CM Partners Mod

Post » Wed Dec 15, 2010 4:21 pm

Anyone have advice on using CM Partners mod with FCOM (or any install actually)?

Have two issues:
Fast travel with partners CTDs
Leaving building after having partner follow me, they get stuck in the door (you see them trying to get out.

Any advice running this is appreciated.
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Rhysa Hughes
 
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Joined: Thu Nov 23, 2006 3:00 pm

Post » Wed Dec 15, 2010 11:19 am

Don't know about Fast Travel,(don't use it) but as far as gettind stuck, just go back through the door and try again. (make sure their ready before you go through Gates and doors, or they tend to get left behind)
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Lily Something
 
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Joined: Thu Jun 15, 2006 12:21 pm

Post » Wed Dec 15, 2010 11:42 am

I tried the travel mods but they left the partners behind. I am going to have to check the readme files again. I did finally get a successful fast travel with only one character.

The mod does not seem to be as stable as I thought (at least using the generic comanions it provides).
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Roisan Sweeney
 
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Joined: Sun Aug 13, 2006 8:28 pm

Post » Wed Dec 15, 2010 12:50 pm

I tried the travel mods but they left the partners behind. I am going to have to check the readme files again. I did finally get a successful fast travel with only one character.

The mod does not seem to be as stable as I thought (at least using the generic comanions it provides).


1) You must give the FOLLOW command at the start od each game

2) If they become stuck move further away untill they appear at your side.

Rose is CM partner in below pic.
http://i117.photobucket.com/albums/o41/AshleyT99/drwHO1.jpg
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CHARLODDE
 
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Joined: Mon Apr 23, 2007 5:33 pm

Post » Wed Dec 15, 2010 6:22 pm

Thanks for the advice. I really want to give this mod a chance as I am tired of getting my a.. handed to me in some of the fights. Running with them everywhere is a bit of a pain.
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Neil
 
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Joined: Sat Jul 14, 2007 5:08 am


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