That's strange, I thought Brink had been designed for 360 and ported to the other consoles. Oh well, doesn't really matter considering we'll have the patch as soon as we start up the game.
Why does everyone seem to think that SD is lying when they say they developed the three in parallel?
Sure, they used common resources, but using the same images and design to create the interface in all 3 isn't the same as making an interface for one system then making that programming work on another.