BC..market district problems

Post » Tue Feb 01, 2011 10:14 pm

so, if you've been following my threads the last couple days you would know that i'm having some problems with better IC, now something else is wrong. the market district has random stuff floating (crates, sacks), and also some part of it seems to have been "lifted up", such as the stairs on either side to the arena and elven garden districts, those are so high now that the guards can't get onto the first step of the stairs to stand their watch, they're just nonstop walking into the raised stairs...some other crates/sacks, such as the ones in front of jensine's shop, and the ones in front of thoronir's shop, are floating in midair, it was fine before and now suddenly this happens, what on earth is going on....(or maybe this is caused by quarl's texture pack 3? because i just installed that and this happened, maybe it's incompatible with BC or something...either way just more problems and coming from nowhere..

mod list as usual, added some clothing mods but really they shouldn't have affected anything...

Spoiler


Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.9.5]02  Francesco's Leveled Creatures-Items Mod.esm03  Francesco's Optional New Items Add-On.esm04  Cobl Main.esm  [Version 1.72]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  Enhanced Daedric Invasion.esm08  CyrodiilUpgradeResourcePack.esm09  TamrielTravellers.esm  [Version 1.39c]0A  FCOM_Convergence.esm  [Version 0.9.9a7]0B  Kvatch Rebuilt.esm0C  Better Cities Resources.esm0D  HorseCombatMaster.esm0E  Unofficial Oblivion Patch.esp  [Version 3.2.9]0F  Oblivion Citadel Door Fix.esp10  DLCShiveringIsles.esp11  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]12  Better Cities .esp13  Francesco's Optional Chance of Stronger Bosses.esp14  Francesco's Optional Chance of Stronger Enemies.esp15  Francesco's Optional Chance of More Enemies.esp16  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]17  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]18  Fran Armor Add-on.esp19  Fran_Lv30Item_Maltz.esp1A  All Natural - Real Lights.esp  [Version 0.9.9.5]1B  All Natural.esp  [Version 0.9.9.5]1C  All Natural - SI.esp  [Version 0.9.9.5]1D  Kvatch Rebuilt Weather Patch.esp1E  Book Jackets Oblivion.esp1F  ImprovedSigns.esp20  Morrowind Ingredients.esp  [Version 1.5]21  DLCHorseArmor.esp22  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]23  DLCOrrery.esp24  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]25  DLCVileLair.esp26  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]27  Lair_mobs.esp28  DLCMehrunesRazor.esp29  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]2A  Mehrunes_mobs.esp2B  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]2C  EY_AoD.esp2D  Sinbloods_Nightweave_HGEC.esp2E  Mage Equipment - No Manni.esp2F  DLCThievesDen.esp30  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]31  Thievesden_mobs.esp32  ExnemRuneskulls.esp++  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]33  Slof's Oblivion Robe Trader.esp34  Cobl Glue.esp  [Version 1.72]35  Cobl Si.esp  [Version 1.63]36  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]37  Bob's Armory Oblivion.esp38  Cheat Bob's Armory Oblivion.esp39  FCOM_BobsArmory.esp  [Version 0.9.9]3A  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]3B  Oblivion WarCry EV.esp3C  FCOM_WarCry.esp  [Version 0.9.9]3D  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]3E  FCOM_Convergence.esp  [Version 0.9.9]3F  FCOM_RealSwords.esp  [Version 0.9.9]40  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]41  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]42  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]43  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]44  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]45  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]46  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]47  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3]++  TamrielTravellerAdvscript.esp  [Version 1.39c]48  TamrielTravellers4OOO.esp  [Version 1.39c]49  TamrielTravellersItemsCobl.esp  [Version 1.39c]4A  ShiveringIsleTravellers.esp  [Version 1.39c]++  ShiveringIsleTravellersFriendlyFactions.