gamesas & Vir2L

Post » Tue Feb 01, 2011 12:28 pm

Several comments have recently emerged on these forums regarding the Vir2L & gamesas relationship and TES origins. This warrants an entry here on backgrounds.

It's important to understand that Vir2L and gamesas roots have more parallel than most people know. Vir2L is the wireless and handheld arm of ZeniMax Media (parent corporation of gamesas as well). We work in the same building, formulate strategy and planning together, use the same support staff, and eat from the same kitchen. I began my tenure as division director of Bethesda Softworks in 1997 until the company restructuring in 2000. At that time, I was selected to head Vir2L and was charged with pursuing new business areas and technologies. This lead to the present Vir2L focus of wireless and handheld console games.

Regarding key TES participations, of course any TEST game is overviewed by Todd Howard, executive producer of all things Elder Scrolls (and more).

Other key Vir2L members have interesting TES & gamesas origins. In the days of Battlespire and Redguard, I worked frequently with Todd Howard and others. At that time, TES teams included Mark Jones and John Pearson, who more recently were the core artists for Shadowkey. Both have significant Elder Scrolls background, and those familiar with TES history will recognize this. Their participation on Shadowkey was fundamental to our strategies. Mark Jones of course has been lead artist on all three TEST games.

Greg Gorden joined Vir2L in Stormhold & Dawnstar. I stumbled onto Greg, however it was quickly recognized by Ken Rolston (who had worked with Greg at West End Games) that Greg's participation was perfect and uniquely capable for TEST. Ken Rolston needs no TES introductions, I'm sure. Again, it was a TES/gamesas input that helped bring about an excellent creative resource. This has evolved into three products for TEST so far.

Vir2L team members may participate in future TES products, and for example, these could be for handheld console products under the banner of gamesas. This wouldn't be objectionable to anyone at Vir2L or gamesas. We pool our creative resources and energies, and draw from this common pool of talent. We all strive to make great games that we'd be proud of. Our goals are common: to build and expand upon our achievements and success and to help one another in the process. For their part, I'm thankful to gamesas for this open spirit.

Now, someone around this forum (myself) better get back to work on future products for you...Thank you for the air time.
User avatar
Joanne
 
Posts: 3357
Joined: Fri Oct 27, 2006 1:25 pm

Post » Wed Feb 02, 2011 1:40 am

I have question....what is the average age of people from your company?:D
Or what is range?
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Tue Feb 01, 2011 9:23 pm

I have question....what is the average age of people from your company?:D
Or what is range?
http://www.gamesas.com/index.php?app=forums&module=forums§ion=findpost&pid=710729

2Vir2l
Consider this official "I wanna join" post :)
User avatar
Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

Post » Tue Feb 01, 2011 11:36 am

2Vir2l
Consider this official "I wanna join" post :)
http://www.gamesas.com/index.php?app=forums&module=forums§ion=findpost&pid=710969


Just asking :gun:
User avatar
Blackdrak
 
Posts: 3451
Joined: Thu May 17, 2007 11:40 pm

Post » Tue Feb 01, 2011 4:37 pm

Just asking :gun:
http://www.gamesas.com/index.php?app=forums&module=forums§ion=findpost&pid=711220


Most of us here at Bethesda are in our late 20's and early 30's.

Then there are exceptions like Ken! B)
User avatar
michael flanigan
 
Posts: 3449
Joined: Thu Jun 14, 2007 2:33 pm

Post » Tue Feb 01, 2011 3:06 pm

thanks for the info Vir2Ldouglas
User avatar
Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Tue Feb 01, 2011 10:41 am

Most of us here at Bethesda are in our late 20's and early 30's.

