» Tue Feb 01, 2011 11:09 pm
Guys, it's a cost and timeframe issue
A. first they'd have to port the Construction Set, and do tons of internal testing to make sure it behaves the same.
B. The game itself. I'm sure Oblivion and Morrowind both used tons of Windows only shortcuts that just wouldn't work on a Mac. Meaning they'd have to port the entire engine to the Mac, then test the game just as much on OS X as they did on Windows, making sure the gameplay experience is exactly the same. This is a game heavily dependant on physics, it's not like a Blizzard game where they pretty much can port the binaries and call it a day. There's a lot more unknowns, like will X behave differently under Y and Z circumstances on Windows/Mac or will it be the same? This would also make patch development take longer as they'd have to test the patches twice.
C. OS X marketshare is estimated at MAYBE 9%. Windows marketshare is ~88%. You tell me which one is worth time developing for. Not trying to flame or anything, but it's a smaller market that'd need just as much development time as Windows would. It's the same reason most companies don't bother with Linux binaries, the market is too small to justify it. Blizzard and other companies only do it because they've been doing it for years, and in the case of Blizzard, they have more money to throw at development than almost anybody else in the gaming industry besides EA and Valve.