Any mods that allow companions to be killed?

Post » Fri Nov 26, 2010 1:10 pm

I know they can be killed in HC mode, but I've already played through the game in HC mode and frankly don't want to again just for this feature.
User avatar
lydia nekongo
 
Posts: 3403
Joined: Wed Jul 19, 2006 1:04 pm

Post » Sat Nov 27, 2010 12:04 am

Doubt it. I think its hard coded. Couldn't find reference to dying in her script, and by default she isnt essential. So my guess, its hard-coded.
User avatar
Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

Post » Sat Nov 27, 2010 12:55 am

Hard coded...haha... you are funny.

BEGIN OnCombatEND	if ( GetPlayerTeammate == 1 )		resethealth		restoreav perceptioncondition 100		restoreav endurancecondition 100		restoreav leftattackcondition 100		restoreav leftmobilitycondition 100		restoreav rightattackcondition 100		restoreav rightmobilitycondition 100	endifEND

User avatar
Joanne
 
Posts: 3357
Joined: Fri Oct 27, 2006 1:25 pm

Post » Fri Nov 26, 2010 1:06 pm

I misread it. I thought he was asking for the companion to be able to die in modes other then hardcoe. Because unless I am running lots of high spawn mods, companions tend to mow down just about everything.

edit: So I am pretty sure I was right, even if I was answering the wrong question :P
User avatar
helliehexx
 
Posts: 3477
Joined: Fri Jun 30, 2006 7:45 pm

Post » Sat Nov 27, 2010 3:41 am

I misread it. I thought he was asking for the companion to be able to die in modes other then hardcoe. Because unless I am running lots of high spawn mods, companions tend to mow down just about everything.

edit: So I am pretty sure I was right, even if I was answering the wrong question :P


Yea, he was asking if companions could be made non-essential in non-hardcoe mode.
You didn't misread it. :wink:
User avatar
Ana Torrecilla Cabeza
 
Posts: 3427
Joined: Wed Jun 28, 2006 6:15 pm

Post » Fri Nov 26, 2010 4:06 pm

In non HC mode, it is hardcoded that any actor that is set as PlayerTeamMate, is essential. The 'ResetHealth' stuff in the NPC's script is just redundant - they heal after combat even without it. The function to detect if an actor has been knocked unconscious (so you can kill them with a script) is unreliable in certain cases, which is probably why you may have troubles finding a mod for this.
User avatar
ANaIs GRelot
 
Posts: 3401
Joined: Tue Dec 12, 2006 6:19 pm


Return to Fallout: New Vegas