Sewer Overhaul?

Post » Tue Feb 01, 2011 11:22 am

I always loved exploring the sewers under the IC market district, but I felt like it wasn't enough, and after about the fifth run through it gets pretty old. But I LOVE them and I wish there was more to explore, more goblins to hack up, and more loot to carry up to the market district.

Is there a mod that expands the sewers, or adds more of them to the different cities? All I could find on TES Nexus was a couple of sewer hideouts, and that wasn't what I was exactly looking for.

I suppose I might be able to do it myself, but I'm making enough mods as it is right now and I don't need another on my plate (especially since dungeon making really isn't my thing).
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Soph
 
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Post » Tue Feb 01, 2011 12:02 pm

I always loved exploring the sewers under the IC market district, but I felt like it wasn't enough, and after about the fifth run through it gets pretty old. But I LOVE them and I wish there was more to explore, more goblins to hack up, and more loot to carry up to the market district.

Is there a mod that expands the sewers, or adds more of them to the different cities? All I could find on TES Nexus was a couple of sewer hideouts, and that wasn't what I was exactly looking for.

I suppose I might be able to do it myself, but I'm making enough mods as it is right now and I don't need another on my plate (especially since dungeon making really isn't my thing).

I haven't heard of one but I'd be eager to make/help to make one too, since it would be a fitting sequel to my Well Diver mod. Were you thinking about adding more sections or more content into the existing sections? My idea would be to make the sewers more like those in Tribunal, but I'm interested to hear your ideas.
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!beef
 
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Post » Tue Feb 01, 2011 5:45 pm

I haven't heard of one but I'd be eager to make/help to make one too, since it would be a fitting sequel to my Well Diver mod. Were you thinking about adding more sections or more content into the existing sections? My idea would be to make the sewers more like those in Tribunal, but I'm interested to hear your ideas.

That would be good. And fairly do-able too. I could help if it's needed, or have a go.
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meg knight
 
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Post » Tue Feb 01, 2011 5:35 pm

I haven't heard of one but I'd be eager to make/help to make one too, since it would be a fitting sequel to my Well Diver mod. Were you thinking about adding more sections or more content into the existing sections? My idea would be to make the sewers more like those in Tribunal, but I'm interested to hear your ideas.

Well I was thinking new sections would be best, to avoid compatibility problems. Maybe sewers under the other districts of the IC and some sewers under the other cities as well. I haven't played Morrowind, so I'm not sure what style you're talking about but Morrowind is usually better as far as content goes, so I'll agree :laugh:

Some ideas I had:
* A band of thieves that operate from within the sewers. If you ever played Baldur's Gate Dark Alliance, that's the kind of guild I'm talking about. It doesn't really doesn't have to be that complex, just a bunch of hostile thieves with little bases of operations in the sewers.
* More creepy sewer dwelling creatures (maybe just retextures of existing creatures, I could do that) Just to dirty and roughen up the existing creatures.
* Slave trade, hey, how would the Imperial Legion know what's going on down in the sewers? :P Just an idea, would be kinda hard to implement.
* I think it would be cool for the sewers to occasionally turn into caves and then back into sewers, like how the character generation dungeon is set up.
* Abandoned items. It would make sense for people to throw things they never wanted to see again down the sewers. It could include notes, cursed items, moldy food, and etc. just clutter to make things more interesting. And it would be more loot, which is always good xD
* To accommodate thieves, these sewers would ideally connect to store and house basemants like the vanilla IC sewer.
* Secrets. I would imagine the sewer would be the perfect hiding place for dark secrets, whatever they may be.
* Connect the sewers to jails for the clever criminal to escape! It could be like the character generation dungeon connects to the jail cell or more tricky like with the skingrad jail.
* Since you're thinking of an addon to your well diver mod, you could have the sewers connect with your well dungeons!

Like I said though, I'm a bit overloaded with mods right now; but if you would like to take this idea and make a mod out of it, then by all means go ahead! I can contribute any scripts you may need, some retextures of anything, and I'm a fairly good writer. It's just that I'm afraid that the mod would die if I led it (I have a bad history of that :blush: ), and plus, I'm not the best dungeon designer.

That would be good. And fairly do-able too. I could help if it's needed, or have a go.

That's great, help is always good :)

EDIT: Here's a resource that I found which could be pretty useful: http://www.tesnexus.com/downloads/file.php?id=7092
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Ladymorphine
 
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Post » Wed Feb 02, 2011 1:35 am

No not the sewers! Where am i going to keep all the dead corpses.
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Devils Cheek
 
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Post » Tue Feb 01, 2011 2:09 pm

Some ideas I had:
* A band of thieves that operate from within the sewers. If you ever played Baldur's Gate Dark Alliance, that's the kind of guild I'm talking about. It doesn't really doesn't have to be that complex, just a bunch of hostile thieves with little bases of operations in the sewers.
Definately a good idea. Can't have enough enemies. We could give these guys a story, maybe told through the odd note or their leader's last words, but the rest would best remain hostile.
* More creepy sewer dwelling creatures (maybe just retextures of existing creatures, I could do that) Just to dirty and roughen up the existing creatures.
If used sparingly that would be fun.
* Slave trade, hey, how would the Imperial Legion know what's going on down in the sewers? :P Just an idea, would be kinda hard to implement.
Not sure about this. That would mean a whole civilisation happening in the sewers if the traders never sold their slaves to people on the surface. Maybe some smugglers.
* I think it would be cool for the sewers to occasionally turn into caves and then back into sewers, like how the character generation dungeon is set up.
I was thinking that. That happens in the Mournhold sewers Viltuska mentioned. The IC was originally built by the Ayleids too, right (or atleast White Gold Tower)? It would be cool if there were a few ayleid ruin parts down there.
* Abandoned items. It would make sense for people to throw things they never wanted to see again down the sewers. It could include notes, cursed items, moldy food, and etc. just clutter to make things more interesting. And it would be more loot, which is always good xD
That would be fun. Some interesting loot, and the start of a few quests.
* To accommodate thieves, these sewers would ideally connect to store and house basemants like the vanilla IC sewer.
Fair enough. The locks should be weaker too.
* Secrets. I would imagine the sewer would be the perfect hiding place for dark secrets, whatever they may be.
Of course.
* Connect the sewers to jails for the clever criminal to escape! It could be like the character generation dungeon connects to the jail cell or more tricky like with the skingrad jail.
An excellent idea.
* Since you're thinking of an addon to your well diver mod, you could have the sewers connect with your well dungeons!

