[REQ / WIPz] Werewolves Unleashed!

Post » Thu Jan 20, 2011 6:41 pm

Hello, I'm PureAdolescence and I'm hell bent on creating the ultimate playable werewolf race, that can only be referred to as Werewolfs Unleashed!

The only problem is that I have no experience, what-so-ever as far as modding is concerned. All I have is my idea, my experience installing mods and a collection of resources that I'd like to merge in order to make this mod possible. Now I know this won't be an easy feat, and neither am I asking anyone to do it for me. Instead, I'm requesting that someone take time to lead me in the right direction and explain what I need to do in order to make this possible. Hell, I'd even be willing to release it as a mod to the community.

http://www.tesnexus.com/downloads/images/30086-1-1266685459.jpg

Description:

I'd like the race to be able to transform into 2 forms. These various forms will introduce what I think will be a very interesting style of play.

http://www.tesnexus.com/downloads/images/16988-1-1235300857.jpg

The default form is half and half. In this form the race will have http://www.tesnexus.com/downloads/images/16988-1-1210647436.jpg, http://www.tesnexus.com/downloads/images/27079-4-1253007281.jpg, fangs, and http://www.tesnexus.com/downloads/images/24359-4-1241945581.jpg on the fingers and the toes.

http://tesnexus.com/downloads/images/26634-5-1277049723.jpeg

This is the wolf form, a form that'll allow the character to become considerably faster. This would come in handy in the sense that it'll allow the user to sneak around, escape from fights and avoid them altogether.

http://www.tesnexus.com/downloads/images/30086-1-1266685459.jpg

And last, but not least would be the devastating Werewolf form.


My plan of approach...

Like I said this is going to be no easy task, but I sort of have an idea on how I'm going to approach this. The plan is to start off with the Wolf Elves from http://www.tesnexus.com/downloads/file.php?id=16988 and place the of http://www.tesnexus.com/downloads/file.php?id=27079 tails on them. I'll then somehow try and work the tail mesh so that I can put claws on the fingers and toes. Then all that leaves is a script that'd allow my character to transform into a wolf a werewolf as well the wolf character models and animations for those two forms and transformations.

So basically all I'm asking for is a little bit of assistance/guidance as far as where to start as far as meshing and scripting is concerned when making a mod like this...
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Bryanna Vacchiano
 
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Post » Thu Jan 20, 2011 6:33 am

bump
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Kevin Jay
 
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Post » Thu Jan 20, 2011 7:05 am

What do you mean you have no experience 'what-so-ever'? If you've never touched the CS before you've certainly chosen possibly the hardest mod to start with.
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Nancy RIP
 
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Post » Thu Jan 20, 2011 11:13 am

I wouldn't say I never touched the construction set, in the sense that I know how to open a plug-in's race data and modify the file paths for textures and meshes, but I wouldn't think that'd qualify me as being experienced compared to most modders. I also know how to create a merged patch in Tes4Edit, but other than that and being able to install mods, I can only speculate how to mod rather than actually knowing how to mod.

you've certainly chosen possibly the hardest mod to start with.


I recall reading somewhere that all Mods start off by wanting to add something not currently available to their game. This would be that for me, and yes, I understand that it may be hard, but I'd rather shoot for the stars and land on the moon rather than jump for something on Earth and land back where I started. A mod has got to start somewhere, and I'd like to start here, but I'm curious how to get moving.
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yermom
 
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Post » Thu Jan 20, 2011 6:23 pm

I recall reading somewhere that all Mods start off by wanting to add something not currently available to their game. This would be that for me, and yes, I understand that it may be hard, but I'd rather shoot for the stars and land on the moon rather than jump for something on Earth and land back where I started. A mod has got to start somewhere, and I'd like to start here, but I'm curious how to get moving.

I hate to sound patronising,I think you're underestimating how tricky it can be to learn how to mod. To do what you're suggesting you'll need to learn how to script, and script well. You'll want http://cs.elderscrolls.com/constwiki/index.php/Main_Page, it has among other things an excellent begginers guide which builds up from no knowledge (how I learnt), a complete list of every scripting function in vanilla CS, OBSE and pluggy, many smaller guides for tricky tasks and an easy to navigate system so you can find whatever you need. Have a good look at that and see what you think.
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Monika Fiolek
 
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Post » Thu Jan 20, 2011 7:49 pm

I wouldn't say I never touched the construction set, in the sense that I know how to open a plug-in's race data and modify the file paths for textures and meshes, but I wouldn't think that'd qualify me as being experienced compared to most modders. I also know how to create a merged patch in Tes4Edit, but other than that and being able to install mods, I can only speculate how to mod rather than actually knowing how to mod.



I recall reading somewhere that all Mods start off by wanting to add something not currently available to their game. This would be that for me, and yes, I understand that it may be hard, but I'd rather shoot for the stars and land on the moon rather than jump for something on Earth and land back where I started. A mod has got to start somewhere, and I'd like to start here, but I'm curious how to get moving.

Actually there are two werewolf mods at the market
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adam holden
 
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Post » Thu Jan 20, 2011 2:58 pm

Actually there are two werewolf mods at the market


I actually had a look at a few werewolf mods on nexus and I had planned on compiling a few things I liked from each of them in order to make this one. One thing I'd prefer to implement is my character starting off as a human with wolf-like features (e.g. wolf ears, eyes, fangs, claws & wolf tail) with the option of turning into a wolf and a werewolf at will or when its nighttime. It'd also be cool if I could do something similar to vampirism, wherein I'd be able to spread the disease and form an alliance of werewolf companions that'd help in the fight against werewolf hunters.

Lol, I'll admit though, this is sounding like a lot of work, but it sounds fun. I want to do this mod, because it's something I honestly would like to have in my game. Anyways, thanks for the link The Greatness, I'll check out the tutorial a.s.a.p!
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Sweet Blighty
 
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Post » Thu Jan 20, 2011 11:38 am

Before you do anything, I think, firstly, you should get better ear meshes, as they are not really styled for a werewolf, but for a wolf-elf (which is what they were made for), and possibly a better tail mesh (but then again, I'm just going on the screenshot of the tail, which doesn't show it very well).

Secondly, the wolf form is going to possibly be the most difficult one. I would recommend either contacting LoginToDownload (author of LTD's Vampire Overhaul) or xilver (Midas Magic) to find out how they do their wolf-forms.

Thirdly, you should not make the werewolf form too overpowered, as it could seriously unbalance the game if not done well. I suggest giving it a balancing factor, like only being able to transform occassionally, or having a 100% weakness to silver weapons.

Also, I would recommend, depending on how big you want this mod to be, perhaps contacting other people for help with different parts of the mod (I, for one, could offer advice with the scripting, as it is my modding strong suit).

But I am very interested in how you do with this mod, so please keep me up-to-date with your progress.

Good Luck!!!
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Marquis T
 
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