Everytime I hit Launch NVSE on the FOMM it CTD

Post » Mon Nov 22, 2010 1:26 pm

I use the FOMM for both NV and FO3. I hit the launch NVSE button, screen goes black as if it start the game up then it CTD, why is this?

Edit: I think I found the solution. nope didn't work
User avatar
Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Mon Nov 22, 2010 8:53 am

I use the FOMM for both NV and FO3. I hit the launch NVSE button, screen goes black as if it start the game up then it CTD, why is this?

Edit: I think I found the solution. nope didn't work

Are you up to date with all the patches? Are you using NVSE v1 beta 6, 7 or 8?
User avatar
Amiee Kent
 
Posts: 3447
Joined: Thu Jun 15, 2006 2:25 pm

Post » Mon Nov 22, 2010 8:26 am

Are you up to date with all the patches? Are you using NVSE v1 beta 6, 7 or 8?


I'm sure I am up to date with patches. I am using NVSE v1.0 b7 I didn't know there was a 8 version, I don't see it on the page:

http://nvse.silverlock.org/
User avatar
Hope Greenhaw
 
Posts: 3368
Joined: Fri Aug 17, 2007 8:44 pm

Post » Mon Nov 22, 2010 5:44 pm

NVSE v1 beta 8 can be found http://www.gamesas.com/index.php?/topic/1168320-beta-new-vegas-script-extender-nvse-v1/page__view__findpost__p__17228685. It's not on their webpage yet.
User avatar
Claire Mclaughlin
 
Posts: 3361
Joined: Mon Jul 31, 2006 6:55 am

Post » Mon Nov 22, 2010 5:29 pm

NVSE v1 beta 8 can be found http://www.gamesas.com/index.php?/topic/1168320-beta-new-vegas-script-extender-nvse-v1/page__view__findpost__p__17228685. It's not on their webpage yet.


Cool, do I use the Modified 4GB launcher too?

Edit: Doesn't matter, still CTD when ever I launch my game.

I've tried going offline on steam, rearranging my AI in the fallout config, the new NVSE v8, ect nothing works.

Edit I have tried launching via NVSE launcher rather than FOMM - CTD

Regular falloutnv launcher - CTD

FOMM - CTD

[censored] steam.
User avatar
Floor Punch
 
Posts: 3568
Joined: Tue May 29, 2007 7:18 am

Post » Mon Nov 22, 2010 1:26 pm

Are you sure you're not missing a master for one of your mods? Load everything up into NVEdit and check the panel on the right. It will error out if you're missing something.
User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Mon Nov 22, 2010 7:40 pm

Are you sure you're not missing a master for one of your mods? Load everything up into NVEdit and check the panel on the right. It will error out if you're missing something.


Alright I'll give it a go.

Edit: This? [00:03] Background Loader: Fatal: The system cannot find the file specified>

Load Order:
FalloutNV.esm
Lings.esm
NVStripOpen.esm
AlternativeSniperPerk.esp
Brahmin Companion.esp
Desert Armor.esp
URWLNV.esp
NewVegasStripOverhaul.esp
ELECTRO-CITY - CompletedWorkorders.esp
ELECTRO-CITY - Highways and Byways.esp
NVSO - ELECTRO-CITY Patch.esp
PerkEveryLevel.esp
PortableCampsite.esp
GhostArmor HGEC - Conversion NV.esp
GoodspringsPlayerHome.esp
FacePresets1.esp
NewVegasBounties.esp
populatedcasino.esp
StripOpenNPCs.esp
PR Run_The_Lucky38_Casino.esp
Lucky 38 Suite Expansion.esp
ColdDeckGiftShopStripEdition.esp
YangtzeBunkerPlayerHomeV1_5.esp

Total active plugins: 23
Total plugins: 23

I don't know what file it is talking about, I'm sure I have everything installed correctly...

