[Relz] Detect Life shaders

Post » Tue Feb 01, 2011 10:15 pm

Name: Detect Life Shaders
Version: 1
Date: 7/25/2010
Category: Miscellaneous
Author: The Vyper

Download: http://tesnexus.com/downloads/file.php?id=33300 or http://www.invision.tesalliance.org/forums/index.php?/files/file/559-detect-life-shaders/

=================
Requirements:
=================

Oblivion 1.2.416

=================
Description:
=================

Tired of the vanilla pink/purple Detect Life effect? Well, now you can choose some alternate colors. Current colors available:

Blue
Cyan
Green
Red
Yellow

Each color comes with its own .esp. Be sure to use only one at a time, as they will conflict with each other.

=================
Installation
=================

1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

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Un-Installation:
=================

1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

=================
Incompatibility:
=================

Any mod that changes the LifeDetected effect shader in the CS.

=================
Known Issues:
=================

None

=================
Contact:
=================

The Vyper at the BGS Forums and TES Alliance.
The_Vyper here at TESNexus

=================
Credits:
=================

Thanks to Bethesda for creating Oblivion.
Thanks to Tigerpaws for helping me with the shaders.
Thanks to InsanitySorrow for his ReadMe Generator this file is based on.

=================
Tools Used:
=================

Insanity's ReadMe Generator


=================
Licensing/Legal:
=================

You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.
User avatar
lauraa
 
Posts: 3362
Joined: Tue Aug 22, 2006 2:20 pm

Post » Wed Feb 02, 2011 12:21 am

Nice effect just changing the color.... Impressive. :goodjob:
But does this work with invisible people? Sorry for the bothering question, but I saw a lot of cool shaders not working behind the walls (this does, I see) or with invisible people. The old Supreme magicka shader for me started to work only if the enemy was really close (120ft Detect Life, detected at 1ft :lol:).

Thanks in advance for the question.
Thanks for sharing :foodndrink:

PS: The cyan shader looks really amazing. THIS is a detect life shader!
User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Tue Feb 01, 2011 9:06 pm

Nice effect just changing the color.... Impressive. :goodjob:

Thanks! :D

But does this work with invisible people? Sorry for the bothering question, but I saw a lot of cool shaders not working behind the walls (this does, I see) or with invisible people. The old Supreme magicka shader for me started to work only if the enemy was really close (120ft Detect Life, detected at 1ft :lol:).

These are particle shaders, so they will work on invisible people. All I did was change the color of the vanilla shader and save each color as a new file so it wouldn't overwrite anything. The reason some other Detect Life shaders don't work on invisible or "chameleoned" actors is that they are set as membrane shaders (which put the shader directly on the body), and only one membrane shader can be applied at a time. Since all self directed spell effects use membrane shaders, a Detect Life membrane shader will not work on an invisible or "chameleoned" actor.

Thanks in advance for the question.
Thanks for sharing :foodndrink:

You're welcome. I learned about the membrane shader issue while working on this mod. I was originally going to include membrane shaders of each color as well, but decided not to since they won't work properly on invisible or "chameleoned" actors. It seemed kind of pointless.

PS: The cyan shader looks really amazing. THIS is a detect life shader!

Thanks :foodndrink:
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Tue Feb 01, 2011 6:11 pm

Hey Vyper

On my resolution it appears different to the pics you have at tesnexus

http://img28.imageshack.us/img28/4789/oblivion201007260150242.jpg

Need mipmaps, check pm

http://img46.imageshack.us/img46/5137/oblivion201007260152066.jpg

BTW there pretty cool :goodjob:
User avatar
Del Arte
 
Posts: 3543
Joined: Tue Aug 01, 2006 8:40 pm

Post » Tue Feb 01, 2011 1:02 pm

Hey Vyper

On my resolution it appears different to the pics you have at tesnexus

http://img28.imageshack.us/img28/4789/oblivion201007260150242.jpg

Need mipmaps, check pm

http://img46.imageshack.us/img46/5137/oblivion201007260152066.jpg

BTW there pretty cool :goodjob:

Thanks for catching that and for the better textures. New files uploaded.
User avatar
Tom
 
Posts: 3463
Joined: Sun Aug 05, 2007 7:39 pm

Post » Tue Feb 01, 2011 11:22 am

I never did any thing special to them same pics you had, just added the mipmaps, the mipmaps gave it the edge :goodjob: not me
User avatar
Nina Mccormick
 
Posts: 3507
Joined: Mon Sep 18, 2006 5:38 pm

Post » Tue Feb 01, 2011 10:34 am

Love the red effect shader. Shows up better then the default blue i always see.
User avatar
Richard Thompson
 
Posts: 3302
Joined: Mon Jun 04, 2007 3:49 am

Post » Tue Feb 01, 2011 4:23 pm

I never did any thing special to them same pics you had, just added the mipmaps, the mipmaps gave it the edge :goodjob: not me

Don't sell yourself short. The mipmaps may have given them the edge they needed, but you gave them the mipmaps. Without you, this mod wouldn't be as good. So, thanks! :D

Love the red effect shader. Shows up better than the default blue i always see.


Glad you like it. I'm kind of partial to the yellow shader, myself. But, everybody's different. That's why I went with multiple colors. ;)
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am


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