Daggerfall questions..

Post » Tue Feb 01, 2011 10:08 am

Ive picked up a magic bracelet and ring, but Im getting a 'power unknown' message, how do I know the item?

When given the option to offload gear onto the wagon, do I just remove items from my inventory?

Ive been out exploring tombs.. Im seeing a lot of graveyards.. are the bigger tombs only quest related?

Who will buy ingredients? what is there purpose?

I bought a torch, found a candle.. any point to these.. can I use them?

Can I lessen the 'you collapse to the ground for an hour' message by raising a skill?
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April
 
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Post » Wed Feb 02, 2011 1:56 am

Ive picked up a magic bracelet and ring, but Im getting a 'power unknown' message, how do I know the item?

When given the option to offload gear onto the wagon, do I just remove items from my inventory?

Ive been out exploring tombs.. Im seeing a lot of graveyards.. are the bigger tombs only quest related?

Who will buy ingredients? what is there purpose?
There is a person at every mages guild who runs an Identify service. Ask them. Or you can just wear it and look at your stats.

You do remove them, but you have to have your wagon selected. There is a button that should bring up the wagon's inventory at the top of that center line of buttons in the inventory.

I don't think there's a lot of quest related tombs at all.

There are alchemy shops in the town circles, the circle of shops appears in many towns. As for the uses, you should be finding potion ingredient lists here and there in dungeons as loot. Try to collect those items and you can make a potion.
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Steve Smith
 
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Post » Tue Feb 01, 2011 3:55 pm

Ive picked up a magic bracelet and ring, but Im getting a 'power unknown' message, how do I know the item?


The mages guild has someone who can 'identify' magic items for a small fee, or if you're a mage yourself you can learn the identify spell.

When given the option to offload gear onto the wagon, do I just remove items from my inventory?


When you're in your inventory and the wagon is open, simply clicking items while on remove will put them in your wagon.

Ive been out exploring tombs.. Im seeing a lot of graveyards.. are the bigger tombs only quest related?


You only have graveyards on your map initially, but there are many maaannnyy more dungeons than that. You either have to take quests which will reveal dungeon locations, find maps in loot, or just wander aimlessly (I don't suggest the latter).

Who will buy ingredients? what is there purpose?


General stores and ingredient stores will. They're only used for making potions, an interesting feature, but time consuming and rarely used.

I bought a torch, found a candle.. any point to these.. can I use them?


They were initially supposed to be usable, but I don't believe they have any function in game. You can get a light spell though, which suspends a candle some distance ahead of you.

Can I lessen the 'you collapse to the ground for an hour' message by raising a skill?


Depends what you were doing. That happened due to your fatigue running out, so training whatever you were doing at the time would lessen its drain on your fatigue.
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Madison Poo
 
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Post » Wed Feb 02, 2011 1:25 am

Can I lessen the 'you collapse to the ground for an hour' message by raising a skill?
Wait, are you saying it happens after traveling, or just while you're walking around? You aren't letting your stamina get to zero around town, are you? The fatigue system is different than Morrowind or Oblivion.
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Glu Glu
 
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Post » Wed Feb 02, 2011 12:43 am

Wait, are you saying it happens after traveling, or just while you're walking around? You aren't letting your stamina get to zero around town, are you? The fatigue system is different than Morrowind or Oblivion.


No it happens occasionally after having fast travelled somewhere, I didnt know it was fatigue related, Ill try resting before travelling.

thanks for the replies!
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Kanaoka
 
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Post » Wed Feb 02, 2011 1:48 am

No it happens occasionally after having fast travelled somewhere, I didnt know it was fatigue related, Ill try resting before travelling.

thanks for the replies!
Oh yeah. It's always better to nap before you have to travel so you don't need to stay at inns to help your stamina. It saves you travel time too.
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Laura Elizabeth
 
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Post » Tue Feb 01, 2011 3:39 pm

No it happens occasionally after having fast travelled somewhere, I didnt know it was fatigue related, Ill try resting before travelling.
Other than that, you may want to check your health ("i" key or click on compass, the second message). If you caught a disease, it might also cause fatigue.
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FirDaus LOVe farhana
 
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Post » Tue Feb 01, 2011 10:56 pm

Should 'identify' be a heading just like buy spells, make spells etc..?

cant seem to find the identify option on any of the MG members.. do i need to be a member for them to identify things for me?
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David John Hunter
 
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Post » Tue Feb 01, 2011 5:56 pm

Should 'identify' be a heading just like buy spells, make spells etc..?

cant seem to find the identify option on any of the MG members.. do i need to be a member for them to identify things for me?
Yeah, it's a heading like that.

I don't remember, but I don't think so. The guy in the Daggerfall guild is in a closet wearing a green or teal shirt as I recall. He makes swishy motions with his hand.

http://www.youtube.com/watch?v=FmTyDgipKlg
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Emily Graham
 
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Post » Tue Feb 01, 2011 12:38 pm

Ive picked up a magic bracelet and ring, but Im getting a 'power unknown' message, how do I know the item?