Replies in italics.

I have a few ideas as well:
-Maybe there could be a hermit or too living in the sewers. An ideal start of a quest.
-Speaking of quests there should be plenty to keep exploring interesting. Some starting in the sewers and some outside.
-Some scripted puzzles could be interesting.
-Mournhold had a good reason to reach the lower levels of its sewers: adamantium. Our sewers could do with something like that. Maybe an overarching quest for someone who wants you to collect some items scattered about the sewers, like an ancient coin collector or something.

The most important thing is to maintain interest. The sewers will need to be kept varied with different tilesets and enemies, and plenty of secrets, little stories, personalities and quests.

That tileset you linked us too might be good to add a little varying. I'd love to use http://www.tesnexus.com/downloads/file.php?id=33033 (underneath Beneath the Bloodworks perhaps?) and we have to have http://www.tesnexus.com/downloads/file.php?id=22239. Good old mr_siika: awesome guy.
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Nicole Coucopoulos
 
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Post » Tue Feb 01, 2011 2:00 pm

DsoS over on TESA had started one, but doesn't have any recent progress posted: http://www.invision.tesalliance.org/forums/index.php?/topic/2418-wipz-sewers-of-cryodiil-overhual-soco/page__view__findpost__p__38051

If nothing else he may have something started to contribute if you decide to move forward Critter, good luck! :foodndrink:
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Amanda Furtado
 
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Post » Tue Feb 01, 2011 2:13 pm

By coincidence, I'm currently working on a mod that recreates and changes Oblivion's vanilla dungeons to make them far less generic, and I already have a blueprint down for a Chorrol sewer system. :) It's not made, but I have a general idea of what would be inside it and what it would connect to.

An idea: put in some sort of secret Daedric shrine in a secluded sewer area, like the Malacath shrine in the sewers in Vivec's Foreign Quarters.
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Kayla Oatney
 
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Post » Tue Feb 01, 2011 12:12 pm

http://www.gamesas.com/index.php?/topic/1027360-imperial-city-pack-%232/ project will add some. Very few though in the first complete release, maybe more of them in the future. But apart from the sewers, there will be plenty of tunnels and underground passageways to go around ;) .
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Jason White
 
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Post » Tue Feb 01, 2011 1:39 pm

Well I was thinking new sections would be best, to avoid compatibility problems. Maybe sewers under the other districts of the IC and some sewers under the other cities as well. I haven't played Morrowind, so I'm not sure what style you're talking about but Morrowind is usually better as far as content goes, so I'll agree :laugh:


There are already sections of sewer under every district in the IC, and they all connect. You can navigate the entire city from the sewers. They have exits to Lake Rumare on the north shore and the SE shore of the Imperial Isle.

TIE also makes a few modifications down there, adding scavengers and such, along with extra connecting tunnels between the sections.

New sections would be cool though, I did wonder why there wasn't one under the Arcane University at least. The prison I could understand.
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Robert Jr
 
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Post » Tue Feb 01, 2011 3:59 pm

After thinking about it for a while, I think I might take up this project as my own... I have some really great ideas of what to make down there, and I think my other mods can wait :P

It'll have to wait until after the ORE Inn/Hotel challenge is over though, I have to finish it by the end of August. After that I can work on it (though I'm a bit limited by school).

@JavaCroc and RedBag: as your mods have a larger scope than just sewers, my idea is to focus on a sewer on each city, so compatibility will probably not be too much of a problem. And I'll probably leave IC until last, seeing as it already has a sewer.

If anyone wants to help that would be great! It would make the mod progress quicker. (If anyone could make some tilesets, that would be amazingly useful). But I'm perfectly capable of working on this on my own (I hope :lmao: )

Also, I found this mod: http://www.tesnexus.com/downloads/file.php?id=4833. It seems to be dead though.

EDIT: Arthmoor, Good point. Another good reason to leave IC alone until last, I'll most likely release the mod in segments, a city at a time. And I'll try to leave that heavily modded area untouched, except for the Arcane University, that's a good idea :D .
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Lauren Denman
 
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Post » Wed Feb 02, 2011 12:55 am

If/when you make this mod, I would love it if you made entrances into the sewers from locations outside the city, preferably under water. I know there are a bunch of mods that add secret entrances, but the majority of them are just a rope or ladder of the city walls. Not very immersive, considering that the guards would see that easily.
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Lifee Mccaslin
 
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Post » Tue Feb 01, 2011 9:12 pm

If/when you make this mod, I would love it if you made entrances into the sewers from locations outside the city, preferably under water. I know there are a bunch of mods that add secret entrances, but the majority of them are just a rope or ladder of the city walls. Not very immersive, considering that the guards would see that easily.

That was the plan, as making entrances inside the city worldspaces would create compatibility problems with Open Cities, Better Cities, and all those other cities :P . I didn't think of putting them underwater though, that sounds interesting...
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Hot
 
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