http://www.moddb.com/mods/the-nameless-mod... Oh, did you mean Oblivion mods? :whistling: :laugh:
+ Dremora Companion
however not fully voiced (yet - let us hope), but the voices that were added are great (and so is the mod)
I thought that did get complete voice acting, or it should be mostly voice acted by now. I remember when I first played it I didn't notice much unvoiced dialogue, and then later there was like 1 or two updates adding more voice acting.
http://www.tesnexus.com/downloads/file.php?id=6855 is good.
As I recall thehttp://www.filefront.com/user/giskarduk/http://www.tesnexus.com/downloads/file.php?id=22595 series of mods are all fully voice acted, I can't fully endorse using them though because some of them have been known to be dirty/buggy.
Can't really think of anymore. Overall I'm not a very big fan of voice acting because it often times means being extremely limiting on the dialogue. It's like if the main selling point of the mod was that all of the enemies you meet will be entirely unique creatures... and then it turns out that you only face three singular enemies. I'd take 3 dozen generic Bandit/creatures/etc. over that any day. (Though, I guess if it was one of those "three dragons are attacking Cyrodiil! are you a bad enough dude to stop them?" type mod it'd make sense, and kind of invalidate what I'm trying to say with my anology)
EDIT: Oh, yeah http://www.tesnexus.com/downloads/file.php?id=22226was one mod where the voice acting actually seemed to add a lot, mostly because the mod focused entirely on the three personalities you could put in the weapon, and the voiceacting for each was very good.