When given the option to offload gear onto the wagon, do I just remove items from my inventory?

Ive been out exploring tombs.. Im seeing a lot of graveyards.. are the bigger tombs only quest related?

Who will buy ingredients? what is there purpose?

I bought a torch, found a candle.. any point to these.. can I use them?

Can I lessen the 'you collapse to the ground for an hour' message by raising a skill?


"unknown" magic items - Almost every mage's guild has someone that can identify items for you. Keep in mind, constant effect magic items wear out if worn all the time. "on use" magic items get worn down from constant use. This isn't just for magic weapons.

The wagon - sounds to me like you clicked on a dungeon/tomb exit and it gave you the option to access your wagon. Yeah, just "remove" the stuff you're carrying on the wagon. Just remember to click the wagon button first. Otherwise, you'll just be dropping stuff on the ground near the dungeon/tomb exit. After unloading stuff, you might want to just glance and see if there's a pile of stuff on the ground near the exit. :)

graveyards and dungeons - Graveyard tombs are really just very tiny dungeons. I don't think any particular quest has ever taken me to a graveyard, but it's been a while. The real dungeons are hidden. A lot of quests have you seek something in a dungeon, at which point it's marked on the map. Afterward, the dungeon's location stays on your map and you can go back to it for more stuff to sell and more combat experience.

Ingredients - Daggerfall had a rather crude alchemy system. I never used it. When you just talk to the common people in town, ask "where is" and look to see if "alchemist" is on the list. If it is, just keep asking them where that alchemst is until that person marks it on your map for you. If "alchemist" is not on the list of services to ask about, then that particular town doesn't have an alchemist.

Torches, candles - Were originally meant to be used, but wound up useless in Daggerfall's final release.
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Rowena
 
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Post » Tue Feb 01, 2011 10:42 am

Oh yeah. It's always better to nap before you have to travel so you don't need to stay at inns to help your stamina. It saves you travel time too.


Hmm, it always seemed to me that you rested at points while you're traveling. At least that was the intent. I always entered the new area will a full stamina bar.

I think if you use the "reckless" travel option then you travel without resting and recharing your stamina. Never understood why anyone would use that option unless they're diseased and need to get to a temple fast.
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Harry Leon
 
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Post » Wed Feb 02, 2011 12:06 am

Hmm, it always seemed to me that you rested at points while you're traveling. At least that was the intent. I always entered the new area will a full stamina bar.

I think if you use the "reckless" travel option then you travel without resting and recharing your stamina. Never understood why anyone would use that option unless they're diseased and need to get to a temple fast.

You travel faster when using the reckless option, and since the only difference otherwise is the stamina, a short nap before you fast travel means you can travel recklessly. It makes a huge difference when you've got a long way to go.
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Jodie Bardgett
 
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Post » Tue Feb 01, 2011 11:08 pm

You travel faster when using the reckless option, and since the only difference otherwise is the stamina, a short nap before you fast travel means you can travel recklessly. It makes a huge difference when you've got a long way to go.


By that, I'm supposing that you mean you want to travel quickly to a dungeon because of the usual limit in days to complete a quest? If so, then maybe I just never felt the pressure. :)

Otherwise, I still don't see the need.

After all, whether you go cautiously or recklessly, fast travel still happens in the same "blink of an eye" as far as what the player experiences. Other than the limit in days you receive to complete quests, the game's various events usually wait for you to simply trigger the right thing. For basic quests that don't lead to dungeons, you're usually given well more than enough time. So, there's rarely a need to rush around everywhere.

Yet, cautiously always yeilds better resuts; Full stamina bar, always arrive at cities in the daytime when shops are opening and the city gates are open. Run around recklessly everywhere and get worse results; Arrive at cities when the city gates are closed and have to bother with climbing walls, bothering with stamina and naps, etc.

Whatever the case is, all I can really say is that I've been through Daggerfall many times and I've never really used the reckless travel option. Never had a problem. Only exceptions have been when I'm diseased and don't have a cure disease potion. Then I need to rush to a temple.
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Oyuki Manson Lavey
 
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Post » Tue Feb 01, 2011 7:48 pm

I'll only travel recklessly if (1) it will save considerable time for a quest or (2) if I'm traveling a very long distance across the ocean. In the latter, I'll just travel recklessly to a city near my intended, and then immediately travel cautiously to my final destination. Otherwise, yea, traveling cautiously is just the way to go. You'll arrive rested and during daylight. That's just nice.

Also, if you are a vampire (or otherwise take damage in sunlight), then traveling recklessly is a dance with death. If you do it cautiously, then you'll always arrive at night, often right at dusk.
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CYCO JO-NATE
 
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