Elder Scrolls Travels Oblivion: PSP NOT CANCELLED

Post » Tue Feb 01, 2011 4:12 pm

ummm yeh... if it was cancelled i think they would have put that on the Gamespot site!!!! hmmm, maybe some hope for the people that want TES Travels Oblivion on PSP afterall..........

http://uk.gamespot.com/psp/rpg/theelderscrollsivoblivion/index.html?tag=result;title;5


theres the link btw =]
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Alyce Argabright
 
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Post » Tue Feb 01, 2011 2:02 pm

The dates listed there are back from 2006.
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meghan lock
 
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Post » Tue Feb 01, 2011 3:14 pm

I'd look to a mobile Morrowind if anything. I would love to pull out a PSP, or any other handheld, and play Morrowind in my spare time when I'm not around my computer.
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Bryanna Vacchiano
 
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Post » Tue Feb 01, 2011 3:05 pm

I'd look to a mobile Morrowind if anything. I would love to pull out a PSP, or any other handheld, and play Morrowind in my spare time when I'm not around my computer.


Agreed. To me that's like the holy grail of handheld gaming. Star Ocean: First Departure isn't really cutting it for me I'm afraid. :(
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daniel royle
 
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Post » Tue Feb 01, 2011 5:14 pm

I'd look to a mobile Morrowind if anything. I would love to pull out a PSP, or any other handheld, and play Morrowind in my spare time when I'm not around my computer.

That would indeed be nice, although PSP OB would have been awesome...
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Queen of Spades
 
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Post » Tue Feb 01, 2011 5:02 pm

I hope its not cancelled.

http://www.metacritic.com/games/platforms/psp/elderscrollstravelsoblivion

See? November 1, 2009.
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Ezekiel Macallister
 
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Post » Tue Feb 01, 2011 6:05 pm

Being included at metacritic, with no other backing, is weak evidence at best, particularly when the developer is listed as Bethesda Softworks.

The game was originally being developed by http://www.climixgroup.com/, but it is no longer listed anywhere on their site (that I can see) and they http://www.gamedaily.com/articles/features/climix-shutters-santa-monica-studio/70089/?biz=1. If the game did return to Bethesda I don't see them doing it when Vir2L, their sister-company and the developers responsible for the other TES Travels games, specializes in games for portable devices.

If Vir2L said they were going to finish this project I might believe it, but I doubt Bethesda would pick it up and finish it.

Until there's hard evidence that this game is in production I'd assume any listings like this one are ghosts.
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Johanna Van Drunick
 
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Post » Tue Feb 01, 2011 3:43 pm

It looks promising but by doing it in 3D will it still be able to have a large open world. Why not just put out Arena or Dagerfall on it? Of Course a new game will be sweet too. I hope we hear about it at E3.
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Farrah Barry
 
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Post » Tue Feb 01, 2011 1:35 pm

It looks promising but by doing it in 3D will it still be able to have a large open world.

As for promising, I'm 99.99% certain it's been canceled. :)

PSP game wasn't going to have an open world, it was mostly confined to dungeons (in fact it may have been exclusively dungeons).

Why not just put out Arena or Dagerfall on it? Of Course a new game will be sweet too. I hope we hear about it at E3.

Porting Daggerfall at least would be very difficult. It's a huge game, and also a very glitchy game, something that wouldn't be improved by the porting process.
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Devils Cheek
 
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Post » Tue Feb 01, 2011 11:40 pm

IIRC, the PSP Oblivion game was simply a 3D facelift of the game available for mobile phones. In other words, an entire dungeon crawl, though it would have a similar 3D art style and somewhat similar gameplay style to the actual, non-mobile Oblivion game.
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Dina Boudreau
 
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Post » Tue Feb 01, 2011 4:15 pm

IIRC, the PSP Oblivion game was simply a 3D facelift of the game available for mobile phones. In other words, an entire dungeon crawl, though it would have a similar 3D art style and somewhat similar gameplay style to the actual, non-mobile Oblivion game.

It would still be fun to have a game like that available for a handheld though.
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K J S
 
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Post » Tue Feb 01, 2011 8:01 pm

It would still be fun to have a game like that available for a handheld though.

Yes, it likely would've been a pretty fun hack 'n slash for the PSP. An open question would be if it was long enough to be worth buying; I doubt anyone on the PSP would've liked shelling out $30US or whatever for a 2-hour romp.
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Yama Pi
 
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Post » Tue Feb 01, 2011 9:55 pm

IIRC, the PSP Oblivion game was simply a 3D facelift of the game available for mobile phones. In other words, an entire dungeon crawl, though it would have a similar 3D art style and somewhat similar gameplay style to the actual, non-mobile Oblivion game.

While it was a dungeon crawl, I wouldn't say it was simply just a 3D facelift of the mobile version. The levels were very different and much larger, and there were 18 skills the player character would use.

Not that it matters since the game won't be out anyway :P
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Mrs Pooh
 
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Post » Tue Feb 01, 2011 5:16 pm

I'd look to a mobile Morrowind if anything. I would love to pull out a PSP, or any other handheld, and play Morrowind in my spare time when I'm not around my computer.


Dude, I didn't know they were doing this, I think this would be pretty tight.
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Matt Terry
 
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Post » Tue Feb 01, 2011 9:44 am

As for promising, I'm 99.99% certain it's been canceled. :)

PSP game wasn't going to have an open world, it was mostly confined to dungeons (in fact it may have been exclusively dungeons).


Porting Daggerfall at least would be very difficult. It's a huge game, and also a very glitchy game, something that wouldn't be improved by the porting process.


Daggerfall's in-game world size wouldn't matter, since its randomly generated. The DF file size is 148mb, and a UMD can hold that+third party patch fixes.

The only problem would be in a port, you have to be able to do the same things, so you would spend a lot more time looking through menus (less buttons on PSP). Also, the graphics/sound would need an update for the game to be marketable and worth doing.
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Kat Lehmann
 
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Post » Tue Feb 01, 2011 11:17 am

Daggerfall's in-game world size wouldn't matter, since its randomly generated.

The dungeons and cities are static, and there's quite a few of them. But I don't think he meant the size of the game world.

The DF file size is 148mb, and a UMD can hold that+third party patch fixes.

The size of DF zipped before install is 148MB. A full DF install is over 400MB. Still not big enough to fill a UMD, but again... probably not what he was talking about.

The issue with a game as big as Daggerfall isn't so much the amount of space that it takes up as it is the amount of issues that the stuff taking up that space implies. Daggerfall is a broken game where any number of things could easily go wrong (and quite a few of them do in the original version), which means that porting it is something that could easily lead to a lot of unforeseen issues in terms of bugs and glitches. More importantly, you seem to think that porting a game is a trivial kind of thing. It's not. The PSP architecture isn't even remotely similar to a DOS computer, and its OS is nothing like DOS. An emulator wouldn't be fast enough to run Daggerfall on it. This means that porting it would be extremely difficult, to the point where it might be more practical to just redo the entire game engine (which they definitely aren't going to do, because putting those kinds of resources into remaking a game that's available for free when they could just make an entirely new game isn't really something that syncs up with their "we don't do work on old games" comments). And of course, even if they did that the game could still easily end up completely broken.

Porting a game isn't a cut-and-paste job with a bit of tweaks here and there, particularly when it involves porting from something like a DOS PC to the PSP. It would take a significant amount of effort, and any number of things could go wrong with it.
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danni Marchant
 
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Post » Wed Feb 02, 2011 1:33 am

This thread STILL alive!?

Lumikins!

Mark
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Len swann
 
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