Brink fan Q&A -- submit your questions now!

Post » Wed Feb 02, 2011 12:49 am

Charging for the map packs is the 100% smart thing to do, otherwise no maps will be released.

If they release a maptool then the community make the maps.

And besides CoD doesn't punish players who dont have the map packs

That is not true. All server kick the Players who don't have them. That is a form of punishment for me.

I miss the old quake & unreal time :/

server: "You don't have the map!" player:"[censored]"
server: "No problem, I send it to you automatically" player:"Nice thanks"
server: " 5 sec, 4 sec, 3 sec, 2 sec, 1 sec, done."

=> The player loaded the map and is 5 seconds after the other players in the game!!!

You could use in Unreal Tournament 2004 the *.ut2 maps from a fileserver => Fullspeed download without to stress the gameserver.
And if you think further you could make a map installer for the server! No upload of the maps anymore, the gameserver does it for you!

Only select the maps and the server install it for you. That would be cool and a unique selling point for brink.
AND PLEASE bring for brink a linux dedicaded server !!!

Old europa need them :)
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rolanda h
 
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Post » Wed Feb 02, 2011 12:49 am

Charging for the map packs is the 100% smart thing to do, otherwise no maps will be released. They have to pay for the time spent making them some how. And besides CoD doesn't punish players who dont have the map packs, it shuts off the possibility of those maps coming up for that player's party. if you join in session those options are not set.Now with Brink, because the storyline is played both single player and multiplayer the whole storyline changes with each new map added. meaning that The multiplayer is the exact same thing as the singleplayer.

Not to mention the fact that so far all the Borderlands DLC's that have been released have added in entirely new sections of the game altogether it wasn't just 'hey lets add a new map' it was more 'Hey lets put in a second storyline altogether' doesn't compare with CoD now does it?

Valve doesn't just 'give away' map packs either, i've spent my fair share of money for the DLC on the Left 4 Dead series, now that was a complete piss off. There was absolutely nothing of value in any of those map packs, so what it added a new map that i would play once in a while because i was one of the only idiots stupid enough to buy it. the 'new maps' on those games were litterally the same thing as the original maps, they just looked different. That same thing goes with CoD, all their map packs add nothing of any real value to the game, only a new map to play on once in a while when everyone in the lobby has it.


What?! Have you even PLAYED the DLC for the L4D games on a pc? I don't think you have because it's MICROSOFT'S fault that the DLC costs money and ONLY for the 360 users. All that has been for FREE for the PC users. As for all the maps for Team Fortress 2? User created or Valve created, it's all been free. Valve wanted to give the DLC for the L4D games away for free, they even wanted to do the same for all the updates for TF2, but they were told by MS that you must charge money. That's exactly why none of the updates for TF2 have been released for the 360 and they still feel a bad because of that but there's nothing they can do.

Now in TF2 you can donate money (you get a hat and stamp that appears on the hat for showing your support to the developer) to the creator of the maps now, and each stamp only costs 99 cents, and you can buy as many as you want. But that's all optional.

As I said, there is NO logical reason to justify charging $15 for 5 maps, at least 2 of which are from previous games. That's just Activision taking advantage of it's users to mine them for more money. And Valve's stance on maps is they will never charge money for maps for the PC (as I stated, Microsoft had their hands tied but they've found a way to sneak around any issues like that with Portal 2 for the PS3) because they feel that for their players to play new maps together, they should not force them to pay money unless it's in the way of an optional donation. They had special hats for TF2 to donate to Japan to help Japan out, one even being $99. People have paid that much for a cosmetic in game item because it was completely optional.

And You missed the fact that I stated that the new "maps" in Borderlands are expansions. If Brink decides to charge for maps, I hope they choose to mape the maps expansions to the game like Borderlands did instead of going the CoD route and just charge maps that are mere settings to play in.

And for L4D's DLC, those are new campaigns, they are all different. Granted you do the same thing in each, go from point A to point B, but are you really telling me that the Passing and the others aren't new experiences? And as I stated, if you had gotten it all for the PC, they would not have cost you a single cent. It's Microsoft's fault you had to pay money on the 360 for the campaigns, so don't try and pin any of that on Valve. They could have done exactly as they did with TF2 and not given 360 users any of the campaigns at all.
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sally coker
 
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Post » Tue Feb 01, 2011 10:35 am

Sniping?
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Richus Dude
 
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Post » Tue Feb 01, 2011 12:51 pm

Sorry dude must not have heard :facepalm: but still u didnt answer is there any local multiplayer.

