Oblivion has been known to change quite a bit of lore. One of the biggest lore changes was Cyrodil changing from a jungle to the unimaginative and unoriginal landscape it has today. Is there any real explanation for this besides "Tiber Septim did it" which really doesn't work with the time line since that would have occurred before the pocket guide to the empire as created. Also, where are the werewolves and werelions which were supposed to be in Cyrodil, according to the lore that is where they live. My third lore question is why do the Ayleid Ruins just look like dungeons instead of the cities they are supposed to be? Did the Ayleids live in death-traps? Fourth, wasn't there supposed to be a city called Sutch in Cyrodil and if there was, what happened to it? Finally, what happened to the dozens of cults to Dibella which were supposed to exist in Cyrodil?
Also, is it me or did Morrowind not only stick to the lore but also have better, more interesting lore then Oblivion?
Also, before anyone states otherwise Daggerfall's Dunmer DO have the blue/gray skin. The only ones who don't are Barenziah, Helseth, and Morgiah and that was probably accidental. Especially the Barenziah thing.
Tiber works fine, the PGE could have been written shortly before the event. other explanations include extremely selective and rapidly approaching global cooling.
there are plenty of lyconthropes, they are just hiding :ninja:
the dungeons proper are their temples, palaces, and vaults - hence death traps. the outside ruins actually work pretty well for cities if you image that the arches once had brilliant stained glass windows and elaborate domes (has the benefit of looking damn sixy).
sutch was once a city thriving on trade, but between wars and the growth of sea transport it lost its dominance and most people left. now its just some farmers and straglers around the ruins of what was once a mighty garrison.
diabella cults, and the rest of the cults too, exist, they are just hiding :ninja:
in other words, use your imagination. a third is game mechanics, a third has explanation, another third needs a bit of creative thinking. now can we
please stop complaining about oblivion? its sooo 2006.
off the top of my head: morrowind made major geographical changes and messed with the imperial cult.