I think I'm having a mod conflict.. please help?

Post » Tue Jan 04, 2011 6:40 am

I'm having a problem with some mods. If you are heading south and are just about to cross the bridge into Bravil, but take that road to the right instead that leads to Leyawiin, my problem is occuring right there. It looks to me like the cells are shifted out of place, but I don't know much about mods or the construction set. The road stops and there is a large vertical gap between it and the grass where I can see far down to what looks like a lake. The road seems to continue on the other side of the stone wall where it left off. Also there is a large rock protruding from the door of Vark's Tavern (and I'm not even sure which mod Vark's Tavern is from). I've taken some screens because it is hard to describe:

http://i794.photobucket.com/albums/yy230/HogtownHoodlum/Oblivion%20Screens/ScreenShot1.jpg

http://i794.photobucket.com/albums/yy230/HogtownHoodlum/Oblivion%20Screens/ScreenShot3.jpg

The Ayleid ruin in the background of the two above shots is Anutwyll, so you know where I am at.

http://i794.photobucket.com/albums/yy230/HogtownHoodlum/Oblivion%20Screens/ScreenShot4.jpg

Also, here is my mod list:

Spoiler

Oblivion.esm
You Are Here.esm
All Natural Base.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Francesco's Optional New Creatures Add-On.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
FCOM_Convergence.esm
Better Cities Resources.esm
DA Run Fatigue.esm
ScreenEffects.esm
HrmnsOblivionScriptOptimizationv1.0.esp
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
SM Plugin Refurbish - SI.esp
Better Cities .esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp
Francesco's Optional Leveled Guards.esp
FCOM_Francescos.esp
FCOM_FrancescosItemsAddOn.esp
FCOM_FrancescosNamedBosses.esp
oc_darker_nights.esp
All Natural - Real Lights.esp
All Natural.esp
All Natural - SI.esp
Improved Water.esp
Soundscaper.esp
WindowLightingSystem.esp
AmbientDungeons.esp
Spell Delete.esp
Living Economy.esp
Living Economy - Items.esp
Cutthroat Merchants.esp
Map Marker Overhaul.esp
Map Marker Overhaul - SI additions.esp
Armory of the Silver Dragon.esp
Francesco's More Wilderness Life.esp
Francesco's Optional Dungeon Chest Loot.esp
Francesco's Optional Dungeon Chest Locks.esp
Francesco's Optional House Chest Loot.esp
Francesco's Optional New Adventurers.esp
Francesco's Optional Vendor Tweaks.esp
Francesco's Optional Leveled Quests.esp
Francesco's Optional Leveled Arena.esp
Bob's Armory Oblivion.esp
Cheat Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Water_Weeds.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
FCOM_Convergence.esp
FCOM_EntropicOrderRebalance.esp
FCOM_RealSwords.esp
FCOM_DurabilityAndDamage.esp
Mart's Monster Mod - More Wilderness Life.esp
FCOM_SaferRoads.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Zombies for Body Meshes.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Diverse WaterLife.esp
Mart's Monster Mod - Slof Horses Complete.esp
Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp
FCOM_DiverseGuardUnity.esp
FCOM_BobsGuardUnity.esp
FCOM_HungersUnitySI.esp
FCOM_Archery.esp
FCOM_FriendlierFactions.esp
FCOM_MoreRandomSpawns.esp
FCOM_MoreRandomItems.esp
Mart's Monster Mod - Shivering Isles.esp
FineWeapons for OOO.esp
RustyItems for OOO.esp
OOO-WaterFish.esp
300_Artifacts.esp
Knights.esp
Knights - Unofficial Patch.esp
SM Plugin Refurbish - Knights.esp
MannimarcoRevisited.esp
MannimarcoRevisitedOOO.esp
MannimarcoWardrobeChest.esp
Mart's Monster Mod - City Defences.esp
FCOM_Knights.esp
xuldarkforest.esp
xulStendarrValley.esp
xulTheHeath.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
xulColovianHighlands_EV.esp
xulChorrolHinterland.esp
xulBeachesOfCyrodiilLostCoast.esp
xulBravilBarrowfields.esp
xulLushWoodlands.esp
xulAncientYews.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp
xulArriusCreek.esp
xulPatch_AY_AC.esp
xulRollingHills_EV.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulBrenaRiverRavine.esp
xulImperialIsle.esp
xulBlackwoodForest.esp
xulCheydinhalFalls.esp
xulAspenWood.esp
xulSkingradOutskirts.esp
Open Better Cities Full.esp
Open Better Cities - Full City Defences.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
Quest Award Leveling SI - no forged items.esp
Quest Award Leveller.esp
Quest Award Leveller - Vile Lair.esp
Quest Award Leveller - Mehrunes Razor.esp
Quest Award Leveller - Knights of the Nine.esp
Alternative Start by Robert Evrae.esp
DA Fatigued Running.esp
DA Sprint.esp
RenGuardOverhaul.esp
Francesco's Slower skills x1.5.esp
No More Annoying Comments.esp
Francesco's 10 days respawn time - 1-20 day lenght rescale.esp
[GFX]_Initial_Glow-all.esp
All Natural - Indoor Weather Filter For Mods.esp
Oblivion Graphics Extender Support.esp
Bashed Patch, 0.esp
Streamline 3.1.esp
GenericFaces_v1.1.esp
ScreenControls.esp


If you have questions please ask and I will answer. Like I said it is kind of hard to describe. If anybody knows any way I can fix this I would greatly appreciate the help. Thanks.
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Mon Jan 03, 2011 10:34 pm

What you need is the patch for Bravil Barrowfields for the landscape. It is available on Nexus with many others for the Unique Landscapes.
User avatar
Tom Flanagan
 
Posts: 3522
Joined: Sat Jul 21, 2007 1:51 am

Post » Mon Jan 03, 2011 5:03 pm

First, your FCOM install isn't correct. You have a bunch of optional Fran's plugins that are not to be included with an FCOM setup. That's a big thing to fix right there. Are you using BOSS? The BOSS log should've given you warnings and instructions about your FCOM setup.

Second, I see a lot of Unique landscapes mods but no Unique Landscapes compatibility patches. I didn't look in detail, but you need some. There is an omod compilation of UL patches on Nexus that will install the ones you need.

Also, please repost your load order from Wrye Bash, which gives version numbers as well as some details about which mods are merged.

gothemasticator
User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Tue Jan 04, 2011 6:14 am

Vark's Tavern is from Open Better Cities Full.esp
You need my compatibility patch for UL Bravil Barrowfields and Open Better Cities. There's a link in my sig to take you to my page of UL compatibility patches.
User avatar
Scared humanity
 
Posts: 3470
Joined: Tue Oct 16, 2007 3:41 am

Post » Mon Jan 03, 2011 7:57 pm

Yes!! The patch(es) did the trick! Thank you all so much!

Also, I BOSSed my load order and deleted the files I needed to. Thanks for the tip. You guys are great.
User avatar
Ludivine Dupuy
 
Posts: 3418
Joined: Tue Mar 27, 2007 6:51 pm


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