Full NVEdit right column:
Spoiler
Using FalloutNV Data Path: c:\games\steam\steamapps\common\fallout new vegas\Data\
Using ini: C:\Users\William\Documents\My Games\FalloutNV\Fallout.ini
Using settings file: C:\Users\William\AppData\Local\FalloutNV\Plugins.fnvviewsettings
Loading active plugin list: C:\Users\William\AppData\Local\FalloutNV\Plugins.txt
[FalloutNV.esm] Loading file
[FalloutNV.esm] File loaded
[FalloutNV.esm] Start processing
[Lings.esm] Loading file
[Lings.esm] File loaded
[Lings.esm] Start processing
[NVStripOpen.esm] Loading file
[NVStripOpen.esm] File loaded
[NVStripOpen.esm] Start processing
[AlternativeSniperPerk.esp] Loading file
[AlternativeSniperPerk.esp] File loaded
[AlternativeSniperPerk.esp] Start processing
[Brahmin Companion.esp] Loading file
[Brahmin Companion.esp] File loaded
[Brahmin Companion.esp] Start processing
[Desert Armor.esp] Loading file
[Desert Armor.esp] File loaded
[Desert Armor.esp] Start processing
[URWLNV.esp] Loading file
[URWLNV.esp] File loaded
[URWLNV.esp] Start processing
[NewVegasStripOverhaul.esp] Loading file
[NewVegasStripOverhaul.esp] File loaded
[NewVegasStripOverhaul.esp] Start processing
[ELECTRO-CITY - CompletedWorkorders.esp] Loading file
[ELECTRO-CITY - CompletedWorkorders.esp] File loaded
[ELECTRO-CITY - CompletedWorkorders.esp] Start processing
[ELECTRO-CITY - Highways and Byways.esp] Loading file
[ELECTRO-CITY - Highways and Byways.esp] File loaded
[ELECTRO-CITY - Highways and Byways.esp] Start processing
[NVSO - ELECTRO-CITY Patch.esp] Loading file
[NVSO - ELECTRO-CITY Patch.esp] File loaded
[NVSO - ELECTRO-CITY Patch.esp] Start processing
[PerkEveryLevel.esp] Loading file
[PerkEveryLevel.esp] File loaded
[PerkEveryLevel.esp] Start processing
[PortableCampsite.esp] Loading file
[PortableCampsite.esp] File loaded
[PortableCampsite.esp] Start processing
[GhostArmor HGEC - Conversion NV.esp] Loading file
[GhostArmor HGEC - Conversion NV.esp] File loaded
[GhostArmor HGEC - Conversion NV.esp] Start processing
[GoodspringsPlayerHome.esp] Loading file
[GoodspringsPlayerHome.esp] File loaded
[GoodspringsPlayerHome.esp] Start processing
[FacePresets1.esp] Loading file
[FacePresets1.esp] File loaded
[FacePresets1.esp] Start processing
[NewVegasBounties.esp] Loading file
[NewVegasBounties.esp] File loaded
[NewVegasBounties.esp] Start processing
[populatedcasino.esp] Loading file
[populatedcasino.esp] File loaded
[populatedcasino.esp] Start processing
[StripOpenNPCs.esp] Loading file
[StripOpenNPCs.esp] File loaded
[StripOpenNPCs.esp] Start processing
[PR Run_The_Lucky38_Casino.esp] Loading file
[PR Run_The_Lucky38_Casino.esp] File loaded
[PR Run_The_Lucky38_Casino.esp] Start processing
[Lucky 38 Suite Expansion.esp] Loading file
[Lucky 38 Suite Expansion.esp] File loaded
[Lucky 38 Suite Expansion.esp] Start processing
[ColdDeckGiftShopStripEdition.esp] Loading file
[ColdDeckGiftShopStripEdition.esp] File loaded
[ColdDeckGiftShopStripEdition.esp] Start processing
[YangtzeBunkerPlayerHomeV1_5.esp] Loading file
[YangtzeBunkerPlayerHomeV1_5.esp] File loaded
[YangtzeBunkerPlayerHomeV1_5.esp] Start processing
[08:56] Background Loader: starting...
[00:00] Background Loader: loading "FalloutNV.esm"...
[00:00] Background Loader: [FalloutNV.esm] Loading file
[00:00] Background Loader: [FalloutNV.esm] File loaded
[00:00] Background Loader: [FalloutNV.esm] Start processing
[00:00] Background Loader: [FalloutNV.esm] Header processed. Expecting 544051 records
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "NAVI" processed
[00:00] Background Loader: [FalloutNV.esm] GRUP Top "CELL" processed
[00:01] Background Loader: [FalloutNV.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "LSCR" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "ANIO" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "DEBR" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "IMGS" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "ADDN" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "AVIF" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "RADS" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CAMS" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CPTH" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "VTYP" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "ECZN" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "RGDL" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "DOBJ" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "LGTM" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "MUSC" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "RCPE" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "AMEF" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "IMOD" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "REPU" