Skyrim's going to have faster levelling than Oblivion?

Post » Wed Dec 29, 2010 5:09 am

I sure hope so. I cant wait until i gain my first lvl and see Destruction perk tree ! Yum! :ahhh:
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suniti
 
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Post » Tue Dec 28, 2010 8:54 pm

I like levelling up really fast, especially at low levels, makes me feel like I've done something in the game. And seeing myself at high levels makes me :celebration:

Yeah, I think it was a very clever thing to do. I mean, it's all just artificial numbers, but if we can technically go up to level 40 with our characters, then we'll always think of that as the maximum level, and then wonder why there weren't any challenges for characters between levels 25 and 40.
Now our characters will, in Oblivion terms, still be only at about level 25 or so, but the game will instead tell us it's level 50, and we'll feel satisfied. :) Also the even higher levels might be possible, but it's simply not as tempting (after all, at some point there won't be any perks anymore).
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Charlotte X
 
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Post » Wed Dec 29, 2010 3:42 am

IMHO there should be an option to select it in the menus so that we can experience with it to see what we do like.
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Tiffany Holmes
 
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Post » Wed Dec 29, 2010 8:21 am

Leveling in Oblivion is not a good thing to base this poll on - you could level insanely fast or insanely slow all depending on what main skills you chose.
Same thing with Morrowind. And training changes things too.



I'd say start out fairly quick leveling but not insanely fast, and as you get higher level it slows down more and more. Skyrim sounds like it's going be like that, so I'm happy.
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Rachyroo
 
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Post » Wed Dec 29, 2010 2:03 am

Leveling is going to be very different depending on how you play. Think about, Skyrim doesn't do the level 10 major skills and level up thing. Now, all skills go towards your level. The higher they are the more they contribute to leveling up. You level up faster in the beginning because the goal you need to reach is relatively low. As that goal rises as you level up it will take longer to level up. And in that, if someone "specializes" they will level faster than someone who has his interests spread across a ton of skills.

So if you play and focus on say 7 or so skills like a class would have in Oblivion you will level a lot faster than someone who is all over the place in what skills they use. Because leveling a skill from 45-46 will attribute more to leveling than a skill that raises from 10-11.
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Louise Dennis
 
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Post » Wed Dec 29, 2010 12:55 am

I personally really like the whole skill leveling system. That skills level up by using them, rather than gaining a level then magically increasing a certain skill by cramming points into it like most other games do. BUT as a person who does enjoy leveling up rather quickly, i find attaining 10 skills to level up all the time quite tedious... and being a perfectionist i end up trying to power level and it just takes alot of the relaxed enjoyment from the whole experience.

I'm also not a huge fan of putting points into attributes upon leveling up either, but choosing ONE "perk" upon leveling does sound like a good idea to me.

If it were my decision i would probably still have an XP leveling system, but thats just because i want to level all the time, and don't want to get to level 42 and realise ive maxed out all my skills and attributes and now im stuck at un uneven number... i have OCD with numbers, and if i get stuck with an uneven number i will probably start a new character!! >_<..... but for me all leveling up should do is increase health/magicka and give you a perk choice, and relatively quick leveling too. I also like rather high level caps, like 100 at least. but thats just me.

Also because no-one want's to grind enemies to level up i'd probably have it so you get XP for doing other tasks other than just killing things. (First of all before i explain i in no way am wanting to turn this into WoW but it just coincidentally has some things that i do like)

Discovering new locations/exploring. Getting to the ends of dungeons, finding valuable loot/artifacts, bartering, item creation, doing quests, becoming more reknowned and being promoted are just SOME of the things that i would like to grant XP. That way you can do pretty much anything in game to level up. either a mixture of all or just focus on one if you prefer it.

I would still keep the skill-up system Bethesda has in place at the moment as it makes logical sense for skills to become better as you use them.

Regarding attributes... if we still had them then i would probably have them level up in joint with the skills.. lets say for instance you had 4 skills that had agility as a governing attribute then as you level up those 4 agility-related skills, that agility would level up as either a sum of, or an average of those 4 skills... if that explaination makes sense.

Obviously this is MY PERSONAL OPINION.. and i am SURE that there are those of you out there who completely hate my idea and want to shoot me in the foot for even suggesting it, but hopefully there are those of you who see the logic in my word-combos (sentances) and like my thinking.


EDIT: So just to clarify...

Skills level themselves up...

Attributes (if we had them) get leveled up by our skills...

