COBL and FCOM

Post » Tue Feb 01, 2011 10:22 pm

I've noticed that COBL and FCOM's Gems and Gem Dust (I don't remember which mod it is that adds it) both add Alchemical ingredients for grinding Vanilla gems. My problem is that, running both of them, I now have two different Alchemical ingredients with the same name for all Vanilla gems, depending on which method I use to grind them (COBL grinder/grinding by hand). Does anyone know of a way to merge the two, so that I only get one type of ingredient? I looked through the Wrye Bash readme, but I didn't find anything that sounded like it would help.
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gemma
 
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Post » Tue Feb 01, 2011 8:06 pm

It's OOO's Geomancy and Gem Dust that adds Geomancy to FCOM. And for what it's worth, I was directed some time ago to switch to http://www.tesnexus.com/downloads/file.php?id=21102, and I have been very pleased ever since. It completely replaces OOO's G&G. I am not suggesting that this will fix the problem your are describing... however, now that I have a reliable way to grind gems (ie: consistent results, no CTDs, etc), I have found that I have practically no use for the Cobl grinders. Every once in a while I'll use one to hear the cool popping and cracking, but that's about it.

On another note, I thought Cobl was supposed to take care of things like that with its Cobl-ize ingredients feature. You don't have that disabled by any chance, do you?

Hope this helps,
veg
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Naughty not Nice
 
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Post » Tue Feb 01, 2011 9:21 am

I was able to find COBLize Items...Is that what you were talking about? Yes, it's turned on, but I still have the different Gem Dusts. Any other ideas?

EDIT: I just looked and it seems that my Gems and Gem Dust is added by Mart's...Could that be the problem?
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Rachel Cafferty
 
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Post » Tue Feb 01, 2011 12:30 pm

I have this same issue, and find that I get CTDs (repeatable) when I grind certain gems (using mortar and pestle, not COBL grinders), but not when powdering the others.

Most probable the MMM and COBL gems don't get along well, and powdering the gems created by (COBL?) makes the script throw an exception...?

FCOM creators - please review!
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Megan Stabler
 
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Post » Tue Feb 01, 2011 10:17 am

I was able to find COBLize Items...Is that what you were talking about? Yes, it's turned on, but I still have the different Gem Dusts. Any other ideas?

EDIT: I just looked and it seems that my Gems and Gem Dust is added by Mart's...Could that be the problem?

Man, I am tired and my memory is straining... but yes, Cobl-ize is what I was referring to. And FWIW, I'm not surprised it didn't fix it for you.

As for which G&G mods are OK, I am almost certain that MMM's is not what you want. Corepc pointed me to the OBSE version I linked above and told me to unsintall any other G&G plugins from FCOM (OOO and MMM are the only ones to worry about IIRC). Trust me on this one (even though I am tired!)... use the OBSE version linked above and get rid of the others (the readme that comes with it tells you what it replaces).

I still don't know that it will fix the two different types of ingredients... it might, as I don't recall seeing that in my inventory. But then again, as I said above, I hardly ever use the Cobl grinders anymore, so my data is certainly skewed!

I have this same issue, and find that I get CTDs (repeatable) when I grind certain gems (using mortar and pestle, not COBL grinders), but not when powdering the others.

Most probable the MMM and COBL gems don't get along well, and powdering the gems created by (COBL?) makes the script throw an exception...?

FCOM creators - please review!

If you are getting CTDs when you try to grind gems, then you definitely need that OBSE G&G mod! Seriously... same thing I said to Mr. Bibliophile: get the mod and uninstall the other G&G plugins you have. I can almost guarantee you will be happy with the results!

Hope this helps!
veg
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Karen anwyn Green
 
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Post » Wed Feb 02, 2011 1:05 am


Most probable the MMM and COBL gems don't get along well, and powdering the gems created by (COBL?) makes the script throw an exception...?

FCOM creators - please review!


Your problem and the solution are both covered in the http://pages.suddenlink.net/corepc/
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JUan Martinez
 
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Post » Tue Feb 01, 2011 8:58 pm

Marts Monster Mod Manual' date='20 July 2010 - 01:48 AM']

MMM Gems and Gems Dust, Hunting and Crafting Both, Diverse Runeskulls Loot, modifiy vanilla loot leveledlist and will interfere with other mod that do the same, is it recommended Once again to use Bash to Solve Compatiblity Problems. Stats and Prices has well are affected by these plugins. So Imports Stats when neccessary in bash.


Is that what you were talking about? I took a second look at Wrye Bash to make sure, but I still didn't see Gems and Gem Dust under any of the Import options. Have I missed something, or will I just have to not use one of the two? (I'd rather not)
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Allison Sizemore
 
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Post » Tue Feb 01, 2011 8:20 pm

You do not use MMM Gems and Gems Dust with OOO or FCOM has it already has it own version called Geomancy..

