I'm tired of people bringing up CoD

Post » Fri Jan 14, 2011 2:09 pm

I won't play them because they're simple, generic, and just plain bad compared to even crappy modern shooters.

ditto

I had no problem playing Arena and Daggerfall, but the reason I don't touch FPS's of any kind is because they just look so... repetitively straightforward.
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Fluffer
 
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Post » Fri Jan 14, 2011 2:30 pm

I find it amusing how many people who hate CoD have never even played it.

I don't think CoD is a great game nor do I believe it to be horrible.
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Marilú
 
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Post » Fri Jan 14, 2011 8:35 pm

Oh sure, after spending hours and hours of my life. In addition, due to the way things work out, there WILL be better weapons/perks/whatever. In addition, there will be builds that are counters to mine, like a sniper taking out shotgun users on a more open map. Now, it is within reason that players should adapt to that, but when you play a certain class heavily, and all you have are unlocks for that class, switching out on different maps that do not support your chosen play style becomes difficult, sometimes downright unbearable.

There is no dispute that Quake has a more even playing field, because you literally do not have to make a choice. Everybody spawns with the same weapon, has access to the same weapons, and to the same powerups the INSTANT they join the map, regardless of play time. A noob can pick up the BFG same as a pro. Not so in Call of Duty, where a noob is stuck with the crappy starting weapon while a long time player gets access to the M-16 with all their doodads, powerups, perks, and other cheap tricks (did they really need to add an exploding remote control car to the game?), not to mention kill streaks.

I played Modern Warfare and Modern Warfare 2 a lot. I mean a ton. And what I came out on the other side realizing was that much of the gameplay of those games was simply finding out the way to be the cheesiest, cheapest bastard on the map. Finding the cheapest, easiest spot to camp/roam around in, get the best weapon for that specific spot, and most players wouldn't even be able to see you before they died. No skill involved. I spent most of my time reloading my weapon than actually fighting. Now, that isn't to say that skill didn't come into play many times, because it died, but I found many, many games could be won by finding out the cheesiest spot to hide, and then sit there and rake in the kills with uber one-shot weapons like the M-16 with headshots.

Or god forbid, akimbo 1887s.


I can't recall how long it took me to unlock all items in Black Ops. I needa check my game time, but I know its nowhere near as many hours as alota people on here spend on TES/Fallout games. I think I'm 3rd or 4th prestige. So really, it doesnt take much time to unlock everything.

Talk about cheap and cheesiest. If we play Marvel vs Capcom 3, and all I do is spam fireballs at you and you keep loosing, you can't call me cheap, you just needa get betterer. Same thing with COD and other shooters, there will be campers, its not their fault you like to walk into their traps. You should have known better.

Don't put me down because your not good at the game or because the game isnt working the way you want it to play. You tricks and techniques dont work? You should have known better if you want to play the game. Thats the game.

But you know that a lot of advancement hasn't been made when I could go onto MW2 about a month ago and still get a game easy. I don't see how dishing out $120 a year for basically the same game with a new mask is a good idea.

I'm not saying that CoD should totally rework what they do, but I think some improvements need to be made to make me interested in actually shelling out money to play it. What CoD is doing is successful, obviously, but they have to grow and evolve into something bigger/better to make me interested in it.

That was a fun read. I'll respond when I get home in about an hour.


MW2 never really appealed to me, tried it a couple times on PS3 but prolly wasnt feeling it cuz of the controller. I couldnt avoid Black Ops though, with its MW and MW2 sales history + gamer hype over it + marketing/media, I had to get it. I was very very pleased with it. I even got the first DLC for it, my very first DLC, I plan on gettin all of em. DOn't play much adversial right now, been playin alota zombies.

But yeah, I dunno, if they can keep it up and get gamers to hype up MW3 + market it right, I'd be down to throw down more money. I'd rather play the new game with few changes rather than them change up everything and it svcks or it ruins the community. Its good that theres always someone online playing, well theres always alota people online playing.
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Zoe Ratcliffe
 
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Post » Fri Jan 14, 2011 3:09 pm

I had no problem playing Arena and Daggerfall, but the reason I don't touch FPS's of any kind is because they just look so... repetitively straightforward.

