weathers effects on spells

Post » Tue Feb 01, 2011 2:47 pm

i think it would be great if your spells would be affected by the weather seeming as beth its striding to make the weather more detailed.
for example if you cast a fire spell while its raining it would do less damage cooling it down doing less damage the futher away the target is less damage it would deal but would create steam on its path witch could lessen vision of all things including you and if it was a aoe on impact would make a ball like shape of steam witch would less the targets vision but u would lose track of it. during a hot day it would do slightly more damage and if a fire spell was cast during a snow storm it would do less damage cooling it down doing less damage the further away the target less damage it would deal and create water witch would just be for appeal

for lightning spells if you casted one during while its raining it would damage you (but only for a small amount of the full damage higher spell damage higher self damage and vise versa for lower damage spells) and it would have a cone effect or mabye a chain effect whatever one beth think is better. during a hot day it would do a dot (damage over time) effect because of the sweat on the character and if the target was wear a metal suit of armor the damage would increase and the damage would lessen if he/she was wearing leather armor (this would apply for your character as-well). Maybe of other thing that i cant think of at the moment

for frost spells if you cast one during rain it would create a path of ice and if the spell has a aoe impact i would create a area of ice damage witch would do a damage over time in that area from the falling ice bigger aoe = more falling ice = more damage over time in the aoe. during a hot day the ice would melt a bit heating up and doing less damage further away the target its.

this is just my ruff idea of what beth could do in skyrim mabye someone with programing experience could tweak
so what does the people of the forum think if this yes or no?
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Matthew Aaron Evans
 
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Post » Tue Feb 01, 2011 5:09 pm

I'll pass. It's not a bad idea, but I just think if a player specializes in a certain type of destruction magic, I don't think weather should affect his or her abilities in game, whether good or bad. Imo it would be a hassle. Not a bad idea though, I mean it works in pokemon games right? Lol I just don't like the concept for TES.
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Glu Glu
 
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Post » Tue Feb 01, 2011 8:15 pm

i dont like the idea but there would be down fall to the fire spells due to it being in a place mostly covered in snow
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Natasha Biss
 
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Post » Tue Feb 01, 2011 11:05 am

NAHHHH
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LittleMiss
 
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Post » Tue Feb 01, 2011 6:18 pm

I'm actually voting yes, despite sounding a bit harsh. Sounds appropriate for a hardcoe mode at least, where you're supposed to think a bit more. In FONV you had the added luxuries of drinking Sasparillo (?) to gain health in casual mode, which was very appreciated. In hardcoe, when you got basic needs (drink and eat) it suddenly wasn't as good an option because drinking it ALSO made you more thirsty. Not that any of it was much of a problem, you just had to think differently, maybe get a few bottles of water instead from time to time.

But I want hypothermia to replace the radiation poisoning, also outside hard core mode, just like in FONV. Weather will have an impact here, with coldness and wind chill factors and wetness multipliers, and a little thinking to get warm (rads wasn't a real issue in FONV without mods). But the effect on spells doesn't kick in until hard core is activated.
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Cat Haines
 
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