Gold should be much easier to get than Oblvion

Post » Tue Feb 01, 2011 2:46 pm

im hoping that if you use companions they get a percentage of the loot. the more they are paid with the more loyal they become. if you dont pay them or find routine sources of income they should slit your throat when you sleep or just up and leave you.

gold was ridiculously easy to get in both morrowind and oblivion. i hope its much harder in skyrim.
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Yung Prince
 
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Post » Tue Feb 01, 2011 2:51 pm

In Oblivion gold was so hard to get. You had to do quests and fight hard enemies. I think Skyrim should have rich merchants like Creeper and the Mudcrab merchant who have lots of money and buy anything at full price. Also, there should be large deposits of gold hidden for people to find it if they come across it.


In both Morrowind and Oblivion, gold was hard to get for the first couple of levels, and until you figured out where everything was and how the game worked (or didn't work). After that, it was hard to avoid getting too much of it.

As for "fight hard enemies", what game were you playing? In OB, all of the enemies were levelled and scaled to present the same "marginal" degree of challenge, no matter what you did or where you went. They were "medium difficulty" throughout the game, unless you didn't play "the levelling game" properly and got weaker compared to your opponents, instead of stronger, as the game went on. Compare that to MW, where there were enemies at the start that were easy and others that would tear you to pieces without breaking a sweat, until you reached a high enough level that you could just about slaughter them with a casual flick of your sword-arm, and everything became way too easy.

Creeper and Mudcrab needed to go, or at least not be available until high level, when the gold really doesn't matter any more, and they just become a convenient way to dump off high-priced items more quickly. I don't use them in my games until I've already got at least 100,000 gold to spare, and money is irrelevant. On the other hand, the ability to barter, as all merchants did in Morrowind (including Creeper and Mudcrab, to a VERY limited degree), was sorely missed in OB. Having a merchant with unlimited quantities of gold, but unwilling to spend more than 600 of it on any single item, made no sense in OB. In MW, the Merchant had a fixed limit that renewed overnight, and you could gradually work around that by bartering with gradually more and more expensive items, to the point where you could sell just about anything, but it might take a week or more. It worked and felt more like a "barter economy". After a while, mid level items became "change" for buying and selling high-value ones.

Should we place the large deposits of gold right next to the big red "I WIN" button? Maybe we should have a quest marker that points to it, too. Perhaps the OP is right, and gold should be trivially simple to get.....only the Skyrim currency is based on silver, hehe.
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Da Missz
 
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Post » Tue Feb 01, 2011 12:33 pm

It was TOO EASY my last character had rosethornhall fully furniched and i still had over 100 000 septims
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Harry Hearing
 
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Post » Tue Feb 01, 2011 11:31 am

You can't possibly be serious, i was swimming in gold after a few hours of gameplay, gold was unbelievably easy to get in Oblivion. Earning money became completely trivial, no, gold certainly should not be easier to get, it should be far harder.

I agree, it was so easy to get rich in MW and OB. Not only does it need to be harder to get lots of money quickly there needs to be more stuff for the rich pc to buy. Some big money sinks would be nice. But mods will take care of this for SR so I am not worried.
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IM NOT EASY
 
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Post » Tue Feb 01, 2011 11:44 pm

I have a level 35 Altmer in OB, admittedly I power played this one, who stopped picking loot up at two million in gold. How is it difficult?
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Genevieve
 
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Post » Tue Feb 01, 2011 7:31 pm

Haha, this is a joke right?

In Oblivion was too easy earn gold :P

Later i dont know what to do whit that!
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T. tacks Rims
 
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Post » Tue Feb 01, 2011 10:51 am

fall out 3 and NV did this well actually even though you where very very well off by the end of the game there was still alot of stuff to spend money on hell restocking my ammunition cost quite a pretty penny in FO3 so i always felt like i had to go find more
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Julie Ann
 
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Post » Tue Feb 01, 2011 6:01 pm

yeah money should be harder to get. on the other hand quests should pay out more and the Posh clothes should cost more Thats what the count wears and its worth less than an iron dagger ?? :P
And the aleid statues being worth less than a horse?
Prices of items need to be very different in this game.
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katsomaya Sanchez
 
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Post » Tue Feb 01, 2011 7:42 pm

In Oblivion gold was so hard to get. You had to do quests and fight hard enemies. I think Skyrim should have rich merchants like Creeper and the Mudcrab merchant who have lots of money and buy anything at full price. Also, there should be large deposits of gold hidden for people to find it if they come across it.