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "RCPE" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "RCCT" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CHIP" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CSNO" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "LSCT" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "MSET" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "ALOC" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CHAL" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "AMEF" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CCRD" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CMNY" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CDCK" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "DEHY" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "HUNG" processed
[00:02] Background Loader: [FalloutNV.esm] GRUP Top "SLPD" processed
[00:02] Background Loader: [FalloutNV.esm] Building FormID index
[00:03] Background Loader: [FalloutNV.esm] FormID index built
[00:03] Background Loader: [FalloutNV.esm] Building EditorID index
[00:03] Background Loader: [FalloutNV.esm] EditorID index built
[00:03] Background Loader: [FalloutNV.esm] Warning: File contains duplicated top level group: GRUP Top "AMEF"
[00:03] Background Loader: [FalloutNV.esm] Merged 3 record from duplicated group: GRUP Top "AMEF"
[00:03] Background Loader: [FalloutNV.esm] Warning: File contains duplicated top level group: GRUP Top "RCPE"
[00:03] Background Loader: [FalloutNV.esm] Merged 1 record from duplicated group: GRUP Top "RCPE"
[00:03] Background Loader: [FalloutNV.esm] Processing completed
[00:03] Background Loader: loading "FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "FalloutNV.esm"
[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 44 records
[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MESG" processed
[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:03] Background Loader: loading "Lings.esm"...
[00:03] Background Loader: [Lings.esm] Loading file
[00:03] Background Loader: [Lings.esm] File loaded
[00:03] Background Loader: [Lings.esm] Start processing
[00:03] Background Loader: [Lings.esm] Adding master "FalloutNV.esm"
[00:03] Background Loader: [Lings.esm] Header processed. Expecting 396 records
[00:03] Background Loader: [Lings.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [Lings.esm] GRUP Top "HDPT" processed
[00:03] Background Loader: [Lings.esm] GRUP Top "HAIR" processed
[00:03] Background Loader: [Lings.esm] GRUP Top "EYES" processed
[00:03] Background Loader: [Lings.esm] GRUP Top "RACE" processed
[00:03] Background Loader: [Lings.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [Lings.esm] Building FormID index
[00:03] Background Loader: [Lings.esm] FormID index built
[00:03] Background Loader: [Lings.esm] Building EditorID index
[00:03] Background Loader: [Lings.esm] EditorID index built
[00:03] Background Loader: [Lings.esm] Processing completed
[00:03] Background Loader: loading "NVStripOpen.esm"...
[00:03] Background Loader: [NVStripOpen.esm] Loading file
[00:03] Background Loader: [NVStripOpen.esm] File loaded
[00:03] Background Loader: [NVStripOpen.esm] Start processing
[00:03] Background Loader: [NVStripOpen.esm] Adding master "FalloutNV.esm"
[00:03] Background Loader: [NVStripOpen.esm] Header processed. Expecting 116 records
[00:03] Background Loader: [NVStripOpen.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: [NVStripOpen.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [NVStripOpen.esm] Building FormID index
[00:03] Background Loader: [NVStripOpen.esm] FormID index built
[00:03] Background Loader: [NVStripOpen.esm] Building EditorID index
[00:03] Background Loader: [NVStripOpen.esm] EditorID index built
[00:03] Background Loader: [NVStripOpen.esm] Processing completed
[00:03] Background Loader: loading "AlternativeSniperPerk.esp"...
[00:03] Background Loader: [AlternativeSniperPerk.esp] Loading file
[00:03] Background Loader: [AlternativeSniperPerk.esp] File loaded
[00:03] Background Loader: [AlternativeSniperPerk.esp] Start processing
[00:03] Background Loader: [AlternativeSniperPerk.esp] Adding master "FalloutNV.esm"
[00:03] Background Loader: [AlternativeSniperPerk.esp] Header processed. Expecting 2 records
[00:03] Background Loader: [AlternativeSniperPerk.esp] GRUP Top "PERK" processed
[00:03] Background Loader: [AlternativeSniperPerk.esp] Building FormID index
[00:03] Background Loader: [AlternativeSniperPerk.esp] FormID index built
[00:03] Background Loader: [AlternativeSniperPerk.esp] Building EditorID index
[00:03] Background Loader: [AlternativeSniperPerk.esp] EditorID index built
[00:03] Background Loader: [AlternativeSniperPerk.esp] Processing completed
[00:03] Background Loader: loading "Brahmin Companion.esp"...
