Well, this has been a while coming.

Post » Sun Dec 12, 2010 1:30 pm

"wtf, lulz dis game is from the 80's yall"


haha I must admit that made me laugh :P

imo the best combination would be a combo of voice acting (better than Oblivion of course) with the journal like Morrowind (although a bit more organised not even the most hardcoe players would say finding a quest that was 250 pages back was 'fun')
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sexy zara
 
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Post » Sun Dec 12, 2010 9:18 am

In morrowind (hell even Daggerfall) when did anyone have to read a passage that was

*checks word count*

2,821 words long?


For me, it's not even the word count. It's the lack of normal-sized paragraphs.

For the OP, Lady Nerevar wrote a great http://www.gamesas.com/index.php?/topic/1096021-arden-sul/ that is a good example of properly spaced text.
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Taylrea Teodor
 
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Post » Sun Dec 12, 2010 10:25 am

To the OP.
I read the whole thing, and I failed to see a point. I don't see why this thread belongs in this forum or what it's purpose is.
IN fact, I really wish I hadn't read any of it. All you said was "They seem to be taking the RPG element out of Skyrim but, I have faith in Bethesda."
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Suzy Santana
 
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Post » Sun Dec 12, 2010 10:04 am

idk maybe there isnt a point, but i think it belongs in skyrim because its my feelings on how i hope the game will b? lol

i think everyone was missing the point on the last thing i said in the op.
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Scotties Hottie
 
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Post » Sun Dec 12, 2010 9:49 am

I feel a bit sorry for Todd Howard. :confused:
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Danial Zachery
 
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Post » Sun Dec 12, 2010 2:53 am

TLDR version: This isn't an anti-skyrim thread noobs. It's more of a rambling thoughts about TES as a series that is suppose to provoke you into similar but different thoughts. It's not some bonfire of booby-mags noobs. It's a damn pormo-haiku.
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Bitter End
 
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Post » Sun Dec 12, 2010 7:30 am

not to be offensive ... but i felt like not reading all that stuff...
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Harry-James Payne
 
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Post » Sun Dec 12, 2010 12:14 am

I feel a bit sorry for Todd Howard. :confused:


why?
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Daddy Cool!
 
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Post » Sat Dec 11, 2010 11:23 pm

Not trying to start an argument but what systems were more complicated in oblivion compared to morrowind.
You couldnt mean the minigames, they were beyond simple, to the point of completely negating character skill, (being able to pick a very hard lock with 10 lock pick skill for example).

I think the reason people say oblivion was 'dumbed down' is simply because oblivion removed so many things from morrowind, things that worked fine and shouldnt have been removed.

Edit because i forgot to actually address the OP, hehe.
I have hope that skyrim will be a game of depth but honestly with the information from the GI artical im a bit worried. More streamlining doesnt appeal to me. Neither do pretty graphics.
And the fact that dragons are a common enemy just feels wrong. I liked it better when they were enigmatic, intelligent and mysterious. I hope they havnt been added just for the 'epic' factor.


The minigames weren't difficult but compared to anything in Morrowind they were complicated, what does that tell you. As for dumbed down, it has to be less complicated to be dumbed down. Also, I really want to see a list of what you think was removed, there were like 4 things removed and they were replaced with more features than that. People just see numbers like 8 less skills and assume that a huge chunk of the game was removed even though in reality it wasn't. Same goes for skyrim, people see that 3 skills were removed and they go ballistic even though all those skills are still in the game, they just aren't passive skills anymore. Also with the new leveling system, no one can speculate on how the 18 skills will compare to the other games. For all you know the 18 skills could be equal to have 35 skills to choose from. Now I'm not attacking you, just pointing out that Morrowind didn't have anymore content then Oblivion.

TLDR version: This isn't an anti-skyrim thread noobs. It's more of a rambling thoughts about TES as a series that is suppose to provoke you into similar but different thoughts. It's not some bonfire of booby-mags noobs. It's a damn pormo-haiku.


Yes, calling everyone noobs is a good way to get everyone to see it your way... Frankly, it's just another typical "Morrowind is god and The Elder Scrolls IV: Oblivion is the greatest game in the history of the universe." thread. It's getting old when these arguments have no merit.
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Stacyia
 
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Post » Sun Dec 12, 2010 2:43 pm

Not directed at you personally. I just can't imagine what he thinks when he goes on this forum. The pressure. :foodndrink:
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Marcia Renton
 
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Post » Sun Dec 12, 2010 2:32 pm

The minigames weren't difficult but compared to anything in Morrowind they were complicated, what does that tell you. As for dumbed down, it has to be less complicated to be dumbed down. Also, I really want to see a list of what you think was removed, there were like 4 things removed and they were replaced with more features than that. People just see numbers like 8 less skills and assume that a huge chunk of the game was removed even though in reality it wasn't. Same goes for skyrim, people see that 3 skills were removed and they go ballistic even though all those skills are still in the game, they just aren't passive skills anymore. Also with the new leveling system, no one can speculate on how the 18 skills will compare to the other games. For all you know the 18 skills could be equal to have 35 skills to choose from. Now I'm not attacking you, just pointing out that Morrowind didn't have anymore content then Oblivion.



Yes, calling everyone noobs is a good way to get everyone to see it your way... Frankly, it's just another typical "Morrowind is god and The Elder Scrolls IV: Oblivion is the greatest game in the history of the universe." thread. It's getting old when these arguments have no merit.


