
User avatar
Stu Clarke
 
Posts: 3326
Joined: Fri Jun 22, 2007 1:45 pm

Post » Wed Nov 10, 2010 10:08 pm

It is WAAAAY easier to die playing Diablo because it is designed to be at least somewhat challenging. It does not take long to be virtually immune to all damage in TES.

In Oblivion, Morrowind and fallout it helps to keep your endurance down as you get less health at high levels.
But yes Bethesada has problem with hard games, broken steel was decent but the albino radscopions was not dangerous enough, hard to kill yes but not very lethal.
The ghoul reavers was actually dangerous, they was also interesting as they had a throw grenade ranged attack with area effect
User avatar
Shelby Huffman
 
Posts: 3454
Joined: Wed Aug 08, 2007 11:06 am

Post » Thu Nov 11, 2010 5:28 am

It does not take long to be virtually immune to all damage in TES.



:rofl:

With Oblivion style level scaling, you never die. That's why it svcked.

In Morrowind you played for two hours and were "immune to all damage"? You must be one e-tough dude. Maybe I got your version of "not too long" all wrong. More than two hours is not long, more than six hours?

Please clear this up for me. How many hours of Morrowind game play before you are an indestructible god?
User avatar
Fanny Rouyé
 
Posts: 3316
Joined: Sun Mar 25, 2007 9:47 am

Post » Thu Nov 11, 2010 7:14 am

I never played morrowind, but in Oblivion I made a Breton who rushed through the Mage Guild recruitment quests, leveled alteration and mysticism up to 100 in a corner of IC, made a shield and absorb magic spell, boom virtually immune to damage.
User avatar
STEVI INQUE
 
Posts: 3441
Joined: Thu Nov 02, 2006 8:19 pm

Post » Thu Nov 11, 2010 4:51 am

I never played morrowind, but in Oblivion I made a Breton who rushed through the Mage Guild recruitment quests, leveled alteration and restoration up to 100 in a corner of IC, made a shield and resist magic spell, boom virtually immune to damage.


Yup, Oblivion.

You said TES.
It is WAAAAY easier to die playing Diablo because it is designed to be at least somewhat challenging. It does not take long to be virtually immune to all damage in TES.


Not TES.

Oblivion was a joke. Play Morrowind, you can become godlike, but it takes a while, and it's a pretty good time getting there.
User avatar
Chris Guerin
 
Posts: 3395
Joined: Thu May 10, 2007 2:44 pm

Post » Thu Nov 11, 2010 8:14 am

Why did everyone vote for no guns when there is an option for THE GAME TO END?
User avatar
Chloe Yarnall
 
Posts: 3461
Joined: Sun Oct 08, 2006 3:26 am

Post » Thu Nov 11, 2010 2:24 am

Oblivion was a joke. Play Morrowind, you can become godlike, but it takes a while, and it's a pretty good time getting there.

Morrowind wasn't much better. Lvl 20 is end game and you can kill everything and everyone except Vivec and Dagoth Ur who were both invincible. Not to mention that with so many exploits you could be a god at level 10 with 80 alchemy or practically untouchable at level 10 with 50 spear and levitation. If Oblivion was a joke then Morrowind was a bad pun.
User avatar
A Boy called Marilyn
 
Posts: 3391
Joined: Sat May 26, 2007 7:17 am

Post » Thu Nov 11, 2010 1:55 pm

Why did everyone vote for no guns when there is an option for THE GAME TO END?


Because if the game has guns, many would rather it end (and end completely) before the Main Quest even begins? :shrug:
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Thu Nov 11, 2010 10:48 am

Morrowind wasn't much better. Lvl 20 is end game and you can kill everything and everyone except Vivec and Dagoth Ur who were both invincible. Not to mention that with so many exploits you could be a god at level 5 with 80 alchemy or practically untouchable at level 10 with 50 spear and levitation. If Oblivion was a joke then Morrowind was a bad pun.

Yes Morrowind was hard in the beginning but become easier fast, at level 15 it was easy and at level 20 you could kill anything.
In Oblivion the difficulty is pretty easy all the time. Harder to kill bosses at high level but you has to be very careless to die
User avatar
Emma louise Wendelk
 
Posts: 3385
Joined: Sat Dec 09, 2006 9:31 pm

Post » Thu Nov 11, 2010 3:10 am

Yes Morrowind was hard in the beginning but become easier fast, at level 15 it was easy and at level 20 you could kill anything.
In Oblivion the difficulty is pretty easy all the time. Harder to kill bosses at high level but you has to be very careless to die

Oh i know it well, i wasn't putting Oblivion on high, I was taking Morrowind off of it's pedestal.
User avatar
Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Thu Nov 11, 2010 9:11 am

Voted against multiplayer.