Then there are exceptions like Ken!  B)
http://www.gamesas.com/index.php?app=forums&module=forums§ion=findpost&pid=711708


So I have some time:D
To complete school, start university studying and end university studying;) But I am afraid what technologies will be in market when I ll go out of school:)))
User avatar
Kitana Lucas
 
Posts: 3421
Joined: Sat Aug 12, 2006 1:24 pm

Post » Tue Feb 01, 2011 3:22 pm

BTW I was alway wondering what programming language does the engine is written on ? It's definatly not Java 'coz it can only handle on pressed button at a time...
User avatar
Susan
 
Posts: 3536
Joined: Sun Jun 25, 2006 2:46 am

Post » Tue Feb 01, 2011 4:05 pm

BTW I was alway wondering what programming language does the engine is written on ? It's definatly not Java 'coz it can only handle on pressed button at a time...
http://www.gamesas.com/index.php?app=forums&module=forums§ion=findpost&pid=715277


Java can do more things:D It's power is in simplicity. And in this times most widespread phones are s40, which have just J2ME. The most problems of Java are restrictions (u have not access into filesystem, ...), speed (Java bytecode is interpreted by JRE instead of apps written directly to OS), operating memory restrictions (240kB in s40) and JAR size limitation (65536 bytes in s40).

TEST is written in Symbian s60 and it uses C++. It is written directly to OS, so it is fast, powerful. S60 has much memory. And you arnt limited by size of your app (just by size of memory card). Handicap is, that result app is much much bigger then J2ME app, but it neverminds:D And programming is more difficult too...but more free too...
User avatar
Sophh
 
Posts: 3381
Joined: Tue Aug 08, 2006 11:58 pm

Post » Wed Feb 02, 2011 12:52 am

Ahh. Good old C++. Now I feel happy :)
User avatar
Tanika O'Connell
 
Posts: 3412
Joined: Fri Jan 26, 2007 1:34 am

Post » Tue Feb 01, 2011 11:59 am

Just wanted to notice that Shadowkey is written in C++. But Stormhold and Dawnstart are java games :)
User avatar
NIloufar Emporio
 
Posts: 3366
Joined: Tue Dec 19, 2006 6:18 pm

Post » Tue Feb 01, 2011 10:47 pm

Yeap. Knew that actually (about Stormhold and Dawnstar).
User avatar
Valerie Marie
 
Posts: 3451
Joined: Wed Aug 15, 2007 10:29 am

Post » Tue Feb 01, 2011 10:53 am

Yeap. Knew that actually (about Stormhold and Dawnstar).
http://www.gamesas.com/index.php?app=forums&module=forums§ion=findpost&pid=718579


It is obvious for the first look:) In J2ME you can max do pseudo3D ala Wolfensteinf;)
User avatar
Benji
 
Posts: 3447
Joined: Tue May 15, 2007 11:58 pm

Post » Tue Feb 01, 2011 9:36 pm

Since the TEST games aren't available for my phone (LG u8110, UK), I haven't seen fit to poke my head in here before now... though I'd be intrigued to know if Vir2L have any plans to port TEST to other common phones?

Of course, if I had the time, I'd write me a little adventure game in J2ME (yesh, I'm a Java spod, though mostly applications rather than mobile stuff) :D

On another point, I was taken quite aback when I suddenly realised that the Ken Rolston had such input here! I've been an admirer of his work (especially regarding RuneQuest) for many a long year, and the realisation that this was the same guy responsible for such greats as Borderlands (amongst many others) came as something of a shock! Great to see he's still around designing wonderfully imaginative worlds over 20 years after I first had the pleasure of playing one of his games!

Regards,
Pauly
TheLys Admin-thingy, showing his age :P
User avatar
Setal Vara
 
Posts: 3390
Joined: Thu Nov 16, 2006 1:24 pm

Post » Wed Feb 02, 2011 1:16 am

It's quite impossible. S60 is a fully functional OS while normal phones don't have it. I think you can play Shadowkey on S70 and S80 too.
User avatar
Anna S
 
Posts: 3408
Joined: Thu Apr 19, 2007 2:13 am

Post » Tue Feb 01, 2011 5:10 pm

It's not about symbian, it's about java games like Stormhold and Dawnstar.
User avatar
Siobhan Thompson
 
Posts: 3443
Joined: Sun Nov 12, 2006 10:40 am

Post » Tue Feb 01, 2011 5:38 pm

Ahh. Greg I think told that they may be avaliable from this site to purchase.
User avatar
Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am


Return to The Elder Scrolls Series Discussion