See, but that's why old FPS games were so great. They focused entirely upon the level design. Doom doesn't pretend to have a great story, or deep characters, or whatever. It just gives you a level and a gun and lets you go at it. Level design in Doom is very important and makes each level different from the last. Same thing for Quake. They spend all their time making the game FUN rather than trying to slather eye candy on it or trick you. Its gameplay first.

Same thing with COD and other shooters, there will be campers, its not their fault you like to walk into their traps.

Great, now you're making assumptions about my gameplay.

I was damn good at CoD, but because of that I noticed many things about it. Like I said; cheap, cheap, cheap wins the game. Whoever does the cheapest cheesiest crap has a much higher chance to win. And no, you can't just "avoid" their traps, because the best spots to get in on the maps are the ones in the highest traffic areas. Even if I do avoid the enemies in those spots (which I often did), that won't stop other fools from bumbling right through their line of fire. I can only do so much on my own before each other terrible player ruins it. Cheap techniques work well here because they take little time to accomplish and are usually low risk, compared to trying to edge around the map and get straight up kills in firefights.

Don't put me down because your not good at the game or because the game isnt working the way you want it to play. You tricks and techniques dont work? You should have known better if you want to play the game. Thats the game.

Once again, I was damn good at CoD. I won many of the games I played each day. The game svcked. Flat out svcked. If you don't want to bother actually arguing the points I made, then I'm done replying to you. You can try attacking me as a player, but I've been playing FPS games for a long, long time, and certainly know what I'm doing and talking about, especially since, as I stated, most of this is based on observation through Call of Duty 2, Modern Warfare, and Modern Warfare 2, all of which I was very skilled at.

Don't put me down

Not a single time did I say anything about your skills. You're incorrect.
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Smokey
 
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Post » Fri Jan 14, 2011 10:43 pm

See, but that's why old FPS games were so great. They focused entirely upon the level design. Doom doesn't pretend to have a great story, or deep characters, or whatever. It just gives you a level and a gun and lets you go at it. Level design in Doom is very important and makes each level different from the last. Same thing for Quake. They spend all their time making the game FUN rather than trying to slather eye candy on it or trick you. Its gameplay first.


Great, now you're making assumptions about my gameplay.

I was damn good at CoD, but because of that I noticed many things about it. Like I said; cheap, cheap, cheap wins the game. Whoever does the cheapest cheesiest crap has a much higher chance to win. And no, you can't just "avoid" their traps, because the best spots to get in on the maps are the ones in the highest traffic areas. Even if I do avoid the enemies in those spots (which I often did), that won't stop other fools from bumbling right through their line of fire. I can only do so much on my own before each other terrible player ruins it. Cheap techniques work well here because they take little time to accomplish and are usually low risk, compared to trying to edge around the map and get straight up kills in firefights.

Once again, I was damn good at CoD. I won many of the games I played each day. The game svcked. Flat out svcked. If you don't want to bother actually arguing the points I made, then I'm done replying to you. You can try attacking me as a player, but I've been playing FPS games for a long, long time, and certainly know what I'm doing and talking about, especially since, as I stated, most of this is based on observation through Call of Duty 2, Modern Warfare, and Modern Warfare 2, all of which I was very skilled at.


Not worrying about how you play.

I'm saying your calling techniques and tactics cheap when they're not. Cheating via hacking, or partying up and using teamwork in a FFA match to boost, those teachniques and tactics are cheap.

The game is the game. If I have to do something you consider cheap to win, I gotta do what I gotta do to win. Don't cry.

The Pro: "Stop shooting fireball your noob, your so cheap"
The Noob: "Its not my fault you dont know how to block or jump over"
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Eire Charlotta
 
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Post » Fri Jan 14, 2011 9:25 am

Not worrying about how you play.

I'm saying your calling techniques and tactics cheap when they're not. Cheating via hacking, or partying up and using teamwork in a FFA match to boost, those teachniques and tactics are cheap.