[00:03] Background Loader: [Brahmin Companion.esp] Loading file
[00:03] Background Loader: [Brahmin Companion.esp] File loaded
[00:03] Background Loader: [Brahmin Companion.esp] Start processing
[00:03] Background Loader: [Brahmin Companion.esp] Adding master "FalloutNV.esm"
[00:03] Background Loader: [Brahmin Companion.esp] Header processed. Expecting 67 records
[00:03] Background Loader: [Brahmin Companion.esp] GRUP Top "SCPT" processed
[00:03] Background Loader: [Brahmin Companion.esp] GRUP Top "SPEL" processed
[00:03] Background Loader: [Brahmin Companion.esp] GRUP Top "ARMO" processed
[00:03] Background Loader: [Brahmin Companion.esp] GRUP Top "CREA" processed
[00:03] Background Loader: [Brahmin Companion.esp] GRUP Top "WRLD" processed
[00:03] Background Loader: [Brahmin Companion.esp] GRUP Top "DIAL" processed
[00:03] Background Loader: [Brahmin Companion.esp] GRUP Top "QUST" processed
[00:03] Background Loader: [Brahmin Companion.esp] GRUP Top "PACK" processed
[00:03] Background Loader: [Brahmin Companion.esp] GRUP Top "MESG" processed
[00:03] Background Loader: [Brahmin Companion.esp] Building FormID index
[00:03] Background Loader: [Brahmin Companion.esp] FormID index built
[00:03] Background Loader: [Brahmin Companion.esp] Building EditorID index
[00:03] Background Loader: [Brahmin Companion.esp] EditorID index built
[00:03] Background Loader: [Brahmin Companion.esp] Processing completed
[00:03] Background Loader: loading "Desert Armor.esp"...
[00:03] Background Loader: [Desert Armor.esp] Loading file
[00:03] Background Loader: [Desert Armor.esp] File loaded
[00:03] Background Loader: [Desert Armor.esp] Start processing
[00:03] Background Loader: [Desert Armor.esp] Adding master "FalloutNV.esm"
[00:03] Background Loader: [Desert Armor.esp] Header processed. Expecting 22 records
[00:03] Background Loader: [Desert Armor.esp] GRUP Top "ENCH" processed
[00:03] Background Loader: [Desert Armor.esp] GRUP Top "ARMO" processed
[00:03] Background Loader: [Desert Armor.esp] GRUP Top "CONT" processed
[00:03] Background Loader: [Desert Armor.esp] GRUP Top "NOTE" processed
[00:03] Background Loader: [Desert Armor.esp] GRUP Top "CELL" processed
[00:03] Background Loader: [Desert Armor.esp] Building FormID index
[00:03] Background Loader: [Desert Armor.esp] FormID index built
[00:03] Background Loader: [Desert Armor.esp] Building EditorID index
[00:03] Background Loader: [Desert Armor.esp] EditorID index built
[00:03] Background Loader: [Desert Armor.esp] Processing completed
[00:03] Background Loader: loading "URWLNV.esp"...
[00:03] Background Loader: [URWLNV.esp] Loading file
[00:03] Background Loader: [URWLNV.esp] File loaded
[00:03] Background Loader: [URWLNV.esp] Start processing
[00:03] Background Loader: [URWLNV.esp] Adding master "FalloutNV.esm"
[00:03] Background Loader: [URWLNV.esp] Header processed. Expecting 1327 records
[00:03] Background Loader: [URWLNV.esp] GRUP Top "LIGH" processed
[00:03] Background Loader: [URWLNV.esp] GRUP Top "WTHR" processed
[00:03] Background Loader: [URWLNV.esp] GRUP Top "REGN" processed
[00:03] Background Loader: [URWLNV.esp] GRUP Top "CELL" processed
[00:03] Background Loader: [URWLNV.esp] GRUP Top "WRLD" processed
[00:03] Background Loader: [URWLNV.esp] GRUP Top "IMGS" processed
[00:03] Background Loader: [URWLNV.esp] GRUP Top "IMAD" processed
[00:03] Background Loader: [URWLNV.esp] GRUP Top "LGTM" processed
[00:03] Background Loader: [URWLNV.esp] Building FormID index
[00:03] Background Loader: [URWLNV.esp] FormID index built
[00:03] Background Loader: [URWLNV.esp] Building EditorID index
[00:03] Background Loader: [URWLNV.esp] EditorID index built
[00:03] Background Loader: [URWLNV.esp] Processing completed
[00:03] Background Loader: loading "NewVegasStripOverhaul.esp"...
[00:03] Background Loader: [NewVegasStripOverhaul.esp] Loading file
[00:03] Background Loader: [NewVegasStripOverhaul.esp] File loaded
[00:03] Background Loader: [NewVegasStripOverhaul.esp] Start processing
[00:03] Background Loader: [NewVegasStripOverhaul.esp] Adding master "FalloutNV.esm"
[00:03] Background Loader: [NewVegasStripOverhaul.esp] Adding master "NVStripOpen.esm"
[00:03] Background Loader: [NewVegasStripOverhaul.esp] Header processed. Expecting 4429 records
[00:03] Background Loader: [NewVegasStripOverhaul.esp] GRUP Top "DOOR" processed
[00:03] Background Loader: [NewVegasStripOverhaul.esp] GRUP Top "NAVI" processed
[00:03] Background Loader: [NewVegasStripOverhaul.esp] GRUP Top "WRLD" processed
[00:03] Background Loader: [NewVegasStripOverhaul.esp] Building FormID index
[00:03] Background Loader: [NewVegasStripOverhaul.esp] FormID index built
[00:03] Background Loader: [NewVegasStripOverhaul.esp] Building EditorID index