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_FriendlierFactions.esp  [Version 0.9.9]4B  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]4C  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]4D  Morrowind Ingredients_MMM.esp  [Version 1.5]4E  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.69]4F  Kvatch Rebuilt.esp++  Kvatch Rebuilt - OOO Compatibility.esp50  Kvatch Rebuilt - Leveled Guards - FCOM.esp51  DLCBattlehornCastle.esp52  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]53  Battlehorn_mobs.esp54  DLCfrostcrag.esp55  Knights.esp56  Knights - Unofficial Patch.esp  [Version 1.0.10]57  SM Plugin Refurbish(Merged).esp  [Version 1.21]58  Mighty Umbra.esp59  Ungarion1TheWelkyndSword.esp  [Version 1.4]5A  Blood&Mud.esp5B  Origin of the Mages Guild.esp  [Version 6]5C  The Mystery of the Dulan cult.esp5D  MannimarcoComplete.esp5E  MannimarcoRevisited.esp5F  MannimarcoRevisitedOOO.esp  [Version 0.1]60  MannimarcoWardrobeChest.esp++  FCOM_MightyUmbra.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9]++  FCOM_WelkyndSwordBlood&Mud.esp  [Version 0.9.9]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]61  FCOM_OMG.esp  [Version 0.9.9]++  FCOM_OMGSRT.esp  [Version 0.9.9]62  FCOM_DulanCult.esp  [Version 0.9.9]63  Enhanced Daedric Invasion.esp++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]64  xuldarkforest.esp  [Version 1.0.5]65  xulStendarrValley.esp  [Version 1.2.2]66  xulTheHeath.esp67  MMMMWL-TheHeath patch.esp68  XulEntiusGorge.esp69  xulFallenleafEverglade.esp  [Version 1.3.1]6A  xulColovianHighlands_EV.esp  [Version 1.2.1]6B  xulChorrolHinterland.esp  [Version 1.2.2]6C  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]6D  xulBravilBarrowfields.esp  [Version 1.3.2]6E  xulLushWoodlands.esp  [Version 1.3]6F  xulAncientYews.esp  [Version 1.4.2]70  xulAncientRedwoods.esp  [Version 1.6]71  xulCloudtopMountains.esp  [Version 1.0.3]72  xulArriusCreek.esp  [Version 1.1.3]73  xulPatch_AY_AC.esp  [Version 1.1]74  xulRollingHills_EV.esp  [Version 1.3.2]75  MMMMWL-RollingHills patch.esp76  xulPantherRiver.esp77  Blood&Mud-PantherRiver patch.esp78  xulRiverEthe.esp  [Version 1.0.2]79  xulBrenaRiverRavine.esp  [Version 1.0.2]7A  xulImperialIsle.esp  [Version 1.6.5]7B  xulBlackwoodForest.esp7C  xulCheydinhalFalls.esp  [Version 1.0.1]7D  Blood&Mud-CheydinhalFalls patch.esp7E  KvatchRebuilt-CheydinhalFalls patch.esp7F  xulAspenWood.esp  [Version 1.0.1]80  xulSkingradOutskirts.esp++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]81  AutoBookPlacer.esp82  Cliff_BetterLetters.esp  [Version 1.1]83  P1DkeyChain.esp  [Version 5.00]84  Salmo the Baker, Cobl.esp  [Version 3.08]85  SupremeMagicka.esp  [Version 0.89]86  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]87  SM_EnchantStaff.esp  [Version 0.80]++  SM_VanillaSpells.esp  [Version 0.86]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]88  MidasSpells.esp89  Midas OscuroGems.esp++  Midas Betterholy.esp++  Midas Reduced Costs Quarter.esp++  Midas PowDur1.5x.esp++  Midas Eldrich Power 2.5x.esp8A  Midas BeastFortify Fix OBSE.esp8B  StealthOverhaul.esp8C  RenGuardOverhaul.esp8D  RenGuardOverhaulShiveringIsles.esp8E  Deadly Reflex 5 - Timed block and 150% damage.esp8F  DeadlyReflex 5 - Combat Moves.esp++  SM_DeadlyReflex.esp  [Version 0.86]++  Francesco's Slower skills x1.5.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]90  Cobl Races.esp  [Version 1.52]++  Cobl Races - Balanced.esp  [Version 1.52]91  Better Cities - Full City Defences.esp92  Better Cities Full - B&M Edition.esp93  BCBravilB&MFULL-Barrowfields patch.esp94  Better Cities - Unique Landscape Barrowfields.esp95  BCChorrol-ChorrolHinterland fix.esp96  Better Cities - Unique Landscape Chorrol Hinterland.esp97  BCCheydinhalFULLB&M-CheydinhalFalls patch.esp98  Better Cities - Unique Landscape Cheydinhal Falls.esp99  BCSkingrad-SkingradOutskirts patch.esp9A  Better Cities - Unique Landscape Skingrad Outskirts.esp9B  Better Cities - VWD of the IC.esp9C  Better Imperial City.esp9D  Better Cities - COBL.esp  [Version 2]9E  Francesco's 10 days respawn time - 1-20 day lenght rescale.esp9F  Cobl Silent Equip Misc.esp  [Version 01]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]A0  Bashed Patch, 0.espA1  Streamline 3.1.espA2  1SB_PureFantasyMage_Outfits.espA3  Colourwheels sixy Panty Shop HGEC.espA4  00_Niora'sCorsets.espA5  SG007_Nobody.esp




