[RELZ] Oblivion Effect Shader Visual Resources - For Modders

Post » Wed Feb 02, 2011 12:56 am

Oblivion Effect Shader Visual Resources

Your free to use them how ever you want. And my first attemp of mpg for utube recording, i was for some strange reason so nervous. Any way its the effects i hope you enjoy, and hopefully be useful to you

They do look much better in game then the mpg and pics
http://www.tesnexus.com/downloads/file.php?id=33399


http://www.youtube.com/watch?v=B2LvWMkysQE

http://img96.imageshack.us/img96/2146/effect01v.jpg
http://img251.imageshack.us/img251/4324/effect02.jpg
http://img697.imageshack.us/img697/1666/effect03.jpg
http://img413.imageshack.us/img413/4925/effect04.jpg
http://img834.imageshack.us/img834/4550/effect05.jpg
http://img201.imageshack.us/img201/5216/effect06.jpg

Usage - This is the only readme file
This file is for examples only, starting the game you'll be given the effects as spells but they dont do any damage.
To Preview Effects
TigerpawsEffects.esp           <-------- Add to data Folder - And activateTigerpawsEffects.bsa           <-------- Add to data Folder 


The file to merge to your project just for the particle effects is the below file and the same bsa as above listed below, you will need to unpack the bsa
ParticleEffectsOnly.esp          <-------- Merge to your ESP fileTigerpawsEffects.bsa             <-------- BSA to be extracted to Textures\Effects\Tigerpaws


The "readme file" has a folder with each effect numbered for quick reference to the effect, no readme file, this is it

Your free to use them, i only ask if you modify them to give them a new id, to prevent any one not modifing them to hold there compatabilty

to use
pms 0Tigerpaws001 10 : The 10 = How many secs to run for
pms 0Tigerpaws002 7
pms 0Tigerpaws003 7
pms 0Tigerpaws004 7
pms 0Tigerpaws005 7
pms 0Tigerpaws006 7


Effect 0Tigerpaws006 I made really for a barrier, it projects itself forward. Now when testing, you have x axis and can give a negative value or positive value for left and right, but on the map it will only face the directions of the compass not by the actors left or right. So it can only be used as a baricated or portal etc. If used on a door, you would need your own custom nif for a nice even effect, as the normal door for any effect seems to be concentrated around the outer edge and the keyhole. So i guessing its the sketal mesh doing this

Initial Velocity XYZ for customizing 0Tigerpaws006
Positive X = West
Negative x axis = East
Positive Y = North
Negative Y = South
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Tue Feb 01, 2011 11:42 pm

Nice, they look good. :thumbsup:
User avatar
JD FROM HELL
 
Posts: 3473
Joined: Thu Aug 24, 2006 1:54 am

Post » Tue Feb 01, 2011 5:53 pm

Nice job those look really good :thumbsup:
User avatar
Cameron Wood
 
Posts: 3384
Joined: Wed Oct 31, 2007 3:01 pm

Post » Wed Feb 02, 2011 1:42 am

The link to the YouTube movie does not seam to work, I would love to see the shaders in action, would you look at the link and fix it if its broken.
User avatar
^_^
 
Posts: 3394
Joined: Thu May 31, 2007 12:01 am

Post » Tue Feb 01, 2011 11:43 pm

The link to the YouTube movie does not seam to work, I would love to see the shaders in action, would you look at the link and fix it if its broken.


I think it`s this one:

- http://www.youtube.com/watch?v=B2LvWMkysQE
User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Tue Feb 01, 2011 1:30 pm

I think is this one:

- http://www.youtube.com/watch?v=B2LvWMkysQE

Thanks strupekutter
User avatar
Claudia Cook
 
Posts: 3450
Joined: Mon Oct 30, 2006 10:22 am

Post » Tue Feb 01, 2011 9:37 pm

Minor note: You might want to change the mod/thread title to "Oblivion Effect Shader Visual Resources" to prevent confusion with OBGE shaders.
User avatar
Aman Bhattal
 
Posts: 3424
Joined: Sun Dec 17, 2006 12:01 am

Post » Tue Feb 01, 2011 4:17 pm

Minor note: You might want to change the mod/thread title to "Oblivion Effect Shader Visual Resources" to prevent confusion with OBGE shaders.


No worries, tesnexus & utube done, is there a way to fix the title up here?

Love your ConScribe, are you a pro at shades shadeMe, or just the programming side
User avatar
CORY
 
Posts: 3335
Joined: Sat Oct 13, 2007 9:54 pm

Post » Wed Feb 02, 2011 12:04 am

No worries, tesnexus & utube done, is there a way to fix the title up here?

Love your ConScribe, are you a pro at shades shadeMe, or just the programming side


report this thread yourself and ask a mod to change the topic title to whatever you wish it to be.
User avatar
jesse villaneda
 
Posts: 3359
Joined: Wed Aug 08, 2007 1:37 pm


Return to IV - Oblivion