Not necessarily there are ways to do it smartly. The problem is that players will have to deal with the consequences of their acts. And Bethesda has already shown it doesn t want to have people deal with the consequences of their acts:
No child killing, Immortal characters linked to the main quest, side quest migrating from A to B if you kill A or A is killed someway. They still could have a failure overtime as in Daggerfall but we don t know yet.
No child killing, Immortal characters linked to the main quest, side quest migrating from A to B if you kill A or A is killed someway. They still could have a failure overtime as in Daggerfall but we don t know yet.
No child killing - Bethesda would actually like to release the game in several countries.
Immortal characters - originally done to prevent quests breaking from characters getting killed due to the more complex AI (ie, letting you have a chance at quests in case characters got killed on their own, without you being able to prevent it). This applied even to non-MQ-related quests, too. We have no idea how many characters in Skyrim will be immortal, although one of the magazines said only MQ-related ones will be, and one of the sound interviews had the guy mention that we'd be able to
Spoiler
. So, it's looking good that we'll have far fewer immortal NPCs than Oblivion.kill Esbern, our mentor
Quest givers migrating - Only for certain quests. If Bethesda doesn't set up the quest to have someone else give it, then killing the giver will lock you out of it. We have no idea how often this will be employed, but only one example has ever been given so far. And regardless of how many quests use the technique, there's only a limitted number of NPCs that could give it, so it won't be an endless supply.
Maybe I am thick, but I still doubted that I would be the Nerevarine until Corpus, or the moon & star. I don't remember exactly which, but I do remember thinking well into the main quest if I was going to have to find the Nerevar.
You get the decoded package before ever seeking out the Ashlander tribes for the MQ, and that says the Emporer was using you because you fit the Nerevarine prophecies. Caius mentioned before he left that he was supposed to aid you to make the locals think you were the Nerevarine, but he started thinking that perhaps the prophecy may be true (*gasp* a prophecy being true in a fantasy game! who'da thunk it?). The opening movie lays it out that a prisoner with an unknown past will be the Hero, and that's exactly how you start. Then you learn that Nerevar was supposed to reincarnate as a great hero to the Dunmer's current troubles. 1+1=2? It would've been a greater twist if it turned out you weren't the Nerevarine.