1. Morrowind.
2. Daggerfall.
3. Oblivion.
4. Arena.
:thumbsup:
... After a few days and levels, it then started to dawn on me that it was all an empty shell. There was no sense of purpose; it didn't matter what you did or chose, because there were no repercussions. You couldn't fail. You couldn't accidentally kill a critical NPC. With no risk, there is no sense of reward, and it all felt hollow. You could join rival gangs, become the head of both, even with absolutely no skill at those professions, and nobody would even mention it as odd. You cleared a dungeon, went back in 3 days, and it was back the way it was. In essence, you didn't matter. The game fed you rewards just for showing up, and patted you on the back for following a big arrow sitting in front of your nose. I was disillusioned and crushed. Installing an "overhaul" mod to make it "play more like Morrowind" helped a bit, but was only a partial solution to the underlying problems. After finishing the MQ out of a sense of needing to complete it in order to discuss it intelligently, not for the enjoyment anymore, I put the game away in a drawer and never looked back.
Exactly like my experience, except I did not finish the Main quest, and do not want to. Out of sight, out of mind.
But Morrowind has carved its place in my mind, so forcefully, that it would not go anywhere soon.