Levels increase via XP

Level-ups give us Health/Magicka and Perk... but nothing else


- KK out...
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Devin Sluis
 
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Post » Tue Dec 28, 2010 8:06 pm

Wow..... That was sort of like walking into a room, farting really loudly and slowly watching everyone leave.... O_Q
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Oscar Vazquez
 
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Post » Wed Dec 29, 2010 3:44 am

It doesn't really bother me. While in recent years you do in fact level quicker than 10ish years ago in western style rpgs the level range has increased in general as well. Think balders gate the level range was what levels 1-9ish depending on class, balders gate 2 bumped that to I think 15. Sure torment was like form level 3 to 25 and Diablo was to 99 but you leveled fast in diablo until the really high levels. Mass effect 2 went with a level per major mission which once you take which felt kind of fast, but appropriate for the length of the game.(You weren't max level for long before the end boss if you did all the side quests). So given it is levels 1-50 and I assume the game will be 60ish hours on an average first play through overall a level an hour seems about right for what I'd want. The game might be longer or shorter and I'd adjust my preferred time to that, but until I see the whole package it is hard to say what the right speed is. Also given the perk based customization I suspect most people will want the first 10ish levels to be fast so they can get a framework of customization to their character as quick as possible.
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Toby Green
 
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Post » Tue Dec 28, 2010 10:20 pm

i thought oblivion did it pretty good. I thought it was slow at times, but it kept me interested in the game and made me find a lot more stuff while training in the wild and what not!
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Tamika Jett
 
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Post » Tue Dec 28, 2010 8:01 pm

Oblivion was way too quick for me, needs to be much much MUCH slower.
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Maya Maya
 
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Post » Wed Dec 29, 2010 4:36 am

I believe it was you level faster early on, but as you enter the higher levels, you start to slow down, giving you about the same amount of time invested to get to 50 as someone would have put in Oblivion to get to max level. They did it this way because I believe they said "It is more fun", due to quickly acquiring perks.
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Jason Wolf
 
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Post » Wed Dec 29, 2010 6:55 am

In my experience levelling happened too fast in Oblivion, but not for any arbitrary reasons that somehow makes slower levelling better than faster levelling. Instead the problem was that the quick levelling made you shoot ahead at such a pace that you risked being unable to gather a full set of for example Dwarven Armour before it was suddenly obsolete and stopped appearing in the levelled loot. You risked missing out on encountering certain enemy types, and ultimately you had maxed out your skill levels before exploring the world, leaving you less development to look forward to in the end game. Maxing out a skill is very final: It means you have nothing more to gain in the area and nothing more to pursue. The sense of accomplishment is overshadowed by the bitter finality of it. I'd frankly rather continue this journey as long as possible, only reaching the peak of my potential in my chosen skills when the endgame lies at my fingertips.

Overall the advantages of faster levelling is quicker introduction to new abilities and skills, and a more visible climb to power in the game. Through the rapid change it's easier to keep players excited and motivated to continue exercising their skills, since they can always almost taste the cool abilities they will get if they just throw a few more fireballs or slash their sword a few more times. The advantages of slower levelling on the other hand is that the player reaches the peak of his potential later, allowing him to enjoy more of the game world before the intoxicating climb to power suddenly ends. Because of the open-ended nature of the Elder Scrolls games and their great length I believe that slower levelling is probably more beneficial than faster levelling, unless Bethesda does away with the Skill-caps and allows players to continue their skill progression beyond level 100, to 200 or 300 albeit at a significantly reduced pace- simply allowing players to always continue their advancement and always have something to look forward to.

So I'd probably have to say I wish levelling was slower, but not for any of the reasons suggested in the poll. To me it is not a matter of increasing the player's sense of entitlement by feeling that he truly worked for his skills, but rather ensuring that there's always something to look forward towards.
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Alyce Argabright
 
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Post » Wed Dec 29, 2010 10:46 am

Todd said that the perk system wouldn't not work unless you leveled faster. So it is in, and we will have to live with it.
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Wayne W
 
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Post » Tue Dec 28, 2010 10:55 pm

Yes, the point of the perks are to make more interesting, more specialised and just plain more fun characters. So it is inevitable that there will need to be fast level ups - just so we can get into the perk 'trees'

I'm OK with it so long as the whole game - things like the economy, availability of items, spells, enemies / 'bosses' are properly scaled to the way that characters level. Ny that I do NOT mean enemies which level with you BTW - but I don't want to get to Level 20 and find that I can do a one-shot kill on even the 'toughest' enemies.
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Sami Blackburn
 
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