FOOK2 Freezing Issue when leaving Operation Anchorage

Post » Tue Feb 01, 2011 3:50 pm

Hey guys, for some reason, I cant access the FOOK2 forums, so I thought I would post this here, I cant seem to figure out why its freezing, I have FOSE, and everything is updated, heres my load order.

Mod load order report
! Warning: current load order template contains 19 duplicate entries

Fallout3.esm
Masterlist Information: $Revision$, $Date$, $LastChangedBy$

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CALIBR.ESM

FOOK2 - Main.ESM

FOOK2 - [DIK] DLC Improvement Kit.ESM

FOOK2 - Main.esp
! This plugin requires 'calibr.esm and fook2 - main.esm', which was not found

FOOK2 - Main [Hotfix].esp
* This mod does not exist in the current template

FOOK2 - [DIK] DLC Improvement Kit.esp
! This plugin requires 'anchorage.esm, thepitt.esm, brokensteel.esm, pointlookout.esm, calibr.esm, and fook2 - main.esm', which was not found

FOOK2 - DIK [Hotfix].esp
* This mod does not exist in the current template

Existence2.0.esp
* This mod does not exist in the current template
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[Bounty][Ben]
 
Posts: 3352
Joined: Mon Jul 30, 2007 2:11 pm

Post » Tue Feb 01, 2011 11:22 pm

If I remember right you need to have all non-fook plugins between the Fook Esm and Esp. So move Existence between them. But that's all I see.
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(G-yen)
 
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Post » Tue Feb 01, 2011 10:48 pm

I just tried that, no luck :(
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Chrissie Pillinger
 
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Joined: Fri Jun 16, 2006 3:26 am

Post » Tue Feb 01, 2011 9:26 am

I should probably mention I had this same problem when leaving Tranquility Lane, but I cant remember how I fixed it...
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Gen Daley
 
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Joined: Sat Jul 08, 2006 3:36 pm

Post » Tue Feb 01, 2011 8:15 pm

So is the freezing you are talking about when the character cannot walk or run and can only move by jumping after getting up out of the simulation chair?

