So I'm sure we've all experienced the anticlimactic feeling of a quest that should've been epic but wasn't. I'm pretty sure my example is one of the new quests added by users in the big quest mod, but still. Mine is the mages guild quest where you have to go kill a crazy mage who took over the mages guild in another town. The questgiver makes it sound like there will be tons of other enemies and that the wizard him/herself will be fearsome. But I went there and all the regular, friendly, 2-d guild members were there and acted like everything was normal....not an enemy in sight...turned around and accidentally killed the "awesomely powerful" evil mage with an accidental swing of my enchanted staff. No other enemies, just one regular mage. Over in 2 seconds. TOTAL letdown.
I hope when DaggerXL is completed that quests like this can be made better, for example by taking out all the regular guild members (as if it were nighttime) and putting in several more enemies. If new classes/characters will be able to be added, I think "boss" mages should be changed to Overlords and still have regular nightblades/battlemages/sorcerers/mages as the head honcho's minions.
Anyone else ever experience the epic letdown, either from a normal quest or mod-added quest?