[00:03] Background Loader: [NewVegasStripOverhaul.esp] EditorID index built
[00:03] Background Loader: [NewVegasStripOverhaul.esp] Processing completed
[00:03] Background Loader: loading "ELECTRO-CITY - CompletedWorkorders.esp"...
[00:03] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esp] Loading file
[00:03] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esp] File loaded
[00:03] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esp] Start processing
[00:03] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esp] Adding master "FalloutNV.esm"
[00:03] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esp] Header processed. Expecting 4092 records
[00:03] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esp] GRUP Top "TXST" processed
[00:03] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esp] GRUP Top "ARMO" processed
[00:03] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esp] GRUP Top "CONT" processed
[00:03] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esp] GRUP Top "LIGH" processed
[00:03] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esp] GRUP Top "STAT" processed
[00:03] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esp] GRUP Top "SCOL" processed
[00:03] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esp] GRUP Top "NPC_" processed
[00:03] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esp] GRUP Top "CREA" processed
[00:03] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esp] GRUP Top "ALCH" processed
[00:03] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esp] GRUP Top "CELL" processed
[00:03] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esp] GRUP Top "WRLD" processed
[00:03] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esp] GRUP Top "LSCR" processed
[00:03] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esp] GRUP Top "IMAD" processed
[00:03] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esp] Building FormID index
[00:03] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esp] FormID index built
[00:03] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esp] Building EditorID index
[00:03] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esp] EditorID index built
[00:03] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esp] Processing completed
[00:03] Background Loader: loading "ELECTRO-CITY - Highways and Byways.esp"...
[00:03] Background Loader: [ELECTRO-CITY - Highways and Byways.esp] Loading file
[00:03] Background Loader: [ELECTRO-CITY - Highways and Byways.esp] File loaded
[00:03] Background Loader: [ELECTRO-CITY - Highways and Byways.esp] Start processing
[00:03] Background Loader: [ELECTRO-CITY - Highways and Byways.esp] Adding master "FalloutNV.esm"
[00:03] Background Loader: [ELECTRO-CITY - Highways and Byways.esp] Header processed. Expecting 1504 records
[00:03] Background Loader: [ELECTRO-CITY - Highways and Byways.esp] GRUP Top "TXST" processed
[00:03] Background Loader: [ELECTRO-CITY - Highways and Byways.esp] GRUP Top "ARMO" processed
[00:03] Background Loader: [ELECTRO-CITY - Highways and Byways.esp] GRUP Top "LIGH" processed
[00:03] Background Loader: [ELECTRO-CITY - Highways and Byways.esp] GRUP Top "STAT" processed
[00:03] Background Loader: [ELECTRO-CITY - Highways and Byways.esp] GRUP Top "SCOL" processed
[00:03] Background Loader: [ELECTRO-CITY - Highways and Byways.esp] GRUP Top "NPC_" processed
[00:03] Background Loader: [ELECTRO-CITY - Highways and Byways.esp] GRUP Top "CREA" processed
[00:03] Background Loader: [ELECTRO-CITY - Highways and Byways.esp] GRUP Top "WRLD" processed
[00:03] Background Loader: [ELECTRO-CITY - Highways and Byways.esp] GRUP Top "PACK" processed
[00:03] Background Loader: [ELECTRO-CITY - Highways and Byways.esp] Building FormID index
[00:03] Background Loader: [ELECTRO-CITY - Highways and Byways.esp] FormID index built
[00:03] Background Loader: [ELECTRO-CITY - Highways and Byways.esp] Building EditorID index
[00:03] Background Loader: [ELECTRO-CITY - Highways and Byways.esp] EditorID index built
[00:03] Background Loader: [ELECTRO-CITY - Highways and Byways.esp] Processing completed
[00:03] Background Loader: loading "NVSO - ELECTRO-CITY Patch.esp"...
[00:03] Background Loader: [NVSO - ELECTRO-CITY Patch.esp] Loading file
[00:03] Background Loader: [NVSO - ELECTRO-CITY Patch.esp] File loaded
[00:03] Background Loader: [NVSO - ELECTRO-CITY Patch.esp] Start processing
[00:03] Background Loader: [NVSO - ELECTRO-CITY Patch.esp] Adding master "FalloutNV.esm"
[00:03] Background Loader: [NVSO - ELECTRO-CITY Patch.esp] Adding master "ELECTRO-CITY - CompletedWorkorders.esm"
[00:03] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Loading file
[00:03] Background Loader: Fatal: The system cannot find the file specified>
[00:07] Background Loader: finished

