so, i am wondering if it's worth trying to salvage/redo a MMM install or if i should wipe everything and try a FCOM install again from scratch?
i started a game with the 300_test.esp active, and observed a few more missing mesh/texture markers, some of the creatures (goblins) were that bright green color as the corpses. in test cell 07, some of the missing textures (vampire thief and scout) were from francesoslevelledcreaturesitemsmod.esm, which is in my OBOM as an .esm and not as a OBOM archive>createOMOD. i did see some fighting amongst different species of creatures.
my plan is to read thoroughly through these two BAIN-install links and, if folks think it's the best option, to wipe my current isntall and try again:
http://sites.google.com/site/oblivionpoinfo/
http://www.gamesas.com/index.php?/topic/1084204-bain-mod-installation-projects/page__hl__Psymon
i read over most of bladeofmercy's 50 steps to a stable FCOM install post (http://www.gamesas.com/index.php?/topic/1090232-50-steps-to-stable-fcom/page__hl__50%20steps) and, while i find that awesomely thorough, i also find it nearly brainmeltingly complex. not going to try that, in the hopes that an FCOM BAIN install is easier.
what i'm hoping for is a sense of whether my current FCOM install is salvagable with some tweaks and component reinstalls (like MMM), or whether, based on the CTD, i'm better off wiping everything and starting from scratch.
EDIT- forgot to mention that BOSSlog lists no conflicts.
PS- in reading over the info on both OMOD and wryebash, i am not clear on how they interact...say i change my load order in OMOD or add a new .esp file. should i then open wryebash and rebuild my bashed patch? it seems that wrye bash relfects any changes i made in OMOD- ie, it will list any esps i added to OMOD, and in the order i loaded it. i ask b/c i am not 100% clear on what (else) i might need to be doing in wryebash after making any changes or additions in omod.
thanks.
by no means am i expecting anyone to read over all of my bashed patch mod list below, but in the event that any glaring errors stand out as potential culprits, here it is (made before i installed the 300_test.esp)
Active Mods
? 00 Oblivion.esm
? 01 Francesco's Leveled Creatures-Items Mod.esm
? 02 Francesco's Optional New Items Add-On.esm
? 03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
? 04 Mart's Monster Mod.esm [Version 3.7b3p3]
? 05 TamrielTravellers.esm [Version 1.39c]
? 06 FCOM_Convergence.esm [Version 0.9.9MB3]
? 07 Armamentarium.esm [Version 1.35]
? 08 Artifacts.esm
? 09 Unofficial Oblivion Patch.esp [Version 3.2.0]
? 0A DLCShiveringIsles.esp
? 0B Unofficial Shivering Isles Patch.esp [Version 1.4.0]
? 0C Francesco's Optional Chance of Stronger Bosses.esp
? 0D Francesco's Optional Chance of Stronger Enemies.esp
? 0E Francesco's Optional Chance of More Enemies.esp
? 0F Francesco's Optional Leveled Guards.esp
? 10 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
? 11 Living Economy.esp
? 12 Living Economy - Items.esp
? 13 Cutthroat Merchants.esp
? 14 DLCOrrery.esp
? 15 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
? 16 DLCVileLair.esp
? 17 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]
? 18 DLCMehrunesRazor.esp
? 19 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
? 1A DLCSpellTomes.esp
? 1B DLCThievesDen.esp
? 1C DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
? 1D DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
? 1E DLCBattlehornCastle.esp
? 1F DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]
? 20 DLCFrostcrag.esp
? 21 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]
? 22 Bob's Armory Oblivion.esp
? 23 FCOM_BobsArmory.esp [Version 0.9.9]
? 24 Oblivion WarCry EV.esp
? 25 FCOM_WarCry.esp [Version 0.9.9MB3]
? 26 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
? 27 ArmamentariumArtifacts.esp [Version 1.35]
? 28 FCOM_Convergence.esp [Version 0.9.9Mb3]
? 29 FCOM_RealSwords.esp [Version 0.9.9]
? 2A FCOM_DurabilityAndDamage.esp [Version 0.9.9]
? 2B Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
? 2C Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
? 2D Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]
? 2E Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]
? 2F Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
? 30 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]
? 31 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
? 32 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
? 33 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]
? 34 TamrielTravellers4OOO.esp [Version 1.39c]
? 35 ShiveringIsleTravellers.esp [Version 1.39c]
? 36 FCOM_Archery.esp [Version 0.9.9]
? 37 FCOM_FriendlierFactions.esp [Version 0.9.9]
? 38 FCOM_MoreRandomSpawns.esp [Version 0.9.9]
? 39 FCOM_MoreRandomItems.esp [Version 0.9.9]
? 3A OOO-WaterFish.esp [Version 1.34]
? 3B Artifacts.esp
? 3C Knights.esp
? 3D Knights - Unofficial Patch.esp [Version 1.0.9]
? 3E Blood&Mud.esp
? 3F Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]
? 40 FCOM_Blood&Mud.esp [Version 0.9.9]
? 41 Harvest [Flora].esp [Version 3.0.0]
? 42 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
? 43 Francesco's 10 days respawn time - 1-20 day lenght rescale.esp