if so then I am experiencing it right now having just completed OA - and I'm not using FOOK2. Here is my load order via Gary Bash:
Spoiler
Active Mod Files:
00 Fallout3.esm
01 Anchorage.esm
02 ThePitt.esm
03 BrokenSteel.esm
04 PointLookout.esm
05 Destruction.esm
06 Zeta.esm
07 Unofficial Fallout 3 Patch.esm [Version 1.2.0]
08 Project Beauty.esm
09 PointLookout-FollowersGetToGo.esm [Version 2.]
0A CRAFT.esm
0B CALIBR.esm [Version 1.3]
0C xCALIBR.esm
0D Refurbishes [ALL].ESM
0E FO3 Wanderers Edition - Main File.esm
0F Mart's Mutant Mod.esm
10 MMZombieCemetery.esm
11 CubeExperimental (EN).esm
12 Enhanced Weather - Rain and Snow.esm
13 StreetLights.esm
14 DCInteriors_ComboEdition.esm
15 Xepha's Dynamic Weather.esm
16 Unofficial Fallout 3 Patch - Operation Anchorage.esp [Version 1.2.0]
17 Unofficial Fallout 3 Patch - The Pitt.esp [Version 1.2.0]
18 Unofficial Fallout 3 Patch - Broken Steel.esp [Version 1.2.0]
19 Unofficial Fallout 3 Patch - Point Lookout.esp [Version 1.2.0]
1A Unofficial Fallout 3 Patch - Mothership Zeta.esp [Version 1.2.0]
1B DarNifiedUIF3.esp
** Project Beauty- Broken Steel.esp
** Project Beauty- Point Lookout.esp
1C FireLightFix.esp
1D StreetLights - Wasteland.esp
1E CRAFT - Activation Perk.esp
1F CRAFT - EnergyAmmo.esp
20 TinCanCRAFTing.esp [Version 2.0]
21 CALIBRxMerchant.esp
++ InverseCombatKnife.esp
22 More Hotkeys.esp
23 Princess Better Prompts v1pt1.esp
24 Zumbs'_Overhauled_Real_Time_Security.esp
25 Moshman's Wasteland Ambiance.esp
++ GeneratorSound.esp
++ Zombie Sounds V2.esp
26 GalaxyNewsRadio100[M].esp
27 GhostRadio.esp
28 mutantradio.esp
29 LookoutRadio.esp
2A RadioTenpenny.esp
2B CONELRAD 640-1240.esp
2C Existence2.0.esp
2D RadioBlues.esp
2E WAR_radio.esp
2F People_Radio.esp
30 InvasionRadio.esp
31 KBATRadio.esp
32 VTAP25.esp
33 Radio Stutter fix.esp
34 RadioHotkey.esp
35 RadioHotkey_RadioBluesAddon.esp
36 UPP - Original Perks.esp
37 UPP - Pack 1.esp
38 UPP - Pack 2.esp
39 UPP - Experience Perks.esp
3A UPP - Quest Perks.esp
3B Combat Style Perks.esp
3C SniperZooming.esp [Version 1.5.0]
3D NotSoFast.esp
3E HeirApparent.esp
3F merc.esp
40 tubRRCompound.esp
41 BoSPatrols.esp
42 MarkB50K_Wasteland_Patrols.esp
43 Echo_BatteryCharger.esp
44 HouseholdWaterPurifier.esp
45 BlackWolf Backpack.esp
46 GunnySack.esp [Version 1.3]
47 FalloutFood.esp
48 Stealth Kills Enabled.esp
++ Stealth Kills Enabled - Pitt Compatibility.esp
49 1Animated Nightvision goggles.esp
4A SS OTS Camera FOSE.esp
4B Directional PipLight HDR.esp
4C Expanded Megaton House V3.esp
4D MaintenanceShed.esp [Version 1.3]
4E MoreMapMarkers.esp
4F MotorCycleRemake.esp
50 Treasure Maps_Underground.esp
51 Treasure Maps_Secrets of the Wasteland.esp
52 Treasure Maps_Bobblehead Edition.esp
53 Treasure Maps_A Fist Full of Caps.esp
54 Greenerworld.esp
++ Destruction - Main.esp
55 Destruction - Main - Statics.esp
++ Destruction - DLC.esp
56 Destruction - DLC - Statics.esp
57 MTC Wasteland Travellers.esp
58 Cliff's_Residences Of DC - Player Version.esp
59 DCInteriors_DLC_Collectables.esp
5A Rivet City Realignment.esp
5B MovinOnUp3.0.esp
5C CanterburyCommonsInteriors.esp
5D MaxLevelWorkaround-HP-BS.esp
5E WastelandMastery.esp
5F SkillCheck.esp
60 FO3 Wanderers Edition - Main File.esp
61 FO3 Wanderers Edition - DLC Anchorage.esp
62 FO3 Wanderers Edition - DLC The Pitt.esp
63 FO3 Wanderers Edition - DLC Broken Steel.esp
64 FO3 Wanderers Edition - DLC Point Lookout.esp
65 FO3 Wanderers Edition - DLC Mothership Zeta.esp
66 FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
67 FO3 Wanderers Edition - Alternate Travel.esp
68 FO3 Wanderers Edition - UFP Support.esp
69 FO3 Wanderers Edition - Optional Restore Tracers.esp