User avatar
Britney Lopez
 
Posts: 3469
Joined: Fri Feb 09, 2007 5:22 pm

Post » Mon Nov 22, 2010 8:31 am

I'm actually glad it is a missing file not damn steam or launcher problems, one step closer, I just need to find the file it means.
User avatar
Dark Mogul
 
Posts: 3438
Joined: Tue Feb 20, 2007 11:51 am

Post » Mon Nov 22, 2010 10:44 am

Watch those dang beauty plugins..sometimes your missing stuff...pain in the [censored]
User avatar
Chica Cheve
 
Posts: 3411
Joined: Sun Aug 27, 2006 10:42 pm

Post » Mon Nov 22, 2010 3:25 pm

Only beauty thing I can think of is lings and that was just for dessert scubbas which I uninstalled.

I tried deactivating Lings but nothing happened.
User avatar
Vahpie
 
Posts: 3447
Joined: Sat Aug 26, 2006 5:07 pm

Post » Mon Nov 22, 2010 7:56 pm

NVSO - ELECTRO-CITY Patch.esp is missing something... I have electro city tho...

Edit: I'm so dumb, I forgot to update EC............... :facepalm:
User avatar
Yama Pi
 
Posts: 3384
Joined: Wed Apr 18, 2007 3:51 am

Post » Mon Nov 22, 2010 1:20 pm

NVSO - ELECTRO-CITY Patch.esp is missing something... I have electro city tho...
Edit: I'm so dumb, I forgot to update EC............... :facepalm:
That was going to be my suggestion, but looks like you got it. :thumbsup:
[00:03] Background Loader: loading "FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
Anyone else think this is the funniest name for a file ever?
User avatar
JLG
 
Posts: 3364
Joined: Fri Oct 19, 2007 7:42 pm

Post » Mon Nov 22, 2010 9:42 am

Anyone else think this is the funniest name for a file ever?
[00:03] Background Loader: loading "FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...



I thought it was even funnier at first (my dumb sense of humor) because I kept missing the second "IT".
so I thought the file name was:

"FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.dat"
User avatar
meg knight
 
Posts: 3463
Joined: Wed Nov 29, 2006 4:20 am


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