Are you kidding? Money in skyrim should be of the utmost difficulty to obtain large sums of.. morrowind was easy due to... well pretty much everything from soul gems to potions to the creeper and mudcrab. Oblivion was just as easy if you didnt go through the game at level two. You could just make a ton of potions, and go buy the skingrad house no problem.

Money needs to be harder to get. When I'm rich I want to feel I've worked my butt off to get to that point. And I want to feel an item is worth it if I'm going to blow half my money on it. Please don't make it so easy to become filthy rich. Ik that's prolly hard to do because .of skills like alchemy, but please, at least try.
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Riky Carrasco
 
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Post » Tue Feb 01, 2011 7:31 pm

I think money should be completely redone.
There should be 3 coins; a copper, a silver and a gold.

Things should priced sensibly,
A beer should cost a couple of coppers
A bed for the night a silver
A nice bow a gold and arrows a copper each.
A good sword 10 gold
A really great sword 30 gold.
Money should be very hard to come by, forcing you to work for it by questing or by gambling or a weeky wage from being a guard.
or pushing you into a life of crime to get it.
But the money system in Oblivion and Morrowind is very unrealistic and should be overhauled. Making a suit of special armor cost 100,000 pieces of gold is totally unrealistic. You would literally need TONs of gold to buy it. Selling a handful of plants you just picked at the city park for 20 gold is absurd also.
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Jessica Thomson
 
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Post » Tue Feb 01, 2011 12:47 pm

I would like the rate at which you find gold to be about the same as in Oblivion but for the love of god make daedric and ebony less easily obtained. Ebony is an armor for nobles and rich people,
not your everyday bandit... Thanks again level scaling.
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Prohibited
 
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Post » Tue Feb 01, 2011 7:50 pm

In Oblivion gold was so hard to get. You had to do quests and fight hard enemies. I think Skyrim should have rich merchants like Creeper and the Mudcrab merchant who have lots of money and buy anything at full price. Also, there should be large deposits of gold hidden for people to find it if they come across it.



This forum is obviously a joke, as getting gold in oblivion is easier then hell. I WANTED it to be much harder, progressing to buy pieces of armor like i did in morrowind.
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Auguste Bartholdi
 
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Post » Tue Feb 01, 2011 7:18 pm

I always hoped for something like DA:O and with the fall of the empire, new currency wouldn't be hard to implement into skyrim. Let's just hope the devs realize the amount of flexibility that system gives in terms of variance of items worth.
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Marie
 
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Post » Tue Feb 01, 2011 2:49 pm

The only way gold could have been easier to get in ob is if you pooped it.
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Sammie LM
 
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Post » Tue Feb 01, 2011 6:23 pm

The biggest problem in OB is that we had nothing to do with our gold! You don't need tu buy armor or weapons, since bandits wandder around in full daedric. If you had to pay 4000 septims for that deadric claymore maybe gold would have been more meaningfull
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Vincent Joe
 
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Post » Tue Feb 01, 2011 4:58 pm

I have played my last 6 Oblivion characters as realistically as possible. That includes only carrying a certain amount of loot, potions, food, etc... then selling/using/eating it on a regular basis, and still I found myself running around and buying a crap-load of stuff, just to bring my gold count down.

But I think in Skyrim, simply with such events as the civil war waging... dragons attacks... and you yourself being able to damage a cities main source of income, economy will be quite different and hopefully not as abundant/stable. That would be a big help to this gold overflow issue, in my opinion. Make me work for my gold!


"I think money should be completely redone.
There should be 3 coins; a copper, a silver and a gold."


^
That.
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Alyce Argabright
 
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Post » Tue Feb 01, 2011 10:33 pm

I'm all for making gold easier to get as long as they give me plenty of things to do with it. That always bugs me in games that give you more money than you could ever hope to spend.
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Conor Byrne
 
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Post » Tue Feb 01, 2011 10:06 pm

Personally I'm hoping for the exact opposite. I always start to get bored when I get too rich.
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biiibi
 
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Post » Tue Feb 01, 2011 10:57 am

It's too easy! I have all the houses bought, full enchanted gear with black soul gems and I'm level 1. Take away this inffinite money! (I still have 8000 gold in my inventory and I don't know whayt I should do with it).

Make gold worth more and add silver coins at the same time, silver would be used when dealing with stuff like food and other low-value items. That would mean gold could be worth more, meaning that a sword wouldn't be worth 1000 gold, rather 300 gold. Make us appreciate the 20 gold and 5 silver coins in NPCs pockets more.
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gemma king
 
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Post » Tue Feb 01, 2011 9:24 am

What do you mean "easier"? I couldn't toss a pebble in Oblivion without earning a heap of cash in the process.
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Joe Alvarado
 
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