[Idea] Extendable weapons

Post » Tue Feb 01, 2011 7:16 pm

Alright well im a bigg K-mmo player. I've played Lineage I and II, and i'am currently playing Aion. I've always though Aion has had one of the coolest mechanics ive ever seen in an MMO/RPG.

Extendable melee weapons! Weapons that will compensate from 5 to 7m.

http://img.photobucket.com/albums/v729/dkl-/63d82c3a7b647ac1b723c183.jpg

http://www.aionarmory.com/screenshots/3470.jpg

http://www.aionarmory.com/screenshot.aspx?id=3492#3492

Might be intresting to try to code/animate.
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Gemma Woods Illustration
 
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Post » Tue Feb 01, 2011 7:37 pm

Alright well im a bigg K-mmo player. I've played Lineage I and II, and i'am currently playing Aion. I've always though Aion has had one of the coolest mechanics ive ever seen in an MMO/RPG.

Extendable melee weapons! Weapons that will compensate from 5 to 7m.

http://img.photobucket.com/albums/v729/dkl-/63d82c3a7b647ac1b723c183.jpg

http://www.aionarmory.com/screenshots/3470.jpg

http://www.aionarmory.com/screenshot.aspx?id=3492#3492

Might be intresting to try to code/animate.


Oblivion is not capable of reliably targeting Equipable objects for animation -> it also has a tendency to crash teh game when you try.

The ONLY way to do this would be to alter both the 1st Person and 3rd person skeletons with any new bones required for the animated weapons (Whips/Flails Style of weapons) and from there you can animate the weapons attacking, equipping, unequipping and such -> weapons are allowed to be fully skinned objects so thats not an issue. -> although skinned weapons do not unequip to the side/backweapon nodes as they are skinned to nodes in the skeleton.nif's

http://www.youtube.com/watch?v=Ixi09dQ-lDc
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naana
 
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