Question about MMM can be answered in its thread once again..
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marie breen
 
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Post » Tue Feb 01, 2011 8:35 pm

vegetabill: Thanks for the link to the OBSE version of OOOGeomancy.

Corepc:I know that this could be answered in the MMM thread, but as this thread is quite pertinent, and already created, I'll just ask it here:

I used the Nice One's OMOD script to install MMM, OOO and all other parts of UFCOM.

So if MMM Gems & GemDust is not compatible with FCOM, I guess I can't use the MMM Runeskulls either, as that requires MMM G&GD (per BOSS).

Shikishima: Please clarify which part of the readme (I searched for "Gem" in the readme), that tells me that this mod is not to be used with other gem dust mods, but what is the "solution" - I couldn't find any? Essentially, is there a way for me to get G&GD, runeskulls, and OOO gems to work together without crashing while grinding?
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lilmissparty
 
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Post » Tue Feb 01, 2011 10:47 am

vegetabill: Thanks for the link to the OBSE version of OOOGeomancy.

Corepc:I know that this could be answered in the MMM thread, but as this thread is quite pertinent, and already created, I'll just ask it here:

I used the Nice One's OMOD script to install MMM, OOO and all other parts of UFCOM.

So if MMM Gems & GemDust is not compatible with FCOM, I guess I can't use the MMM Runeskulls either, as that requires MMM G&GD (per BOSS).

Shikishima: Please clarify which part of the readme (I searched for "Gem" in the readme), that tells me that this mod is not to be used with other gem dust mods, but what is the "solution" - I couldn't find any? Essentially, is there a way for me to get G&GD, runeskulls, and OOO gems to work together without crashing while grinding?

This plugin is fine without MMM G&GD: Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp
Is that the one you are referring to? BOSS doesn't complain about anything missing in my build. Just in case, have you updated the BOSS masterlist recently?

I can understand your not being confident in what I said above, but since you have the OBSE version, go ahead and enable it, disable the other G&GD plugins, and see where you are at that point. I imagine all will be well and you will be happy. :)
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Bloomer
 
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Post » Tue Feb 01, 2011 9:39 pm

This plugin is fine without MMM G&GD: Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp
Is that the one you are referring to? BOSS doesn't complain about anything missing in my build. Just in case, have you updated the BOSS masterlist recently?

I can understand your not being confident in what I said above, but since you have the OBSE version, go ahead and enable it, disable the other G&GD plugins, and see where you are at that point. I imagine all will be well and you will be happy. :)

Sorry for the confusion - I meant that MMM_ Runeskulls requires MMM- G&GD, and I want the MMM Runeskulls feature, so essentially I would need MMM- G&GD too. Uninstalling MMM's G&GD (to install the OBSE OOO Gems fix that you posted) would therefore be a way I wouldn't prefer...

Yup, my BOSS masterlist is updated daily, and last I remember was on v1174 (yesterday).
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Camden Unglesbee
 
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Post » Tue Feb 01, 2011 8:54 am

Sorry for the confusion - I meant that MMM_ Runeskulls requires MMM- G&GD, and I want the MMM Runeskulls feature, so essentially I would need MMM- G&GD too. Uninstalling MMM's G&GD (to install the OBSE OOO Gems fix that you posted) would therefore be a way I wouldn't prefer...


Use the Divese Runeskulls Loot OOO.esp that does not need mmm g&gd to work.

work for either MMMforOOO or FCOM..

And question can be asked in thread once again or even answered in MMM readme..
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Soraya Davy
 
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Post » Tue Feb 01, 2011 7:58 pm

Sorry for the confusion - I meant that MMM_ Runeskulls requires MMM- G&GD, and I want the MMM Runeskulls feature, so essentially I would need MMM- G&GD too. Uninstalling MMM's G&GD (to install the OBSE OOO Gems fix that you posted) would therefore be a way I wouldn't prefer...

Yup, my BOSS masterlist is updated daily, and last I remember was on v1174 (yesterday).

I am not confused. I was trying to give you a subtle hint rather than say the obvious: you haven't searched the http://www.gamesas.com/index.php?/topic/1091142-relz-fcom-convergence-and-ufcom-relz/page__view__findpost__p__15951198__hl__runeskulls__fromsearch__1:

Runeskulls and it resources are merged into MMM, you no longer need originial mod or fcom_runeskulls

and use Diverse Runeskull Loot for OOO plugin to find them has loot items.


EDIT: sorry Core... tried to save you the trouble.
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Matt Bigelow
 
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Post » Tue Feb 01, 2011 10:33 am

OK, that makes sense now.

Thanks vegtabill (for persisting in pointing me in the right direction) and corepc (for everything). Time for me to jump right in and fix my install :toughninja:
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Batricia Alele
 
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