The Concept
Insurrectum, as its entire name implies, is set in the years of the American Revolution, from the Dawn of War at 1775, to the Franco-Spanish-American victory (or Anglo-Hessian victory, depending on how the modification is played) in 1783. The modification will feature:
1. Gunpowder weaponry
2. An entirely new world map based on the 13 Colonies
3. Cavalry, artillery, and possibly naval warfare
4. An overhauled political and economic system
5. Native American factions that can be joined
6. Entirely new factions, items, quests, etc. etc..
The Plot
We at the Insurrectum team have attempted to allow as much open-endedness and freedom to the modification as possible.
The main character begins as one of the following races:
1. Caucasian
2. African-American
3. Native American
in a prison in New York. You are called forth from prison by the new Continental government to fight the British, Hessians, Loyalists, and Natives allied with the British. This is where the path branches off: you may choose either to fight for the Patriots and their allies, the British and their allies, or simply escape and fight for no one but yourself. The main Patriot quest is to liberate all of the 13 Colonies from British control. The main British quest is to kill or capture all members of the Continental Congress and General George Washington. Playing as a lone man has no main quest, unless you enlist as a mercenary for either side.
OTHER FEATURES
Diverse Weaponry!: Numerous firearms and melee weapons are available. Numerous types of muskets, including Charlevilles, Kentucky Long Rifles, Jaeger Rifles, Brown Besses (including long-pattern, land-pattern, short-pattern, naval-pattern), Blunderbusses, pistols, sabres, knives, swords, axes, even farm tools and bottles!
Spells Revamped!: "Magic" spells are completely removed, and are replaced with item functions. Use the Mud effect to cloak yourself from wildlife and troops! Use a variety of tactical abilities, such as Rally, Feign Retreat, and more!
Overhauled AI!: The AI has been completely revamped, using a combination of numerous modifications for AIs (credits to be listed at Insurrectum's release). Soldiers march in lines, fire accordingly, use various tactics! Townsfolk trade, talk, go on their own "quests", follow full schedules, and even form such things as witch hunts and Loyalist/Patriot hunts!
Varying Accuracy!: Tired of ranged weapons always hitting 100% on their mark in The Elder Scrolls IV?? No more! Muskets are wildly inaccurate, rifles are accurate but very slow, and so on and so on!
New Factions, Nations, and Warfare!: Factions are (numbers coinciding said factions represent allegiance, 1 for British, 2 for Continentals, 3 for Bandit, 4 for hostile Native, 5 for Civilians. Hostile Natives are hostile to all factions, even themselves, Bandits are hostile to all factions but themselves, British are hostile to Continentals, Bandits, Patriots, Hostile Natives, but neutral to the Colonists. Continentals are hostile to the British, Bandits, Hostile Natives, Loyalistis, but neutral to the colonists):
1. Kingdom of Great Britain (1)
2. Continental Rebellion (2)
3. Kingdom of Hesse-Kassal (1)
4. Non-aligned Cherokee (4)
5. Non-aligned Iroquois (4)
6. Empire of France (2)
7. Kingdom of Spain (2)
8. United Dutch Provinces (2)
9. Bandits, thieves, etc. (3)
10. Colonists (5)
11. Loyalists (1)
12. Patriots (2)
Revamped Warfare
Unscripted battles! Watch regiments of men engage in fierce gunfighting completely on their own thanks to InsuRadiant AI!?
What We Need!
We realize this modification is extremely complex and definately has very high aspirations, but we are certain that, if some of the most professional modders, scripters, and designers can join together with us, this mod can truely reach its potential. This modification isn't meant to be an overhaul in technicality, but a completely new game, in essence.
If you are interested in offering us your assistance, please send me a private message with what position you would like and your past experience. We are strongly hoping Bethesda Softworks may even pick up on this mod and make a fully new game out of this concept. They've done the Middle Ages, the post-apocalyptic future, so why not do the time period in the middle of those two? Remember, many famous games such as Valve Corporation's Counter-Strike: Source? started as user-made modifications!
We hope this mod will reach its potential, and we hope the community will enjoy it!
-Our best regards, the Insurrectum Mod Team.