» Tue Feb 01, 2011 11:51 am
A ridicolously powerful mage build: pretty much anything that can be called mage, just take Spell Absorption General as an advantage. The whole game will be a pushover then. I use that kind of character to experiment how powerful can I possibly be. I've created several enchanted items that jack up skills, this way I can raise my skills above 100. With a magic skill above 100 the game pretty much gets all confused, so it reduces the magicka cost of all the spells in that particular spell school to 5. I've created a shield spell that can absorb 200 damage and destruction spells which do about 450 damage. And it's still not over. I'm planning on jacking Restoration up that way so I can make a spell that will fortify my health to a retardedly high amount. And I want Illusion, as well, in order to be able to make myself invisible for a very long amount of time.
At the beginning you won't be that powerful, of course, but you can still spam Fireballs, if you are in a tight situation. Problem is, that you will have to waste a lot of magicka on Heal, so better not rely on spells first, but after a time you can just fire away(or lightning, cold or poison away... your choice).
Of course, I don't recommend playing like this because the game is too easy this way. Although I do find it fun. Ancient Liches zooming towards me, than dieing in one hit; Daedra Lords laughing and BAM a slew of Ice Stroms up his ass; Ancient Vampires doing that "HOOO" sound, coming in from different dircetions, then you cast your most powerful Destruction spell like 10 times in all directions and they're all dead meat; stuff like that. And yes, I have too much time on my hands. Can't help it, summer is a glorious season for a nerd, like myself...