thanks a bunch for any inputs.
User avatar
Wanda Maximoff
 
Posts: 3493
Joined: Mon Jun 12, 2006 7:05 am

Post » Tue Feb 01, 2011 4:11 pm

One day you'll actually find the official http://www.gamesas.com/index.php?/topic/1093401-relz-bananasplits-better-cities-thread-34/ thread, and then it will be easier to assist you.

You haven't done as instructed in the readme to ensure that BC IC loads after all other mods which touch the Imperial City.

9F Cobl Silent Equip Misc.esp [Version 01]
** All Natural - Indoor Weather Filter For Mods.esp [Version 0.9.9.5]
A2 1SB_PureFantasyMage_Outfits.esp
A3 Colourwheels sixy Panty Shop HGEC.esp
A4 00_Niora'sCorsets.esp
A5 SG007_Nobody.esp

At least one of these mods is editing the Market District, so needs to load before BC IC.
User avatar
Antonio Gigliotta
 
Posts: 3439
Joined: Fri Jul 06, 2007 1:39 pm

Post » Tue Feb 01, 2011 9:51 am

ah sorry, i probably should post these problems on the thread..was sort of debating on whether i'll get any help if i post in a multipage thread like that, from now on i'll do that if it makes it easier :) and thanks i'll try to manually reorder those mods to try this again.

EDIT: I'd just like to say thanks a lot dp, and i seriously asked the most noob question there, considering i've been using mods for so many years...:S the Nobody mod fixed it, and yeah that was really dumb sorry to waste your time...

ALTHOUGH, the crate with 2 sacks in front of jensine's shop is still floating, just like before, that looks like an issue with the mod itself, becaused theres nothing loading after bc-ic besides bc-cobl, which must load after, bashed patch and streamline, but then thats so minor i should be able to live with it...
User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Tue Feb 01, 2011 11:33 pm

That crate is very much on the ground in the mod. Another mod must have edited the crate if it's floating for you. If we don't actually edit the crate at all (merely everything around it) then even a mod loading before Better Cities can move the crate up off the ground.
User avatar
sally coker
 
Posts: 3349
Joined: Wed Jul 26, 2006 7:51 pm

Post » Tue Feb 01, 2011 7:14 pm

hm i see what you mean, BC must've not actually touched those 3 things, hence some mod has raised them and they remain raised...oh gosh trying to find that now out of 200+ mods...
User avatar
Amy Masters
 
Posts: 3277
Joined: Thu Jun 22, 2006 10:26 am

Post » Tue Feb 01, 2011 5:13 pm

Have you tried using wryebash and lowering the IC esp down below the bashed patch? This esp HAS to be lower on your load list to work properly.
User avatar
Elea Rossi
 
Posts: 3554
Joined: Tue Mar 27, 2007 1:39 am


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