Those little touches that make Daggerfall (extra) special

Post » Wed Dec 01, 2010 7:56 pm

Not being able to equip your weapon at the beginning of the game. :facepalm:
User avatar
x_JeNnY_x
 
Posts: 3493
Joined: Wed Jul 05, 2006 3:52 pm

Post » Wed Dec 01, 2010 5:04 pm

You're doing it wrong, then.
User avatar
Sweets Sweets
 
Posts: 3339
Joined: Tue Jun 13, 2006 3:26 am

Post » Thu Dec 02, 2010 8:34 am

What kind of music is there? I use Dosbox to play this game, but all I hear are my footsteps and crickets chirpig :unsure2:
User avatar
NAkeshIa BENNETT
 
Posts: 3519
Joined: Fri Jun 16, 2006 12:23 pm

Post » Wed Dec 01, 2010 5:56 pm

You've gotta get the music working!! The DF music is the best of the series. I think so anyway ;)
User avatar
Chenae Butler
 
Posts: 3485
Joined: Sat Feb 17, 2007 3:54 pm

Post » Thu Dec 02, 2010 9:05 am

Switch to MPU-401 in the Setup.
User avatar
Chloe Yarnall
 
Posts: 3461
Joined: Sun Oct 08, 2006 3:26 am

Post » Thu Dec 02, 2010 5:35 am

Switch to MPU-401 in the Setup.

Or if you're a true 90s enthusiast like yours truly, select Soundblaster/16/Pro. This will make the game utilize FM synth, effectively making the music sound like something from a Sega Genesis. On the flip side, the game was coded to only play certain tracks with MPU-401 and others with Soundblaster cards. The taverns and shops will just have one tune over and over, but there's a lot more to be heard in the dungeons and cities from what I can tell. Some tracks, especially ones recycled from Arena, I have never heard when using General MIDI.
User avatar
Jack Moves
 
Posts: 3367
Joined: Wed Jun 27, 2007 7:51 am

Post » Wed Dec 01, 2010 5:19 pm

In my experience, SB 16 sounds like crap. I always use either MPU-401, or Roland Canvas emulation.

I don't know about these other tracks, but I never found them either.
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Thu Dec 02, 2010 7:12 am

Yea, I also greatly prefer MPU-401. Unfortunately, it doesn't capture when you make a video from DOSbox, so I've been sticking with SB16--it's what I started my DF career with, so I'm used to it, and that silly shop tune. But now that I can do the other with DOSbox, I like it better.
User avatar
Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

Post » Thu Dec 02, 2010 7:07 am

I like how you can't just start the main quest right away. It's a very different (and IMO better) way than Oblivion's "In Your Face" approach, plus Oblivion makes the main quest sound like something you start as quickly as possible...

I think someone has mentioned it already, but the fact that when you asked for a quest, you'd sometimes be told that the person has already found someone else to do the job. It really made you feel like you weren't alone. Once again, it's totally different from Oblivion and Morrowind where people are simply waiting for YOU to get them out of the trouble.

When your character is a low-level (I don't know if it's still the case when your level is high though), dungeon-crawl is intense. Sleeping and healing is a NECESSITY. Most of the time in Oblivion, I barely needed to heal more than two times in a dungeon... Oh and the dungeons' size may be ridiculously big for some people, I largely prefer that to Oblivion's tiny dungeons. At least Daggerfall's dungeons have loot that's worth it.

In winter, there's snow on buildings, trees and on the ground. It's quite cool.

Holidays were a very nice touch. Wish they would've kept them in Morrowind, and even more in Oblivion.

I'll add more eventually...

User avatar
Darian Ennels
 
Posts: 3406
Joined: Mon Aug 20, 2007 2:00 pm

Post » Wed Dec 01, 2010 6:38 pm

Yeah.

The problem is that it's easy to overpower your character and make it a bit too easy to dungeon crawl, even at lower levels. At higher levels, I was so rich I could constantly fill myself with enchantments, and that wasn't funny.

I generally pick a canned class or a custom not so overpowered one. It's very intense, particularly when you're fighting those skeletons with a long blade. They take forever to kill.
User avatar
emma sweeney
 
Posts: 3396
Joined: Fri Sep 22, 2006 7:02 pm

Post » Wed Dec 01, 2010 8:19 pm

I'd say, everything.


  • The way the seasons change
  • The way the sun rises
  • The creepy atmosphere of wandering at night and getting ambushed by enemies (werewolves, im looking at you)
  • The way the first dungeon actually provides a challenge and makes you feel vulnerable to even the weakest of enemies if your not aptly prepared.
  • The way the game doesn't alert you with music when an enemy sneaks up on you, so you get scared the hell out of when you turn.
  • The way if you are a thief type character, if you fail at pickpocketing and guards chase you down, you can climb the house walls and hop from house to house to escape (aint a little touch, but w/e)
  • The way you hear a torch flicker and see the light projected onto a wall in darkness at night.


There's much too many to even list.
User avatar
louise fortin
 
Posts: 3327
Joined: Wed Apr 04, 2007 4:51 am

Post » Wed Dec 01, 2010 9:02 pm

I like how you can't just start the main quest right away. It's a very different (and IMO better) way than Oblivion's "In Your Face" approach, plus Oblivion makes the main quest sound like something you start as quickly as possible...

I disliked it too, but found Daggerfall's matters similarly urgent.
User avatar
Hazel Sian ogden
 
Posts: 3425
Joined: Tue Jul 04, 2006 7:10 am

Post » Thu Dec 02, 2010 6:42 am

I also enjoy how large this game is. But why is it that the only dungeons I find are cemeteries?
User avatar
kevin ball
 
Posts: 3399
Joined: Fri Jun 08, 2007 10:02 pm

Post » Thu Dec 02, 2010 10:14 am

I also enjoy how large this game is. But why is it that the only dungeons I find are cemeteries?

Because dungeons are secret, in a way (think hideouts or unmarked ruins). By easiest to hardest, "Unlocking" these dungeons involve doing quests (that is involve with a dungeon) from varies of quest-givers, obtain a "map" when looting the cemeteries or as a reward from quest-givers, or run around in the wilderness and pray one might come across it.
User avatar
Fam Mughal
 
Posts: 3468
Joined: Sat May 26, 2007 3:18 am

Previous

Return to The Elder Scrolls Series Discussion