6A FO3 Wanderers Edition - Optional VATS Realtime.esp
6B FO3 Wanderers Edition - Optional Worn Weapons.esp
++ FO3 Wanderers Edition - Project Beauty.esp
++ FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
6C WeaponModKits.esp
6D WeaponModKits - FWE Master Release.esp
++ WeaponModKits - FWE Optional Worn Weapons.esp
6E WeaponModKits - OperationAnchorage.esp
6F WeaponModKits - ThePitt.esp
70 WeaponModKits - BrokenSteel.esp
71 WeaponModKits - PointLookout.esp
72 WeaponModKits - Zeta.esp
++ Echo_UseBothGloves.esp
73 jmschematics - CRAFT.esp
74 Dragonskin Tactical Outfit.esp
75 DragonskinBonusPack.esp
++ DTOForFWE.esp
76 ZL-SVD-CALIBR.esp
++ SVDForFWE.esp
77 ZL-ACR.esp
++ ACRForFWE.esp
78 Tactical Weapons by gRs Frederyck.esp
79 xCALIBRmunitions.esp
7A xCALIBRmunitions_FOSEnhancements.esp
++ frederyck+FWE+xCALIBR.esp
7B Stealthboy Recon Armor - CRAFT.esp
7C CALIBR Ammo Schematics - CRAFT.esp
7D CRAFT Improvised Weaponry.esp
7E CRAFT Improvised Weaponry - Unmodeled.esp
7F Realistic Death Physics.esp
80 Burnification.esp
81 EVE.esp
82 EVE Operation Anchorage.esp
83 EVE - FWE Master Release.esp
++ EVE - FWE Master Release (Follower Enhanced).esp
++ EVE Anchorage - FWE DLC Anchorage.esp
++ EVE - FWE with WeaponModKits.esp
84 PHIG_SteadyAim.esp
85 DLM_FFOutcastsQuest(FWEEd).esp
++ DLM_FFOutcastsQuest_Override-BS.esp
++ FalloutFoods - FWE Master Release.esp
++ ThePitt-NoFireFollowers.esp
86 Wasteland Whisperer.esp
87 RobCo Certified.esp
88 RobCo Storage Module.esp [Version 091]
89 RobCo Certified Engineer.esp
8A RobCo Engineer - Robot Repair.esp
8B RobCo Certified Engineer - Storage Enabled.esp
8C RobCo Certified Engineer - Storage Enabled Fix.esp
8D RobCo Certified - FWE EVE Balance.esp
8E RobCo Certified Stealth Bots.esp
8F RobCo Certified Stealth Bots - FWE EVE Balance.esp
90 RobCo Certified Stealth Bots - CRAFT.esp
91 RobCo Certified Recall.esp
92 RobCo Certified Recall - Stealth FWE EVE Balance.esp
93 ImmersiveHealth.esp
94 Responsive Kill Reactions.esp [Version 1.1]
95 Mart's Mutant Mod.esp
** Mart's Mutant Mod - Project Beauty.esp
96 Mart's Mutant Mod - DLC Anchorage.esp
97 Mart's Mutant Mod - DLC The Pitt.esp
98 Mart's Mutant Mod - DLC Broken Steel.esp
++ Mart's Mutant Mod - DLC Point Lookout.esp
99 Mart's Mutant Mod - DLC Zeta.esp
9A Mart's Mutant Mod - Zombie Cementery.esp
9B S.T.A.L.K.E.R. Mutants[addon for MMM].esp
9C Mart's Mutant Mod - FWE Master Release.esp
++ Mart's Mutant Mod - Project Beauty + FWE.esp
++ T3T_MiscItemIcons.esp
9D Phalanx-Obedient-Dogmeat.esp
9E Enhanced Weather - Rainbows.esp
9F Enhanced Weather - Weather Sounds in Interiors.esp
A0 Realistic Interior Lighting.esp
A1 Realistic Interior Lighting - OA.esp
A2 Realistic Interior Lighting - BS.esp
++ PiPBoy Light Range x3.esp
++ PiPBoy Yellow Light.esp
A3 megalight.esp
A4 tubunarFWE.esp
++ xCALIBR_override_FWE5.esp
++ FWE+WMK_weapons_xCALIBRified.esp
A5 Xepha's Dynamic Weather - Main.esp
A6 Xepha's Dynamic Weather - Anchorage.esp
A7 Xepha's Dynamic Weather - The Pitt.esp
A8 Xepha's Dynamic Weather - Broken Steel.esp
A9 Xepha's Dynamic Weather - Point Lookout.esp
AA Xepha's Dynamic Weather - Experimental Green Tint Remover.esp
AB Xepha's Dynamic Weather - Rain (OA).esp
++ Xepha's Dynamic Weather - Darker Water.esp
AC Night Time Sneak Boost.esp
AD Bashed Patch, 0.esp
I've tried just about everything I can think of in-game from changing to 1st person, having no weapons active, changing suits. Everything short of disabling mods and loading it up over and over and over. It is a weird bug - anyone got any advice on it?
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Isabell Hoffmann
 
