This is more of an Issue with the Playable NPC races mod, specifically Playable Spider Daedra. When ever I look south-south west in first person, I have lines going off into infinity. Occasionally entering a new zone clears this up, but not often, and it returns right away. Also, she has a very very long cast time. Is there anyway I can resolve this?
Edit: Removing the default items appear to fix this. This may or may not be related.
Hrm, with the CTD's and inability to use weapons, I am finding this Mod unplayable. I will admit it looks fantastic though. Maybe the weapon issue is related to a lack of animations?
Also, should I start my own thread about this? I dont mean to be rude, or hijack this one. . . but I'm really attracted to the idea of playing/roleplaying as a spider daedra, and other than for tweaking values, I dont know what Im doing with the CS
It's just because the first-person and third-person skeletons are different, and I forgot to set up the clothes so that they wouldn't be rendered in first-person and spazz out because they depend on a different skeleton.
The using weapons thing is just a mystery, really. It's probably because the Spider Daedra wasn't set up for weapons, so whilst I've been able to alter races that use 1 weapon to use any of them, I've not been successful adding the ability to use weapons.
You can speed up cast time by changing the Frequency, Start and Stop times in the animations, I think that's detailed in the tutorial.
If you want to post a thread about fixing up the spider daedra, go ahead. It is currently very barebones- it took all of about 2 hours to make. I'd be happy if you found someone to fix it up and turn it into a fully-featured race mod.
No particular weapon. I encountered this using both the spade, a steel mace, and a crossbow.
Your guess of the stagger animations playing up sounds right on the money to me. When it happens, the enemy is usually laying into me pretty good. Blocking works pretty well.
Right, thanks for helping pin that down, I'll go and have a look at the priorities. It's strange, because the Stagger animation is untouched from the regular goblin one :/.