*I would not mind guns if they were sufficiently primitive and excessively ornate.
(I also wouldn't mind magical variants that take soul-gems as a power source ~though these should be rare; even unique).

***By 'sufficiently primitive' I mean not suitable as a primary weapon, but more as first-strike or last resort item that takes time to prime.
User avatar
Vivien
 
Posts: 3530
Joined: Fri Apr 13, 2007 2:47 pm

Post » Thu Nov 11, 2010 5:20 am

Morrowind wasn't much better.


I strongly disagree. Morrowind was much better. Morrowind is the best game I ever played, Oblivion was terrible, unplayable, a complete and utter waste of time and money.

That was not the point of my post.

I was replying to Gurkog. He said: "It does not take long to be virtually immune to all damage in TES."

I asked how long it took to become godlike while playing Morrowind, he said that he was referring to Oblivion, and that he had never played Morrowind. I pointed out the difference between the two games.

Oblivion: godlike at level one.
Morrowind according to you: "Lvl 20 is end game and you can kill everything and everyone except Vivec and Dagoth Ur who were both invincible. Not to mention that with so many exploits you could be a god at level 10 with 80 alchemy or practically untouchable at level 10 with 50 spear and levitation."

So except for the multiple exceptions you mention and using exploits, it's almost the same?

Translation: There is no comparison, Oblivion was awful and Morrowind was outstanding.

Good thread.
User avatar
Nichola Haynes
 
Posts: 3457
Joined: Tue Aug 01, 2006 4:54 pm

Post » Thu Nov 11, 2010 9:52 am

So many terrible ideas...
Its a tie between guns, motion control, save game erasure (seriously, why?), and save points.
Seeing as the only one that I could see bethesda doing is motion control I voted for that one.
I could see someone at bethesda not thinking about how bad it will be and thinking about such a novelty and it actually being implemented some. It would go well with the old animations (sarcasm)
Guns and save game ideas will never be in, im pretty sure bethesda knows better than put guns in a classic fantasy setting...
User avatar
louise hamilton
 
Posts: 3412
Joined: Wed Jun 07, 2006 9:16 am

Post » Thu Nov 11, 2010 4:06 pm

we all know already there wont be any guns or multi player... whats so bad about being able to toggle stereoscopic 3D? starting as a child is not the elder scrolls style, dragon mounts wont be here because the world is too small (since i heard its the size of oblivion, if they wanted to make a real world it'd be the size of Morrowind and then we could start thinking about dragon mounts, i even had a mod for that in there called reign of fire, epic mod.) 1:1 timescale is such a horrible idea that no game developer would ever allow such a thing except for maybe the ones behind Two Worlds, otherwise game developers need a brain. and anyone with a brain would say no to 1:1 timescale. uhm motion control?
don't need to worry about save system they wont change [censored] there i'm sure. that pretty much covers it. i still can't get my head around why people would worry about a 3D mode in the game...
:flamethrower:
User avatar
Brittany Abner
 
Posts: 3401
Joined: Wed Oct 24, 2007 10:48 pm

Post » Thu Nov 11, 2010 8:45 am

Translation: There is no comparison, Oblivion was awful and Morrowind was outstanding.


The bais-ness hurts my eyes.
User avatar
RUby DIaz
 
Posts: 3383
Joined: Wed Nov 29, 2006 8:18 am

Post » Thu Nov 11, 2010 2:31 pm

AH another idiot, oblivion was amazing and morrowind was godlike, thats better
User avatar
Ana
 
Posts: 3445
Joined: Sat Jul 01, 2006 4:29 am

Post » Thu Nov 11, 2010 1:39 am

all except the children thing is VERY bad in my opinion. I think children is confirmed, but I haven't keept myself updadted lately.
User avatar
nath
 
Posts: 3463
Joined: Mon Jan 22, 2007 5:34 am

Post » Thu Nov 11, 2010 1:21 pm

And the final tally is thus:

10. Having Children (10 votes [2.02%])
9. Dragon Mounts (12 votes [2.42%])
8. 1:1 Timscale (16 votes [3.23%])
7. Simulated Bodily Functions (21 votes [4.23%])
6. Save Points (24 votes [4.84%])
5. Motion Control (26 votes [5.04%])
4. Game Has an Ending (65 votes [13.10%])
3. Save Game Esrasure on Death (71 votes [14.31%])
2. Multi-Player (71 votes [14.31%])
1. Guns (171 votes [34.48%])
User avatar
djimi
 
Posts: 3519
Joined: Mon Oct 23, 2006 6:44 am

Previous

Return to V - Skyrim