Ive been playing Fallout 3 and im soo used to the Vats XD

Post » Tue Feb 01, 2011 10:21 am

that every time im useing a randged weapon or magic i keep trying to enter "VATS" mode and im just wondering has a mod like this been done (can it be discussed unlike the fabled "morrowbliv" ive heard about only for a few seconds before the post were removed)

if it does are there any you tube vids of an arow vatsing through teh air into a khajiit's face ?
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Naomi Lastname
 
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Post » Tue Feb 01, 2011 7:52 pm

From what interviews said, Vats is possible in Fallout 3 because of it being an updated Oblivion Engine.

I doubt that anyone has found a way to emulate it, without ripping the engine apart. Which of course, is not allowed.
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Amysaurusrex
 
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Post » Tue Feb 01, 2011 1:19 pm

I know how vatsing a kajhit in the face with an arrow is possible, put all the stuff from Oblivion into Fallout
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Lucie H
 
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Post » Wed Feb 02, 2011 1:38 am

It kinda makes me wonder if any future Elder Scrolls titles will use something like this. Obviously, they can't have a Pip Boy or VATS per se, but I can see this type of targeting system being popular with the diehard RPGers who dislike FPS (fp shooters, not frames per sec) games and prefer relying on the character skills for determining hits, etc. (like Morrowind and Daggerfall used to-hit rolls for attacks). I doubt this would ever happen, though, b/c it seems like it would give an edge to archers over melee types.
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Joey Avelar
 
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Post » Tue Feb 01, 2011 4:41 pm

It kinda makes me wonder if any future Elder Scrolls titles will use something like this. Obviously, they can't have a Pip Boy or VATS per se, but I can see this type of targeting system being popular with the diehard RPGers who dislike FPS (fp shooters, not frames per sec) games and prefer relying on the character skills for determining hits, etc. (like Morrowind and Daggerfall used to-hit rolls for attacks). I doubt this would ever happen, though, b/c it seems like it would give an edge to archers over melee types.


but you are forgetting that New Vegas is going to have targeted melee hits just like ranged wont just be a full body thwack
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N3T4
 
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Post » Tue Feb 01, 2011 9:23 pm

but you are forgetting that New Vegas is going to have targeted melee hits just like ranged wont just be a full body thwack

Yeah, but I thought Bethesda handed development of that over to Obsidian, so that wouldn't necessarily have any impact on what direction they take with Elder Scrolls.

I guess targeted melee would be possible, as well (it is in Fallout 3 also), but would be difficult to do well in a medieval fantasy setting.
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T. tacks Rims
 
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Post » Tue Feb 01, 2011 4:17 pm

Yeah, but I thought Bethesda handed development of that over to Obsidian, so that wouldn't necessarily have any impact on what direction they take with Elder Scrolls.

I guess targeted melee would be possible, as well (it is in Fallout 3 also), but would be difficult to do well in a medieval fantasy setting.


say its is activated with a default spell you learn during the tutorial and there you go MAGIC for the win
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FABIAN RUIZ
 
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Post » Tue Feb 01, 2011 7:36 pm

I was actually thinking about scripting a rudimentary version of "VATS" for oblivion the other day, but I am too busy to take that project on at the moment. It could definitely be done, in a rudimentary form.
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Victoria Vasileva
 
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Post » Wed Feb 02, 2011 12:35 am

One never knows what might be possible with an OBSE plugin either. VATS might be a bit much, but perhaps it would be less rudimentary than a straight ESP file?
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Karine laverre
 
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Post » Tue Feb 01, 2011 4:08 pm

To be honest, most of the components of VATS already exist in Oblivion mods: Deadly Reflex has locational damage effects and dismemberment, http://www.tesnexus.com/downloads/file.php?id=30973 has a "stop time" spell that allows you to stack spells and arrows, http://www.tesnexus.com/downloads/file.php?id=30437 has a slow motion "kill camera" and doing it in third person would require using "CreateFullActorCopy" where the player would be, and randomising the kinds of kill camera (to the OP - this might be a good mod for you, btw), and http://www.tesnexus.com/downloads/file.php?id=29429 has damage counters that spill out of actors to show how much damage you've done. "GetCrosshairRef" allows you to tell what you are pointing at. The maths component should be relatively simple to script, I mean, the damage formulae already exist, and doing distance checks and crude ways that enable you to determine how large a target is, would help you work out the probability of hitting. The glowing highlighting of targets could be done with magic shaders. The only particularly tricky thing would be the zooming in, and the "clicky" movement of VATS, but the former could be achieved by moving the player around. It's just a matter of merging all of these different aspects into something that resembles one of fallot 3's unique selling points :P

So it's only a matter of time. I just doubt it will be me making it because I have a very large project I'm still working on (see my sig, plug plug :P )
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Amanda Furtado
 
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Post » Tue Feb 01, 2011 8:48 pm

Ugh I hate VATS, I've never onced used it while playing FO3, but have seen videos of it, and watched my friends play using it. *shudders*
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Fanny Rouyé
 
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