the repair system came out of 2 things. 1 they wanted something to represent guns having been left in the dust for years before picked up. 2 they needed to do it in a way any person can understand, from the gun expert to the guy whos gun knowledge comes from watching action movies and playing other FPS.
It′s the result of streamlined simplicity, you know to make the game fun yet challenging.
And it failed to offer on both of those fronts. If people want monotony and tedium from a game then I strongly suggest Desert Bus from Pen and Teller. The fact that the bus drags to the right a little is JUST LIKE being in a real vehicle! But, in reality, they added it in so you couldn't just start the game, play something good for 14 hours then go back to it to see your score.
well maybe you just have to learn to turn of the gun expert in you when you play.
Or they can offer the option to "turn off" the poorly designed mechanic.
My point is that I don't understand why some people put so much energy into trying to prove themselves correct about an opinion. Why go dig up Orwell? Why go dig up anything. What are you hoping to accomplish?
You've said you think it's wrong.. Good, that's your opinion. Others enjoy it. That's their opinion. I stated my opinion ... you chose to argue it. As I originally said.. It's easy to pick apart a game. I've done it on most games I've played. I've complained about things I don't like in this game in other threads. This isn't one of the things I find wrong with the game. To me it makes sense, is fun and works well.
I complained about Wild Wasteland being a perk and forcing us to have to play using that as a perk to see the funny.. I complained about magazines boosting stats and wearing off..... And I complained about Nuka Cola dehydrating you. I doubt any of those things will ruin my enjoyment of the game.. You seem to be intent on ruining the game for yourself...
Read from the start, man. Someone came on wondering if they where going to keep this bad idea around. Then someone replied that they (Bethesda), basically, spoke about how much of a critical design flaw it was to be forced to waste so many guns in F3 so they're implementing the repair kit feature. I came in and just piped up with "Why not take it 1 more step and remove it all together? Who needs to have your weapons degrade? It's pointless" then I ended up explaining the points of why it was a poor design decision and them adding in kits and allowing you to repair to 100, regardless, isn't really resolving the problem at hand. After the initial wave of reactionaries calmed down, people came up with some great ideas for the repair skill that would have been fun. Then the reactionaries came back with a few more reactionaries and we have what you see here.
We're not ruining it for ourselves. I'm still wondering this: If it's already realized by the company to be a bad design choice (as evidenced in using repair kits so you're not wasting guns), then why even add it to the game?
Magazines should not be wearing off. I've never bothered looking, myself, but they should be a permanent +1 to the related skill. They used to be more in the previous fallout games, but your skill also used to go to 2-300 in both games, so I can see why that was limited. The magazines also stopped providing bonuses after 95% in the previous 2, that's also not the case here.
As for why they exist? My only guess is that if you want to take that much effort in finding them then there's a reward for ya! It's also a slight bit more incentive to go into areas with them around, too.
The fun part about an opinion is that if I can argue it better then I win. Also: if we take this over to opinions of ethics and morality and the debates around the legalization of narcotics or those who want to lower the age of consent. Are they wrong for wanting those? I'd say so.