Regarding Low-Res Textures

Post » Tue Jan 25, 2011 11:05 pm

Give a dog a bone and watch him compile a list of all of it's minor flaws and then post them on the internet - at least, I think that's how the expression goes.
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Eilidh Brian
 
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Post » Tue Jan 25, 2011 7:16 pm

Yes, but in order for us to be able to choose higher rez textures, they need to put them in the disk first. Wanna bet if they'll do that?

In the game informer podcast Todd said that the PC version would ship with higher textures.
So yeah I bet my life on that.
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Paul Rice
 
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Post » Tue Jan 25, 2011 2:15 pm

http://www.youtube.com/watch?v=9Sw_1P2dvWU
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Unstoppable Judge
 
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Post » Tue Jan 25, 2011 1:45 pm

Actually, most gaming PCs do have 2-4 Gb Vram :P

(With shared ram that is lol).

My PC shows 4 Gb Vram, 1 Gb from the graphics card, 3 Gb shared.
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Mistress trades Melissa
 
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Post » Tue Jan 25, 2011 3:10 pm

ok guys some of you clearly dont know how things work
-alpha stage = gameplay mechanics working : check, story : check, graphic design : check.
-beta stage = graphics optimation : check, high resolution : check, anti anolsing and antistrohpics : check.
-gold stage = bugs have been reduced to the minimum : check, game is ready to go in mass production: check.

although i have the idea that bethesda mostly skips the fixing bugs before release stage, this is how a game developement goes. so people please calm down, dont go crying about textures and anti anolising at the moment.

and those who didnt get what op ment with Vram is that the memory ram of your graphic card which is alot less important than the core clock speed and the shader speed. the one that posted 2-4 gigs meanth the RAM memory.

and yes the game's graphics dont look that good in general because i think they're trying to fit the game into 1 disc for xbox 360. altho i gotta say that the atmosphere of the game looked breath taking, the wind, the mountains, the smoke were all like a dream come true in a multi-platform game.

im 95% sure these informations are accurate ( 5% chance because there are always some people with more knowledge about these stuff )
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Sabrina garzotto
 
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Post » Wed Jan 26, 2011 12:14 am

Actually, most gaming PCs do have 2-4 Gb Vram :P

(With shared ram that is lol).

My PC shows 4 Gb Vram, 1 Gb from the graphics card, 3 Gb shared.


... But that doesn't actually mean anything for games. You NEED to keep the VRAM used under the limit of your GPU(s) or the game will have terrible performance issues.

ok guys some of you clearly dont know how things work
-alpha stage = gameplay mechanics working : check, story : check, graphic design : check.
-beta stage = graphics optimation : check, high resolution : check, anti anolsing and antistrohpics : check.
-gold stage = bugs have been reduced to the minimum : check, game is ready to go in mass production: check.

That's quite a bold claim... You must not know very much yourself. AA and AF don't need "optimation"... These merely need support in software (meaning you can't do anything too "wrong") and are done at a driver/hardware level by your GPU vendor. You also imply that people shouldn't care about textures "at the moment" because... ? Because they're going to be improved? They may change the styles/look of some assets, but why would they create a low res version early on just to recreate it all over again at a higher res? They're almost certainly targeting a certain resolution texture no matter how good it looks, because they've already computed how much VRAM each element needs to use to not go over the Xbox's VRAM limits.
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DAVId Bryant
 
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Post » Tue Jan 25, 2011 9:41 pm

... But that doesn't actually mean anything for games. You NEED to keep the VRAM used under the limit of your GPU(s) or the game will have terrible performance issues.


Actually I disagree. Back when I had a 512 Mb X1900 xtx, Oblivion with mods was using up around 700-900 Vram and still running fine.

Currently I've tried a few games (Including maxed out Metro and Crysis) that use up over 1200 mb Vram and I dont get any lag.
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Nicole Kraus
 
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Post » Wed Jan 26, 2011 5:54 am

Anyone have the quote where a dev said PC will have higher rez and AA?

@ PhYoshi Oh my bad, yeah you are right. I have 1gig vram here.

This one:

From the GI Podcast Q&A which was transcribed by member Vamphaery :
http://www.gameinformer.com/b/podcasts/archive/2011/02/03/toddhowardse.aspx



41:02 Will there be an X64 version for PC players? High resolution textures (will they have to be modded in?) Do you have a dedicated group for the PC version? "We work on it together. The main thing for people to know is our background is PC games. The game is authored here on PCs. That's what we work on. A lot of the team is playing the game on PC all day. We do want the platforms to each have a really, really high level of fidelity. I personally play a lot on the Xbox. It tends to be my preferred platform. We do a lot of graphics development still FIRST on the Xbox, just because it's smoother. And then a lot of that stuff does go over to the PC.
We tend to do as much as we can as the project goes on, because we want to support as wide a range as possible. We also tend to do that stuff late, because right now we want to work on the main game and how it plays and getting the graphics fast everywhere, and then as the project gets closer to release we start supporting all those other things. You'll definitely be able to run the PC on a much higher resolution. All of our games that we've done so far - Morrowind, Oblivion, Fallout - the PC versions have higher res textures they ship with by default. A lot of times you don't notice that, because when you play a console game you're sitting six to ten feet away from the screen. Whereas on the PC, you're sitting a foot, two feet away from the screen. Those kinds of differences in texture resolution, you don't notice unless you're looking at two screenshots on a computer and flipping between them. We are gonna support that stuff. I can't say how far. But the same thing with the interface. We do a lot of PC interface stuff. There are uniquenesses [sic] to how we handle it on the PC."

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kelly thomson
 
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Post » Wed Jan 26, 2011 5:38 am

I love when people think this is how the game is gonna look.......ITS THE FIRST TRAILER...THE GAMES NOT FINISHED.......its going too look better than this, and it already looks better than oblivion
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SHAWNNA-KAY
 
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Post » Wed Jan 26, 2011 2:36 am

Actually I disagree. Back when I had a 512 Mb X1900 xtx, Oblivion with mods was using up around 700-900 Vram and still running fine.

Currently I've tried a few games (Including maxed out Metro and Crysis) that use up over 1200 mb Vram and I dont get any lag.

You can't "disagree" with a fact about GPU hardware. Where are you getting these supposed stats from? They're probably including stuff in memory that isn't actually active in video memory. You can't fill more than 1GB up on a GPU if it has no more than 1GB. The 700-900MB certainly is not needed by Oblivion *at one time*... As reported by Oblivion itself, my modded Oblivion never went over 500 with QTP3 full and RAEVWD. There's not much else in the way of VRAM, other than accumulating assets in memory over long sessions.

The point is that the Xbox 360 can't show more than 256MB worth of assets (not including overhead, AA, AF, etc) without running into huge problems. It can't have more than 256MB active in memory at once, or it will swap.
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Vickytoria Vasquez
 
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