But the minigames were not complicated.... at all.
People go ballistic about the removal of skills because its 3 more skills removed, new games in a series shouldnt remove things they should add them IMO.
And you cant honestly believe Morrowind didnt have more content then oblivion.
Morrowind had more factions, quests, skills, armour types, weapon types, caves, ruins... Really how can you say it didnt have more content?
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Naomi Ward
 
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Post » Sun Dec 12, 2010 8:42 am

Yes, calling everyone noobs is a good way to get everyone to see it your way... Frankly, it's just another typical "Morrowind is god and The Elder Scrolls IV: Oblivion is the greatest game in the history of the universe." thread. It's getting old when these arguments have no merit.


never once said that.
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Brittany Abner
 
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Post » Sat Dec 11, 2010 10:49 pm

Hell, you wrote that whole thing, I felt like I was obligated to read it.

I can see what your saying, but I have to disagree. Perks could add so much, if they are implemented right. We may have lost mystisism, but the spells themselves are as far as we know still in game. And we're getting a few more spell effects on top of that. We can't make classes anymore. I still feel that the only thing we really lost is the ability to name it. We never were held to those classes really in the first place. The wall has finally fallen, and this could be ground breaking idea. Just writing it off as less rp and more mainstreem isn't even giving it a chance, and I feel almost insults the developers. I'm glad you still have faith, and I believe it is well founded. The people at Beth are not idiots. They'll try something, something huge. Is it a good idea? Hell, they said they don't even know. But the fact is they are brave enough to try. They look at their modding comunity, they learn.

Lets look at Halo and its makers. Even if you don't play any first person shooters, you still probably know the title. From Halo, to Halo Reach, what changed? The graffics got better, and they geared themselves to multiplayer. Thats all that really happened. And even if in a small way, they made classes. An rp element worked its way into even Halo.

The Elder Scrolls has changed so much in so many different ways. For better? In the end, I feel it was for the best. Because of their trials, the way they tried big new things that no one thought of, Skyrim will be better. For me, The Elder Scrolls has been trying to really grow. It didn't want to get into a rut that a first person shooter like Halo can so easily get stuck in. There will always be growing pains, but the fact remains that they are still growing.

Sure, Oblivion had its faults, its own growing pains. But it did many things right as well in my mind as well as the things it did wrong. Skyrim is just another ring in the tree that is Elder Scrolls. That ring may have scars, things that we may or may not like. But the tree will continue to grow. For better or worce? I dont know. But the fact that it is trying to grow. Its trying dangerous things, thats why I like it so much. It doesnt just give in and go with the mass because thats what the people wanted. It continues to reach for that blue sky. And in the end, I think everyone is just reaching for that same blue sky, in their own way. They put their two cents in, because they want the tree to continue to grow. They want the dead, or not that great things cut, so new things can then grow from those spots.

As long as Beth sticks to its guns and continue to grow, I'll be there with them.
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Liv Staff
 
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Post » Sun Dec 12, 2010 11:25 am

Yes, calling everyone noobs is a good way to get everyone to see it your way... Frankly, it's just another typical "Morrowind is god and The Elder Scrolls IV: Oblivion is the greatest game in the history of the universe." thread. It's getting old when these arguments have no merit.


http://www.weirdotoys.com/wp-content/uploads/2010/10/they-live-lady.jpg

We've got one that can see !
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Mistress trades Melissa
 
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Post » Sun Dec 12, 2010 2:50 pm

I'm not reading that OP.

I, for one, appreciate a well-thought and deliberated contribution to the discussion. Bravo! :thumbsup:

Clearly, this franchise is headed in a new direction. While all the loyal TES fans (myself included) have reasonable cause to worry, this doesn't necessarily indicate the imminent fall of what we hold dear. Things change, sometime for worse and sometimes for the better. But with what I have seen so far, I can say comfortably that, although a new step for The Elder Scrolls, there is obviously much to look forward to.
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sam
 
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Post » Sun Dec 12, 2010 2:07 am

Apparently RPG = Realistic. Some aspects of realism don't belong in video games, RPG or not. Morrowind, for example, no fast travel and fatigue drain while running. Yes, very realistic, but not fun to 90 percent of the population. In my opinion fun > realism. Yes, these jumps should be breaking my legs, but that's not fun.
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Alyesha Neufeld
 
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Post » Sun Dec 12, 2010 8:15 am

OP, can you PLEASE GIVE US A TL;DR UNDER THAT MASSIVE POST???

Seriously, does it take an entire essay to address the issues at hand? Most people can say what you're saying in a small paragraph or two.


It really wasn't necessary. I read the whole thing myself and it was basically just a long winded, unnecessarily verbose ramble about what he thought of each elder scrolls game.

Looked like the Adderall fueled ramblings I used to type out occasionally in college (I had a prescription, I'm no druggie!)
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Naughty not Nice
 
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Post » Sun Dec 12, 2010 9:46 am

bet im the only person that read that whole thing lol, but i agree, and i also have faith.
guys, this is going to be an awesome game.
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Tessa Mullins
 
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Post » Sun Dec 12, 2010 8:16 am

Wow that must have taken a long time to type.

ES games are going to continue to change, no one game is going to be like the other. The sooner people realize this the better.

I think people realize this. They'd just rather see them change for better, not worse during the years.
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Antony Holdsworth
 
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Post » Sun Dec 12, 2010 1:39 pm

Because we know for 100% fact that Skyrim is going to be worce?
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bimsy
 
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