Eyelashes on Vanilla & Custom Races

Post » Sat Jan 15, 2011 10:50 pm

I've been trying to give my Vanilla races eyelashes with http://www.tesnexus.com/downloads/file.php?id=24085, but they aren't showing up in my game. Either I must be doing something wrong or something must be conflicting. I'm also curious how one would go about putting eyelashes on a custom race.

Load Order

Masters for: Bashed Patch, 0.esp00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.33]04  Mart's Monster Mod.esm  [Version 3.7b1]05  TamrielTravellers.esm  [Version 1.39c]06  FCOM_Convergence.esm  [Version 0.9.9a7]07  Unofficial Oblivion Patch.esp  [Version 3.2.0]08  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]09  Francesco's Optional Chance of Stronger Bosses.esp0A  Francesco's Optional Chance of More Enemies.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]0B  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]0C  Slof's Oblivion Robe Trader.esp0D  Bob's Armory Oblivion.esp0E  FCOM_BobsArmory.esp  [Version 0.9.9]0F  Oblivion WarCry EV.esp10  FCOM_WarCry.esp  [Version 0.9.9]11  FCOM_Convergence.esp  [Version 0.9.9]12  FCOM_RealSwords.esp  [Version 0.9.9]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b1]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.6beta2]13  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b1]14  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b1]15  ShiveringIsleTravellers.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_FriendlierFactions.esp  [Version 0.9.9]16  TIE In.esp  [Version 1.07]++  TIE In - RealSwords.esp  [Version 1.07]++  TIE In - DiverseGuardUnity.esp  [Version 1.07]++  TIE In - BobsGuardUnity.esp  [Version 1.07]17  Knights.esp++  SM Plugin Refurbish - Knights.esp  [Version 1.06]++  TIE In - Knights.esp  [Version 1.06]18  Mighty Umbra.esp19  Origin of the Mages Guild.esp  [Version 5.1]++  FCOM_MightyUmbra.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]++  FCOM_OMGSRT.esp  [Version 0.9.9]1A  Alternative Start by Robert Evrae.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b1]1B  Mart's Monster Mod - Diverse Runeskulls.esp  [Version 1.1]**  MaleBodyReplacerV4.esp**  RTFemaleReplacerV12.esp**  Slof's Oblivion Better Beasts.esp**  BloodSpray.esp**  LoadingScreens.esp**  LoadingScreensSI.esp1C  Oblivion Graphics Extender Support.esp  [Version 0.2]


If you can help, it'll be greatly appreciated.
User avatar
Damned_Queen
 
Posts: 3425
Joined: Fri Apr 20, 2007 5:18 pm

Post » Sat Jan 15, 2011 11:40 pm

Eyelash plugin will edit RACE record, while cosmetic mods and some body replacers(you're using Robert's) which use plugin will edit same record(So conflict is inevitable). Looks like you have to merge it into bashed patch as well.
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Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Sat Jan 15, 2011 5:49 pm

Well I'm confused, there is no bashed patch in your load order, but you're obviously using one :blink: or am I being stupid?

Anyhow, completely unrelated, the loading screen mods should be active otherwise you only get the replacments vanilla ones, not the really nice extra ones. Something I only recently discovered after using it for about 2 years :facepalm:
User avatar
Georgia Fullalove
 
Posts: 3390
Joined: Mon Nov 06, 2006 11:48 pm

Post » Sat Jan 15, 2011 11:32 pm

Well I'm confused, there is no bashed patch in your load order, but you're obviously using one :blink: or am I being stupid?


That's because it's the master list for the Bashed Patch rather than the actual load order. But where is the EyelashesForVanillaRaces1.0.esp?

I'm using http://www.tesnexus.com/downloads/file.php?id=18185 and it works fine having it unchecked and using Import Graphics on it when rebuilding the Bashed Patch. Wonder what the difference between them are? I noticed that Eyelashes For Vanilla Races is much bigger.

EDIT: OK, it has more resources than the esp actually uses for those who want to tinker with the CS. Also, BTW, I'd recommend updating to the latest OOO, MMM, UFCOM - but that's another matter.
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Mimi BC
 
Posts: 3282
Joined: Sat Oct 07, 2006 10:30 pm

Post » Sat Jan 15, 2011 5:22 pm

Not sure about the load order tbh, but as for adding eyelashes to custom races, there's a tutorial here:

http://www.tesnexus.com/downloads/file.php?id=18185. Hopefully that will be useful.
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Tania Bunic
 
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Joined: Sun Jun 18, 2006 9:26 am


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