I know it's too late for this obviously but wouldn't it make

Post » Sun Dec 12, 2010 3:28 pm

you really want destruction? play red faction


The only problem with that game is that as soon as you start going to town on something the coppers show up so you keep getting interrupted which is no fun
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C.L.U.T.C.H
 
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Post » Sun Dec 12, 2010 6:56 am

I don't really care about destruction in a game like Skyrim. It's not very feasible tech wise unless everyone is willing to sacrifice the beautiful new graphics. Plus, the whole world would look like a war zone after 100+ hours of smashing and blowing stuff up.
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Tai Scott
 
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Post » Sun Dec 12, 2010 6:11 pm

Well there are unscripted attacks on towns by dragons. It wouldn't look right if a dragon lands on a little wooden home and it acts as if the place is made of diamonds.
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Nuno Castro
 
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Post » Sun Dec 12, 2010 6:59 am

You can already murder, kill, and obliterate anyone you want, must you destroy their homes too?


Hello? Of course I do.

Jeeez its not fun UNLESS I break their homes too...
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benjamin corsini
 
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Post » Sun Dec 12, 2010 6:11 am

I'd like it if when you hacked at a building with you axe it got permanent gashes in it, don't know about destroying the whole building though
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Lillian Cawfield
 
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Post » Sun Dec 12, 2010 6:55 am

Well there are unscripted attacks on towns by dragons. It wouldn't look right if a dragon lands on a little wooden home and it acts as if the place is made of diamonds.


Agreed. While I doubt Skyrim will feature fully destructible environments, it'll probably have semi destructible for this very reason.
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Beat freak
 
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Post » Sun Dec 12, 2010 8:38 am

You can already murder, kill, and obliterate anyone you want, must you destroy their homes too?


Except Children. Unkillable, everyone turns on you if you attack them, they hover in areas as watch dogs mainly. The break every-single-rule of NPCs in the rest of the entire game. Every last one!

Seriously, Bethesda, PLEASE: Either switch back to Fallout 1 and 2's method of handling children (the same as every other NPC, except people disilke it more when you attack them. OR Remove the ability of children to detect sneaking and report crimes -- This could even be handwved as having advlts not believing the children. OR: Simply dont' put any children in the game. It creates a mobile zone of rapidly changing physicals. This means we lose the ability to suspend disbelief. They just are completely above any and all rules that could benefit the PC, and of infinite, unfair amounts of NPC benefit.

Make the game's harder not by adding unfair omniscient god children who summon the entire town from inside a hut, not by ratching up to -6x/+6x damage done/damage taken.

The children are by far, the WORST idea. No exceptions. Do NOT put them in a freeform game unless you intended make it "A freeform game except for all those points where we wanted to shoehorn you in to very specific courses of actions by creating God-Sentries." That is not a fun game. It wasnt fun in fallout 3, and it wont be fun in Skyrim. Its just another huge disconnect betewen your character and the world.

You can cleanse the world of evil dragons, saving the cosmos for all time by your heavy victory. And now you cant defeat a child in armed combat. I hate to say this, but its really stupid. leave children out. Its super easy; just change the shoehorn, oneway quests that involve kids into non-annoying formats that have more than one path because its not against an Extra-Infinity.
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Rachel Hall
 
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Post » Sun Dec 12, 2010 7:01 pm

Except Children. Unkillable, everyone turns on you if you attack them, they hover in areas as watch dogs mainly. The break every-single-rule of NPCs in the rest of the entire game. Every last one!

Seriously, Bethesda, PLEASE: Either switch back to Fallout 1 and 2's method of handling children (the same as every other NPC, except people disilke it more when you attack them. OR Remove the ability of children to detect sneaking and report crimes -- This could even be handwved as having advlts not believing the children. OR: Simply dont' put any children in the game. It creates a mobile zone of rapidly changing physicals. This means we lose the ability to suspend disbelief. They just are completely above any and all rules that could benefit the PC, and of infinite, unfair amounts of NPC benefit.

Make the game's harder not by adding unfair omniscient god children who summon the entire town from inside a hut, not by ratching up to -6x/+6x damage done/damage taken.

The children are by far, the WORST idea. No exceptions. Do NOT put them in a freeform game unless you intended make it "A freeform game except for all those points where we wanted to shoehorn you in to very specific courses of actions by creating God-Sentries." That is not a fun game. It wasnt fun in fallout 3, and it wont be fun in Skyrim. Its just another huge disconnect betewen your character and the world.

You can cleanse the world of evil dragons, saving the cosmos for all time by your heavy victory. And now you cant defeat a child in armed combat. I hate to say this, but its really stupid. leave children out. Its super easy; just change the shoehorn, oneway quests that involve kids into non-annoying formats that have more than one path because its not against an Extra-Infinity.


The words of truth
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Lexy Corpsey
 
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Post » Sun Dec 12, 2010 9:02 pm

this is especially flawed if they are indeed using the cell system again.


Words of wisdom.

[/thread]

There's no way to implement this, Unless the destruction is ONLY applied to trivial things such as walls, trees, or may mildly destructible terrain.
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Hilm Music
 
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Post » Sun Dec 12, 2010 5:54 am

wouldnt only magic users only be able to take advantage of this feature substantialy
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NeverStopThe
 
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Post » Sun Dec 12, 2010 6:21 am

I had heard that there would be a cetain amount of destructability. but that was based on whats been said about how charecters interact with a town; ie, destroying a mill (literally or just killing the people there) would have an impact on the price of related good in that town. make of that what you will because until it comes out thats all we can do. however I doubt there will be a fully destructable enviornment.
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Mariaa EM.
 
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Post » Sun Dec 12, 2010 1:32 pm

Some things destructable. Like crates, barrels, trees, bushes, etc.
On buildings, there should be some kind of mark after you strike with a sword or something.

That would do it for me :)
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sophie
 
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