Fallout:New Vegas Achievements List

Post » Wed Nov 17, 2010 6:49 am

Am I the only one that thinks the list looks pretty nice? :shrug:


Well they ARE kind of generic, but meh, achievements are a nice add-on but not necessary, It actually kind of ruins it for me, Now I kind of feel Like I have to play the game that way, just to say "hey I got a platinum in New Vegas"
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Andy durkan
 
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Post » Wed Nov 17, 2010 2:38 pm

Well they ARE kind of generic, but meh, achievements are a nice add-on but not necessary, It actually kind of ruins it for me, Now I kind of feel Like I have to play the game that way, just to say "hey I got a platinum in New Vegas"

I think the opposite.Trophies,IMO, help add replay value to the games.It gives me something to try when I'm bored of the game.
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CHangohh BOyy
 
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Post » Wed Nov 17, 2010 3:25 pm

Am I the only one that thinks the list looks pretty nice? :shrug:

I just can't accept them as achievements.
Not challenging, then it's not an achievement.
Oblivions two game-breaking (IMO) flaws,
you never felt like you impacted anything,
you never felt you accomplished any achievement or effected anything.
Which is why people are disappointed with so few trophies, I'd rather have one for every quest in the game, or even for every 4 main story branches (Mr:House, Solo Courier, Casers Legion, and/or New California Republic) so that you'd be able to track weather you finished every quest or not.
We can only dream, and I see the flaw in having about 200 achievements for a game.

I'd rather have more creative achievements than just a bunch of "complete [quest name]".
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Here are some achievement ideas:
Pacifist.
Assassinate every major leader for every faction without anyone noticing you did it.
Kill a Cazador or Radscorpion with poisoned weapons.
Plant C4 on at a dozen people and make them 'splode.
Kill every single NPC in the wasteland.
Play off two factions against each other without getting on either one's bad side.
Help a faction and then sell them out to another one.
After getting a reward from a quest-giver assassinate him in 10 seconds or less.

Some of these aren't "OMYGOD SO HARD TO DO!" but at least they're creative.
"Complete [quest name]" and grinding lockpicking, healing, food consumption, hacking, 10K damage dealt with [combat skill] are just plain bad IMO.
Not fun nor challenging.

Only reason for these crap achievements I can think of is that it might be hard to code achievements.
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neen
 
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