No word on whether you can LAN, but if it is an option, won't surprise me if it's PC-only. They confirmed no splitscreen though, so single-system local is out.
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Laura Tempel
 
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Post » Tue Feb 01, 2011 8:41 pm

Sniping?


There is sniping, but there are no one shot kills, so it's less effective than most games. In Brink they are called Long Rifles. They are available to all body types, even Lights

The two confirmed snipers are the Barrette Rifle (idk if this is the final name) and the Drognav Rifle
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Alex Blacke
 
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Post » Tue Feb 01, 2011 2:49 pm

There is sniping, but there are no one shot kills, so it's less effective than most games. In Brink they are called Long Rifles. They are available to all body types, even Lights

The two confirmed snipers are the Barrette Rifle (idk if this is the final name) and the Drognav Rifle


My only issue with that is considering the Last Stand-bastard child. Will headshots on the kill still prevent a player from being resurrected? I can see a sniper requiring more than one shot for a Heavy Archtype would be understandable, much like the difference between killing a Scout and Heavy as a Sniper in TF2.




So in regards to release I'm hearing conflicted comments. Some say it comes out May 9th and others say May 10th. I assume May 9th is the pre-load and then 12:00am May 10th is the official launch for playability. Is this right?
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AnDres MeZa
 
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Post » Tue Feb 01, 2011 5:38 pm

My only issue with that is considering the Last Stand-bastard child. Will headshots on the kill still prevent a player from being resurrected? I can see a sniper requiring more than one shot for a Heavy Archtype would be understandable, much like the difference between killing a Scout and Heavy as a Sniper in TF2.


So in regards to release I'm hearing conflicted comments. Some say it comes out May 9th and others say May 10th. I assume May 9th is the pre-load and then 12:00am May 10th is the official launch for playability. Is this right?


There is absolutely NO one hit kills. So even if a nuke landed right on top of you and blew up, you would still be in a downed state. I'm sure just 1 more sniper bullet will be able to take them down before a medic revives them, considering if a medic does come, it will take at least 3 seconds for the guy to fully revive.

Also yes you are correct about the bottom section
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Ashley Clifft
 
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Post » Tue Feb 01, 2011 9:52 am

There is absolutely NO one hit kills. So even if a nuke landed right on top of you and blew up, you would still be in a downed state. I'm sure just 1 more sniper bullet will be able to take them down before a medic revives them, considering if a medic does come, it will take at least 3 seconds for the guy to fully revive.

Also yes you are correct about the bottom section


I'm sure it's going to become a common tactic for anyone sniping to down a guy, wait for the medic to come to revive the person, then down the medic before finishing them both off.
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Liv Brown
 
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Post » Tue Feb 01, 2011 1:56 pm

Will the developer console be enabled for PC users?
This is a very important aspect of PC gaming, because we can change mouse sensitivity, graphics settings and various other things. Many PC gamers have grown to enjoy this part of the idTech engines ever since Quake 1.
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Fiori Pra
 
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Post » Tue Feb 01, 2011 10:32 am

You guys know that they took out headshots right? :3 made me a little made.
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Jennie Skeletons
 
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Post » Tue Feb 01, 2011 10:05 pm

I'm sure it's going to become a common tactic for anyone sniping to down a guy, wait for the medic to come to revive the person, then down the medic before finishing them both off.


I was going to say that but I didn't want any medics to try using counter-tactics :ninja:

You guys know that they took out headshots right? :3 made me a little made.


Source? As far as I know, headshots do extra damage
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kat no x
 
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Post » Tue Feb 01, 2011 12:38 pm

hey people just decided that im going to spend my £145 ive got on the brink special edition and the infamous 2 hero edition so i thought it would be a good idea to join these forums. On topic will the smart system be easy to use worried that it could be hard to control. :brokencomputer:
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Penny Wills
 
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Post » Tue Feb 01, 2011 9:15 pm

I would also like to know whether you can set the SMART system to work so that you have to press jump or something to climb. In the demonstration video the player grabs a ledge and climbs up even tho there's a path under the ledge and he barely looked up at all when it happened. I'm concerned that the SMART will often do something you weren't trying to do.
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Craig Martin
 
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Post » Tue Feb 01, 2011 12:00 pm

Questions are being prepared. Thanks for submitting.
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Hairul Hafis
 
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Post » Tue Feb 01, 2011 11:56 pm

Part 1 of the Q&A is now up

http://bethblog.com/index.php/2011/05/06/brink-community-qa-part-1-stats-site-revealed/
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quinnnn
 
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