Level 26 bandits?

Post » Thu Jan 06, 2011 6:21 pm

Hi, I installed Oblivion XP earlier, and I noticed that all the human enemies such as bandits were at absurdly high levels, like lvl 16 or 26, despite my own character being at level one. This, annoyingly, badly throws off the Oblivion XP leveling. I have a number of mods installed such as FCOM that might be the source of the problem, can anyone take a guess on what the issue might be or explain how to get a list of currently active mods?
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Sarah Knight
 
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Post » Thu Jan 06, 2011 3:44 pm

You are experiencing the design of OOO. Some areas will have high level enemies. I.e. you can be lvl1 and run into lvl30 gargoyles if you venture too far out.
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Claudz
 
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Post » Fri Jan 07, 2011 3:44 am

You are experiencing the design of OOO. Some areas will have high level enemies. I.e. you can be lvl1 and run into lvl30 gargoyles if you venture too far out.

That hurts... :(


Edit: Although, my PC is more worried about wild boars at level 1. :(
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Elizabeth Davis
 
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Post » Fri Jan 07, 2011 4:48 am

You are experiencing the design of OOO. Some areas will have high level enemies. I.e. you can be lvl1 and run into lvl30 gargoyles if you venture too far out.

Well, I would assume that, except that the enemy in question was a level 26 nvde argonian within seeing distance of the sewers you start out in and which was in no way dangerous enough to justify the higher level. I was able to defeat it with no more difficulty than any other enemy, and it filled my XP bar halfway to level two. Something is definitely wrong.
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SamanthaLove
 
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Post » Thu Jan 06, 2011 6:23 pm

Well, I would assume that, except that the enemy in question was a level 26 nvde argonian within seeing distance of the sewers you start out in and which was in no way dangerous enough to justify the higher level. I was able to defeat it with no more difficulty than any other enemy, and it filled my XP bar halfway to level two. Something is definitely wrong.

Did you add OOO to a profile that had already been started? At what point you added it does not matter. Did you add OOO after having already started a new game?
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Steven Nicholson
 
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Post » Thu Jan 06, 2011 8:59 pm

Did you add OOO to a profile that had already been started? At what point you added it does not matter. Did you add OOO after having already started a new game?

I added FCOM before starting my first game, and have added other mods since, occasionally restarting on a new save. My issue is with a fresh save, right out of the imperial sewers. Actually, I'm using a mod that automatically skips the tutorial dungeon before I've even chosen a class. Perhaps this is a problem, it's generating enemies before character creation is properly finished? Just a theory I thought of.
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Enie van Bied
 
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Post » Thu Jan 06, 2011 7:22 pm

Actually, I'm using a mod that automatically skips the tutorial dungeon before I've even chosen a class. Perhaps this is a problem, it's generating enemies before character creation is properly finished? Just a theory I thought of.


I added FCOM before starting my first game, and have added other mods since, occasionally restarting on a new save. My issue is with a fresh save, right out of the imperial sewers.
"I added FCOM before starting my first game, and have added other mods since, occasionally restarting on a new save. My issue is with a fresh save, right out of the imperial sewers. "


http://www.gamesas.com/index.php?/topic/1102058-relz-fcom-convergence-and-ufcom/page__view__findpost__p__16134998 may clarify your problem.
It certainly sounds as if you need to allow re-spawn to take effect.
If your new to the mod http://www.gamesas.com/index.php?/topic/1088301-beginners-tips-for-ooo/page__view__findpost__p__15862026__fromsearch__1 may also be of some benefit.
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Facebook me
 
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