The game is the game. If I have to do something you consider cheap to win, I gotta do what I gotta do to win. Don't cry.

The Pro: "Stop shooting fireball your noob, your so cheap"
The Noob: "Its not my fault you dont know how to block or jump over"

Getting all the run perks, then running around and knifing wasn't cheap? Lagging AND knifing wasn't cheap? It was pretty much unstoppable, yet this is a game about SHOOTING and we have half the server running around KNIFING PEOPLE.

The game was flat out cheap. Balance was non-existence. When all you had to do in that game was run around with akimbo 1887s and press both triggers, yes, its very, very cheap.

At least most fighting games have counter buttons or mechanics, so spamming is a very stupid tactic. Try that in Soul Caliber and watch what happens.
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Adrian Powers
 
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Post » Fri Jan 14, 2011 4:23 pm

Getting all the run perks, then running around and knifing wasn't cheap? Lagging AND knifing wasn't cheap? It was pretty much unstoppable, yet this is a game about SHOOTING and we have half the server running around KNIFING PEOPLE.

The game was flat out cheap. Balance was non-existence. When all you had to do in that game was run around with akimbo 1887s and press both triggers, yes, its very, very cheap.

At least most fighting games have counter buttons or mechanics, so spamming is a very stupid tactic. Try that in Soul Caliber and watch what happens.


All I ever play if FFA and a little TDM and I dont ever see knife crazy games, or dual shooters crazy games. :shrug: I know one time in Gun Game I dominated a building because I was knifing everyone in there, but its just the way the game worked, it was a FFA, random/crappy guns, full game so it was hectic, the building was the center and main traffic area and nobody wanted to go down in a level. Of course I sacrificed being anywhere close to being in the money by knifing the whole round. It was fun though, and everyone in the game was laughing about it. But in a ranked FFA, hell na.
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Zualett
 
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Post » Fri Jan 14, 2011 9:48 am

I personally stoped caring about COD after MW2, but if people want to "bring it" fine by me, meanwhile they dont wanna compare COD with Fallout or another game out of the main genre, its not a problem at all

Personally, Counter Strike 1.6 is my choice.
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GPMG
 
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Post » Fri Jan 14, 2011 2:06 pm

I won't play them because they're simple, generic, and just plain bad compared to even crappy modern shooters.



So you would rather take hand holding garbage that tries to pretend not be garage?

Games like DOOM and Duke Nukem aren't suppose to be great when it comes to story or anything, it's all about gameplay. Which they excel at. The thing that's so great about the old 90's shooters is the amazing level designs and pure entertainment. Some games just try to be fun and do great at it, when you try to take something like Doom or Quake seriously is when they fall short. You just can't take something made for pure entertainment as something serious. I think we all need some mindless entertainment every now and then, and for that I go to the nineties shooters. Besides, without John Carmack's 3D technology you would never have your precious 3D RPG games like Skyrim or Morrowind. You gotta give credit where it's due. Today's shooters take themselves too seriously, when the FPS games original intention wasn't so. I believe you can make a great FPS that isn't mindless like Bioshock and Deus Ex (both with RPG elements by the by). But those are few and far between.
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Tiff Clark
 
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Post » Fri Jan 14, 2011 12:08 pm

I'm willing to pay the $120/yr for COD if it stays sick. Its like WOW. You pay for what you get. Prolly wont get MW3 if it doesnt have zombie or another extra cool mode in addition to its multiplayer. Unless of course everyone I know has it, then I'm a have to grab it.

I wanna run a game 8pm at night, theres mad people online tryin to run COD, 5am in the morning still alota people on playing COD, 10 am in the morning, still alota people on playing COD.

Its a good game and worth the price/year


I doubt you have even played WoW, raided, or leveled a character to 85.
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Lyd
 
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Post » Fri Jan 14, 2011 11:42 am

Forget CoD, bring back TimeSplitters.

THIS!

seriously, blowing up a dinosaur with a plasma rifle grenade while a monkey is duel wielding tommy guns and killing a zombie that has no head is an assured win.
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kevin ball
 
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