Small problem with merging DLC patches

Post » Wed Jan 19, 2011 5:29 am

Hi, I'm currently reinstalling the game and after reading the various threads about merging mods I've decided to merge to master the DLC patches with TES4Gecko. It worked like a charm except for the Mehrunes Razor patch, I get this message:

Spoiler

TES4Gecko.PluginException: Plugin DLCMehrunesRazor - Unofficial Patch.esp changes merged master record editor ID from DL9ChampAxe01 to WeapDaedricWarAxe
TES4Gecko.MErgeTask.mapPluginRecords(MergeTask.java:725)
TES4Gecko.MergeTask.run(MergeTask.java:482)


I couldn't find any info about this specific error on the forums, which is strange since I assume it must have happened to others. Anyway, I'm guessing I have to change something with TES4Edit, but I'm a very long way from knowing what... I've looked up this weapon, and sure enough, it is highlighted in red, with the FormID, EditorID, Script and Damage being different between the official esp and the patch.

Could a kind soul point me in the right direction? This isn't something essential of course, but I want to understand why it doesn't work.
Thanks :)
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Suzie Dalziel
 
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Post » Wed Jan 19, 2011 5:09 am

If you are going to merge the mod with TES4Edit, just copy all of the changes and new records from the patch over into the DLC.
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Javier Borjas
 
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Post » Wed Jan 19, 2011 12:00 am

Well I'm merging with TES4Gecko, but I guess your advice still applies, it sounds logical. Thanks Tomlong for the quick reply, you are a saint!
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Ice Fire
 
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Post » Wed Jan 19, 2011 4:06 am

Well I'm merging with TES4Gecko, but I guess your advice still applies, it sounds logical. Thanks Tomlong for the quick reply, you are a saint!

Your title said something about TES4Edit, so I might be slightly confused, sorry, haha...
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Jade Muggeridge
 
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