Posts: 3463
Joined: Wed Apr 18, 2007 11:34 pm

Post » Tue Feb 01, 2011 5:14 pm

Hey guys, for some reason, I cant access the FOOK2 forums, so I thought I would post this here, I cant seem to figure out why its freezing, I have FOSE, and everything is updated, heres my load order.

Mod load order report
! Warning: current load order template contains 19 duplicate entries

Fallout3.esm
Masterlist Information: $Revision$, $Date$, $LastChangedBy$

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CALIBR.ESM

FOOK2 - Main.ESM

FOOK2 - [DIK] DLC Improvement Kit.ESM

FOOK2 - Main.esp
! This plugin requires 'calibr.esm and fook2 - main.esm', which was not found

FOOK2 - Main [Hotfix].esp
* This mod does not exist in the current template

FOOK2 - [DIK] DLC Improvement Kit.esp
! This plugin requires 'anchorage.esm, thepitt.esm, brokensteel.esm, pointlookout.esm, calibr.esm, and fook2 - main.esm', which was not found

FOOK2 - DIK [Hotfix].esp
* This mod does not exist in the current template

Existence2.0.esp
* This mod does not exist in the current template

Did you update to the new FOOK 1.1 Beta 2 it runs so much smoother? My brother did and all his problems went away.And he runs his game modded to extreme.Not me i run the very first FOOK.
User avatar
Angelina Mayo
 
Posts: 3427
Joined: Wed Jan 24, 2007 4:58 am

Post » Tue Feb 01, 2011 8:42 pm

Did you update to the new FOOK 1.1 Beta 2 it runs so much smoother? My brother did and all his problems went away.And he runs his game modded to extreme.Not me i run the very first FOOK.
OP: Not sure what's up with our forum ...again, but it looks like you're running v1.1 Beta 1 and should upgrade to v1.1 Beta 2. Hopefully, we'll have the forum back up sooner than later, but if it's down much longer, we'll provide alternative download links so no one's stuck with the initial beta while beta 2 is out. Beta 2 fixes a ton of beta 1 issues, including the one you're experiencing.

Miss China: Wow! You're still running FOOK.ESM? You're missing out. Almost everything of it is still within the newer builds, plus soooo much more. Is there something we cut which you didn't want to be without or? If that's the case, I still have the old files and could see about restoring any content we've cut since. Just curious...
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GLOW...
 
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Joined: Thu Aug 03, 2006 10:40 am

Post » Tue Feb 01, 2011 9:18 am

Umm, how can I tell the difference? My main file is called FOOK2 v1.1 Open Beta Data Files, I also had the 3-30 hotfixes installed too, I'm not sure wif thats part of 1.1 or 1.1 beta 2, also, can I just upgrade to beta 2 and not have to start a new game?
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Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Tue Feb 01, 2011 7:59 pm

Umm, how can I tell the difference? My main file is called FOOK2 v1.1 Open Beta Data Files, I also had the 3-30 hotfixes installed too, I'm not sure wif thats part of 1.1 or 1.1 beta 2, also, can I just upgrade to beta 2 and not have to start a new game?

First there is a post here with all the info you need.Second it will say FOOK2 1.1 Beta 2,Second You also don't need any of the 3/30 updates as they are in the new FOOK2. 1.1 Beta 2. Third you can update to Beta 2 BUT (Theres always a BUT) You must follow the update instructions TO THE LETTER! If you are not that far in the game it's more wise to start from birth OR find a save file that's right before you leave to the wasteland.There are quite a few out there.
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Liv Brown
 
Posts: 3358
Joined: Wed Jan 31, 2007 11:44 pm

Post » Tue Feb 01, 2011 2:45 pm

To JustinOther;



Miss China: Wow! You're still running FOOK.ESM? You're missing out. Almost everything of it is still within the newer builds, plus soooo much more. Is there something we cut which you didn't want to be without or? If that's the case, I still have the old files and could see about restoring any content we've cut since. It's just (to me) seems that some of the stuff in there you are being forced to use,Such as fellout(I have seen others ask that fellout be seperate plugin).I like the original underware(All NPC's are default body in my game) I like the design of the terrible shotgun,(In FOOK) Just lettle things like that.FOOK 2 is just to massive (For Me). Not to derail his post back on topic
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Kira! :)))
 
Posts: 3496
Joined: Fri Mar 02, 2007 1:07 pm

Post » Tue Feb 01, 2011 1:55 pm

I'd just like to know if the freezing issue is what I described above and what to do about it if I don't use FOOK2?

If it is not then I guess I have a whole other bug.
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danni Marchant
 
Posts: 3420
Joined: Sat Oct 07, 2006 2:32 am

Post » Tue Feb 01, 2011 12:48 pm

What are these errors about? These seem strange?

You should be running the BETA 2 files right about now. I don't believe Beta 2 has a hotfix .esp?

strange stuff to me, but im not an expert at load order implosion.

FOOK2 - Main.esp
! This plugin requires 'calibr.esm and fook2 - main.esm', which was not found

FOOK2 - Main [Hotfix].esp
* This mod does not exist in the current template

FOOK2 - [DIK] DLC Improvement Kit.esp
! This plugin requires 'anchorage.esm, thepitt.esm, brokensteel.esm, pointlookout.esm, calibr.esm, and fook2 - main.esm', which was not found

FOOK2 - DIK [Hotfix].esp
* This mod does not exist in the current template

Existence2.0.esp
* This mod does not exist in the current template

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Michael Russ
 
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Joined: Thu Jul 05, 2007 3:33 am


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